[SP] Another 60 dollars [Part 2]
Quote from KyloX on September 18, 2014, 7:12 pmAnd the story continues for our hobo / astronaut / fired employee to get those 60 dollars or more...
This is my second part of my series and it took quite a while to make it due of sertain misfortunes ( mostly compiling), but I had it done. The map has some minor problems ( mostly lighting ), but it is in good condition.
Enjoy, test it and feedback.
Those 60 dollars are quite close...
And the story continues for our hobo / astronaut / fired employee to get those 60 dollars or more...
This is my second part of my series and it took quite a while to make it due of sertain misfortunes ( mostly compiling), but I had it done. The map has some minor problems ( mostly lighting ), but it is in good condition.
Enjoy, test it and feedback.
Those 60 dollars are quite close...
http://steamcommunity.com/profiles/7656 ... shopfiles/
Quote from Idolon on September 18, 2014, 11:08 pmVideo playthroughs of both maps in the series:
http://youtu.be/6Aati-vg5Lk
http://youtu.be/Fn6WFVi5tDA
Feedback for each map is in the video descriptions.
Video playthroughs of both maps in the series:
http://youtu.be/6Aati-vg5Lk
http://youtu.be/Fn6WFVi5tDA
Feedback for each map is in the video descriptions.
Quote from KyloX on September 19, 2014, 3:36 pmThanks for the feedback with walkthrough, it help to notice some of the small mistakes.
*After I uploaded the map, I had to re-upload it again as I didn't putted the custom stuff into the bsp. Because of that the cubemaps didn't worked ( fixed now ).
* The second part wasn't as good as the first chamber, that I now, but I had to fill the space up and I wanted to make more of a open area. The only flaw I see in the second chamber is the way you get the cube. Adding another cube dropped might complicate on how the map looks.
* More autosaves is required ( I would noclip myself in such situations ).
* Lighting is still one of the hardest things to learn out. I had many problems with prop lighting in this map.Will be fixing some of the map mechanics, as well making things better for the player.
Thanks for the feedback.
Thanks for the feedback with walkthrough, it help to notice some of the small mistakes.
*After I uploaded the map, I had to re-upload it again as I didn't putted the custom stuff into the bsp. Because of that the cubemaps didn't worked ( fixed now ).
* The second part wasn't as good as the first chamber, that I now, but I had to fill the space up and I wanted to make more of a open area. The only flaw I see in the second chamber is the way you get the cube. Adding another cube dropped might complicate on how the map looks.
* More autosaves is required ( I would noclip myself in such situations ).
* Lighting is still one of the hardest things to learn out. I had many problems with prop lighting in this map.
Will be fixing some of the map mechanics, as well making things better for the player.
Thanks for the feedback.
http://steamcommunity.com/profiles/7656 ... shopfiles/