[SP] Above Aperture - Part 1
Quote from twxootb on November 15, 2014, 9:25 amWORKSHOP LINK :
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http://steamcommunity.com/sharedfiles/f ... =341945084STORY :
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You wake up in a train and arrive in a deserted Aperture city. Find what is going on here !PART 1 :
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This part contains 3 open sky testing chambers. You will have to use lightbridge, faith plates, lasers and your mind to solve this puzzlesBONUS :
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A secret song is hidden in the level. Will you find it ?CREDITS :
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Custom models : Shiroko
Custom textures : from csgoFile Name: above_01.zip
File Size: 34.44 MiB
Click here to download Above Aperture - Part 1
WORKSHOP LINK :
---------------
http://steamcommunity.com/sharedfiles/f ... =341945084
STORY :
---------------
You wake up in a train and arrive in a deserted Aperture city. Find what is going on here !
PART 1 :
----------------
This part contains 3 open sky testing chambers. You will have to use lightbridge, faith plates, lasers and your mind to solve this puzzles
BONUS :
----------------
A secret song is hidden in the level. Will you find it ?
CREDITS :
----------------
Custom models : Shiroko
Custom textures : from csgo
File Name: above_01.zip
File Size: 34.44 MiB
Click here to download Above Aperture - Part 1
Quote from RogerL on November 16, 2014, 10:11 amThis was a pretty nice map: well designed and interesting puzzles. I found that getting just the right angle on the light-bridge was sometimes frustrating; you might want to make the landing zone a little larger. I also found that getting the right angle on the portal for the laser in the last room was frustrating; the portal helper didn't help at all, but, instead, made it harder. But these are pretty minor complaints; this was a very enjoyable map to play.
This was a pretty nice map: well designed and interesting puzzles. I found that getting just the right angle on the light-bridge was sometimes frustrating; you might want to make the landing zone a little larger. I also found that getting the right angle on the portal for the laser in the last room was frustrating; the portal helper didn't help at all, but, instead, made it harder. But these are pretty minor complaints; this was a very enjoyable map to play.
Quote from quatrus on November 17, 2014, 7:15 pmI thought all 3 chambers were excellent. Agree on the angle with the bridge - took several tries, but not sure how else to do it without making it too easy.
The last chamber took a bit of time to figure out [spoiler]yeah took me a while to figure out I needed to carry the cube to the exit platform which made the laser catcher work[/spoiler]. the environment was excellent and beautiful to walk around in - nice reflections on the water. Exit after chamber 3 was visually very nice as well. Well done, can't wait to get into part 2....Thanks for creating.
I thought all 3 chambers were excellent. Agree on the angle with the bridge - took several tries, but not sure how else to do it without making it too easy.
The last chamber took a bit of time to figure out
Quote from RogerL on November 21, 2014, 10:03 amquatrus wrote:The last chamber took a bit of time to figure out [spoiler]yeah took me a while to figure out I needed to carry the cube to the exit platform which made the laser catcher work[/spoiler].Ah, so that was what I was doing wrong. It just seemed like it would be easier to portal the laser directly into the catcher.
Comment for Part Two: I thought the timer was unnecessarily too short. Adding a second or two would cut down on potential frustration and still provide a challenge but also still keep alternative paths from working.
Ah, so that was what I was doing wrong. It just seemed like it would be easier to portal the laser directly into the catcher.
Comment for Part Two: I thought the timer was unnecessarily too short. Adding a second or two would cut down on potential frustration and still provide a challenge but also still keep alternative paths from working.
Quote from twxootb on November 21, 2014, 1:45 pm@RogerL : I udpated the map giving more hints for the right angle. The solution is just to be in the center of the grate. I fixed that other problem too.
& @quatrus
Thanks guys for testing and comment !
@RogerL : I udpated the map giving more hints for the right angle. The solution is just to be in the center of the grate. I fixed that other problem too.
& @quatrus
Thanks guys for testing and comment !