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[SP] Across

Here is my first 100% Hammer-made test. It's a short test chamber including a laser and a reflection cube in a destroyed/malfunctioning part of the Aperture facility.

I would say easy to medium difficulty : 5-15 mins.

Any feedback greatly appreciated !

Click here to download Across

Excellent atmosphere - visual and just enough sound - your across puzzle was quite good, took a bit of thinking also...Well done -- thanks for creating.

Thanks quatrus, these positive feedbacks here and on the workshop really cheers me up !

I thought your map had a nice puzzle. Atmospherics was good. A couple of minor things I noticed: the entry door will reopen from the puzzle room side if you get close enough to trigger it; usually they stay closed. And I'm not a big fan of invisible fizzlers like the one you had over that entryway door; either show it or get rid of it since it does you no good. And I'm not sure what triggered the

Spoiler
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; making a crucial puzzle element magically appear for no reason doesn't seem like a good idea. But for your first Hammer map, this was pretty good.

RogerL wrote:
I thought your map had a nice puzzle. Atmospherics was good.

Thanks !

RogerL wrote:
the entry door will reopen from the puzzle room side if you get close enough to trigger it; usually they stay closed. And I'm not a big fan of invisible fizzlers like the one you had over that entryway door; either show it or get rid of it since it does you no good.

The idea behind it was to let the player go back to the entry hallway but prevent him to bring back a cube and trap it somewhere. Just exploration purpose. But i'll just go to a one-side door, that makes much more sense.

RogerL wrote:
And I'm not sure what triggered
Spoiler
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; making a crucial puzzle element magically appear for no reason doesn't seem like a good idea.

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It wasn't meant to be hidden, since you're going on this side of the goo pit anyway. If it's too shocking i'll make it more visible.

Thanks again for feedback :)

Rlski wrote:
It wasn't meant to be hidden, since you're going on this side of the goo pit anyway. If it's too shocking i'll make it more visible.

Like I said, it was a minor complaint, but you could easily fix it with a pedestal button or something. Or even make the player do some work to

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.

Puzzle not too hard, nice Design/Environment, 5/5 :thumbup: