[SP] aftermath
Quote from josepezdj on March 26, 2015, 3:54 amMedium difficulty map in the overgrown style.
Custom soundscapes by josepezdj (all sounds referenced in them made by VALVe)
Custom skybox from CS:GO (VALVe)Thanks to Greykarel for beta-testing.
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Made for the monthly challenge called "Out of Sight" at the [url=http://steamcommunity.com/groups/P2LC/discussions/0/610573009247868153/]P2LC steam group[/url]
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Please report any encountered bugs and let me know your suggestions. Thanks.
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SOLUTION VIDEO:
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CHANGELOG
----------1.1: Introduced some changes to make the solutions to both chambers a bit easier. Added some clips to certain holes, models and frames. Changed the fog's color and intensity. Improved the soundscapes. Increased optimization. Added some more details around...
Medium difficulty map in the overgrown style.
Custom soundscapes by josepezdj (all sounds referenced in them made by VALVe)
Custom skybox from CS:GO (VALVe)
Thanks to Greykarel for beta-testing.
------------------------------------------------------------
Made for the monthly challenge called "Out of Sight" at the [url=http://steamcommunity.com/groups/P2LC/discussions/0/610573009247868153/]P2LC steam group[/url]
------------------------------------------------------------
Please report any encountered bugs and let me know your suggestions. Thanks.
------------------------------------------------------------
SOLUTION VIDEO:
------------------------------------------------------------
CHANGELOG
----------
1.1: Introduced some changes to make the solutions to both chambers a bit easier. Added some clips to certain holes, models and frames. Changed the fog's color and intensity. Improved the soundscapes. Increased optimization. Added some more details around...
Quote from quatrus on March 26, 2015, 9:11 pmIncredible puzzle - although probably quite hard for inexperienced players to figure out what needs to be done... second chamber I needed F6/F7 many times to execute the exit maneuver with the cube. Thanks for creating again... 5/5
Incredible puzzle - although probably quite hard for inexperienced players to figure out what needs to be done... second chamber I needed F6/F7 many times to execute the exit maneuver with the cube. Thanks for creating again... 5/5
Quote from josepezdj on March 27, 2015, 6:40 am@quatrus: thanks for playing and for such nice comments here and on the WS! I'll release an updated version of the map later today with noticeable improvements on the execution for both chambers, as I mentioned before I'm truly focussing this time in a medium difficulty map, and my intention is to take into account the advises about difficulty on the execution that ppl are pointing out
@Ciirulean: man, I agree with you. I opted for a very dark brown color one with maybe too long end distance and therefore there's a very soft fog, that I don't really like... I'll do some tests with a whitish (lighter) one and play with the end distance... Thanks for pointing out!
@quatrus: thanks for playing and for such nice comments here and on the WS! I'll release an updated version of the map later today with noticeable improvements on the execution for both chambers, as I mentioned before I'm truly focussing this time in a medium difficulty map, and my intention is to take into account the advises about difficulty on the execution that ppl are pointing out
@Ciirulean: man, I agree with you. I opted for a very dark brown color one with maybe too long end distance and therefore there's a very soft fog, that I don't really like... I'll do some tests with a whitish (lighter) one and play with the end distance... Thanks for pointing out!
Quote from quaternary on March 27, 2015, 5:19 pmOmg a jose map I don't need to use a walkthrough on.
Sexy map & sexy puzzles yea
Omg a jose map I don't need to use a walkthrough on.
Sexy map & sexy puzzles yea
Quote from | \_/ () on March 29, 2015, 7:16 amquaternary wrote:Omg a jose map I don't need to use a walkthrough on.My thinking exactly! I was preparing myself for a map which I would treat as a sightseeing tour because of the nice visuals and would probably make a progress step or two, but it was really hard for me to imagine that I would be able to solve this test in less than 40 minutes!!!
Your usual tests: visually great but depressingly hard.
Aftermath: quite challenging, but satisfying and worth the thinking at the end.
5/5 *clicking on the favorite buttin in the workshop*
My thinking exactly! I was preparing myself for a map which I would treat as a sightseeing tour because of the nice visuals and would probably make a progress step or two, but it was really hard for me to imagine that I would be able to solve this test in less than 40 minutes!!!
Your usual tests: visually great but depressingly hard.
Aftermath: quite challenging, but satisfying and worth the thinking at the end.
5/5 *clicking on the favorite buttin in the workshop*
Quote from PCdoc on April 4, 2015, 7:35 pmIntriguing 2-chamber challenge. Some of the moves needed to solve this fell into place for me - however there were a couple that had me completely flummoxed. But - after all - that's what we want !! It was not immediately obvious how to turn on the Light Bridges as they have no markers and no ant lines. After a while it was a process of elimination and only the Laser Catcher made sense.
Then - what to do after starting the timer ? That took some serious thought and many attempts.
Chamber 2 was mostly easy. However there was one move in the tractor beam room that I did not see for the longest time. This is another EXCELLENT upload from the Master.
Intriguing 2-chamber challenge. Some of the moves needed to solve this fell into place for me - however there were a couple that had me completely flummoxed. But - after all - that's what we want !! It was not immediately obvious how to turn on the Light Bridges as they have no markers and no ant lines. After a while it was a process of elimination and only the Laser Catcher made sense.
Then - what to do after starting the timer ? That took some serious thought and many attempts.
Chamber 2 was mostly easy. However there was one move in the tractor beam room that I did not see for the longest time. This is another EXCELLENT upload from the Master.
Quote from josepezdj on April 7, 2015, 11:46 am@quaternary: hehe... your puzzles are way more difficult than mine, man! :p And all of them are very sexy!
@IVO: Thanks mate! I'm glad you see this map somehow outstanding over the rest! Maybe I'm making some progress towards being a better puzzlemaker!
@PCdoc: Thank you so much for your super kind review! I thought the laser catcher was properly marked with the lightbridge signage >.< I intentionally refused to use the antlines here because of the large distance between the elements, and in order to somehow only spot the connection between the wall button and the exit door... I hate crossing antlines so...
Thanks everyone for playing!
@quaternary: hehe... your puzzles are way more difficult than mine, man! :p And all of them are very sexy!
@IVO: Thanks mate! I'm glad you see this map somehow outstanding over the rest! Maybe I'm making some progress towards being a better puzzlemaker!
@PCdoc: Thank you so much for your super kind review! I thought the laser catcher was properly marked with the lightbridge signage >.< I intentionally refused to use the antlines here because of the large distance between the elements, and in order to somehow only spot the connection between the wall button and the exit door... I hate crossing antlines so...
Thanks everyone for playing!
Quote from HMW on May 6, 2015, 2:33 pmAs I said on the workshop: this is a fabulous looking, not too hard map. (Not too hard on the Jose scale, that is )
The first part is purely a thinking man's game. (Or woman's of course )
The second part requires a considereable amount of skill (and/or perseverance) to pull off, but is fun nonetheless!josepezdj wrote:I thought the laser catcher was properly marked with the lightbridge signage >.< I intentionally refused to use the antlines here because of the large distance between the elements, and in order to somehow only spot the connection between the wall button and the exit door... I hate crossing antlines so...Yeah I think that's the right decision, for things that are so far away from each other. The idea of connecting the exit door button with an indicator line, despite the distance, actually makes a lot of sense now you point it out. It provides sort of a guide through the map for players to follow. I have to remember that trick, thanks!
As I said on the workshop: this is a fabulous looking, not too hard map. (Not too hard on the Jose scale, that is )
The first part is purely a thinking man's game. (Or woman's of course )
The second part requires a considereable amount of skill (and/or perseverance) to pull off, but is fun nonetheless!
Yeah I think that's the right decision, for things that are so far away from each other. The idea of connecting the exit door button with an indicator line, despite the distance, actually makes a lot of sense now you point it out. It provides sort of a guide through the map for players to follow. I have to remember that trick, thanks!
Other Portal 2 maps: Medusa Glare
Portal 1 maps: Try Anything Twice | Manic Mechanic