[SP] Beginning of the End
Quote from dvlstx on September 2, 2011, 8:47 pmor: I'm not Good at Naming Maps, a Map by TicTac
A short-medium length test chamber, set after the events of Portal2. The test includes faith plates, lasers, and a light bridge. Here's a couple screenshots (sorry for the large file size)
README: Extract and place the .vpk in your portal 2/portal2/addons/ folder. You may have to create the "addons" folder. Run Portal2 and type "map sp_tictac_01" in your console.
http://u.cubeupload.com/dvlstx/2011082600001.jpg
http://u.cubeupload.com/dvlstx/2011082600002.jpgUPDATED: Added playerclips, fixed exit areaportal.
File Name: beginningoftheend.rar
File Size: 10.84?MiB
http://forums.thinking.withportals.com/ ... df_id=1216Update:
Hopefully this doesn't bump the thread, not trying to necro anything...
I recently took a bit of a trip down memory lane, and checked out the old mapping forums I used to frequent. Somehow I only just noticed that Valve broke portal2/addons support, despite that happening only a month after I launched this map. I don't remember exactly what happened to make me forget about this project, but the timing lines up with me starting college so I have to assume it was that. At any rate, my apologies if you tried to load this up and were frustrated.It looks like there's a workaround posted at the end of the thread (page-2), and the Portal2 wiki has been updated as well with vague instructions on how to get .vpk files working.
Happy puzzling,
DvlStx / TicTac
or: I'm not Good at Naming Maps, a Map by TicTac
A short-medium length test chamber, set after the events of Portal2. The test includes faith plates, lasers, and a light bridge. Here's a couple screenshots (sorry for the large file size)
README: Extract and place the .vpk in your portal 2/portal2/addons/ folder. You may have to create the "addons" folder. Run Portal2 and type "map sp_tictac_01" in your console.
http://u.cubeupload.com/dvlstx/2011082600001.jpg
http://u.cubeupload.com/dvlstx/2011082600002.jpg
UPDATED: Added playerclips, fixed exit areaportal.
File Name: beginningoftheend.rar
File Size: 10.84?MiB
http://forums.thinking.withportals.com/ ... df_id=1216
Update:
Hopefully this doesn't bump the thread, not trying to necro anything...
I recently took a bit of a trip down memory lane, and checked out the old mapping forums I used to frequent. Somehow I only just noticed that Valve broke portal2/addons support, despite that happening only a month after I launched this map. I don't remember exactly what happened to make me forget about this project, but the timing lines up with me starting college so I have to assume it was that. At any rate, my apologies if you tried to load this up and were frustrated.
It looks like there's a workaround posted at the end of the thread (page-2), and the Portal2 wiki has been updated as well with vague instructions on how to get .vpk files working.
Happy puzzling,
DvlStx / TicTac
Quote from reepblue on September 2, 2011, 11:08 pmFun map, it really got me thinking, although I screwed up when I put the [spoiler]normal cube on the button.[/spoiler] You may also have an area portal leak at the exit, that or my save files got corrupted because when I loaded after I died, a lot of Portalgun particles where screwed up, but nothing on your part.
Anyway, keep up the good work, I hope to see more.
Fun map, it really got me thinking, although I screwed up when I put the
Anyway, keep up the good work, I hope to see more.
The more you give, the less appreciated it will be received.
Quote from dvlstx on September 3, 2011, 12:36 amI'll double check the map, I had another complaint about the exit areaportal. Thanks for letting me know
[EDIT]
Just downloaded it, didn't see anything wrong with the areaportal. It could've just glitched, but I'll take another look if more people have a problem.
I'll double check the map, I had another complaint about the exit areaportal. Thanks for letting me know
[EDIT]
Just downloaded it, didn't see anything wrong with the areaportal. It could've just glitched, but I'll take another look if more people have a problem.
Quote from Pitkakorvaa on September 3, 2011, 5:38 amI liked the map, nice effects, mapping and very challenging, took short while to figure out the solution! Keep up your good going!
I liked the map, nice effects, mapping and very challenging, took short while to figure out the solution! Keep up your good going!
Quote from Brits on September 3, 2011, 8:22 amI had problem with the exit areaportal too. By the way, it was fun to play this map, nice puzzle, although I think you have to walk too much on the bridge (or maybe I didn't find the intended solution.. ).
I had problem with the exit areaportal too. By the way, it was fun to play this map, nice puzzle, although I think you have to walk too much on the bridge (or maybe I didn't find the intended solution.. ).
Quote from xdiesp on September 3, 2011, 8:36 amSolid work here, I must say I'm not a big fan of mixing themes but this is how it should be done: for a short map with a relatively easy setup (intro to faithplates), it plays pretty close to the source. Imho if you managed to add a big point of interest in the expanse, like the ruins emerging in Old Aperture, it would rank from good to great
Bug: you can get into the "authorized personnel only" area and get some noclips inside.
Solid work here, I must say I'm not a big fan of mixing themes but this is how it should be done: for a short map with a relatively easy setup (intro to faithplates), it plays pretty close to the source. Imho if you managed to add a big point of interest in the expanse, like the ruins emerging in Old Aperture, it would rank from good to great
Bug: you can get into the "authorized personnel only" area and get some noclips inside.
Quote from Portal2Two on September 3, 2011, 10:01 amI liked your puzzle.
Excellent (5).
I liked your puzzle.
Excellent (5).
Quote from PieGuy950 on September 3, 2011, 1:36 pmPortal2Two wrote:Were you playing this with a controller? O_o
Were you playing this with a controller? O_o
Not in wrath
The REAPER came today
An angle visited this grey path
And took the cube away
Quote from xdiesp on September 3, 2011, 2:46 pmPieGuy950 wrote:Were you playing this with a controller? O_oPsst, ask infernet89 to record it using his mad razer hydra skillz. I saw him throw a cube a hundred feet away with a perfect snipe.
Psst, ask infernet89 to record it using his mad razer hydra skillz. I saw him throw a cube a hundred feet away with a perfect snipe.