[SP] Box Fling
Quote from J*Rod on June 6, 2011, 5:03 pmI'm adding a few screenshots to help out:
http://steamcommunity.com/id/czfjrod/sc ... 365334538/
http://steamcommunity.com/id/czfjrod/sc ... 365332280/
http://steamcommunity.com/id/czfjrod/sc ... 365329886/
http://steamcommunity.com/id/czfjrod/sc ... 365325905/
http://steamcommunity.com/id/czfjrod/sc ... 365323602/
http://steamcommunity.com/id/czfjrod/sc ... 365316924/
http://steamcommunity.com/id/czfjrod/sc ... 365313609/
http://steamcommunity.com/id/czfjrod/sc ... 365311653/
http://steamcommunity.com/id/czfjrod/sc ... 365306453/
I'm adding a few screenshots to help out:
http://steamcommunity.com/id/czfjrod/sc ... 365334538/
http://steamcommunity.com/id/czfjrod/sc ... 365332280/
http://steamcommunity.com/id/czfjrod/sc ... 365329886/
http://steamcommunity.com/id/czfjrod/sc ... 365325905/
http://steamcommunity.com/id/czfjrod/sc ... 365323602/
http://steamcommunity.com/id/czfjrod/sc ... 365316924/
http://steamcommunity.com/id/czfjrod/sc ... 365313609/
http://steamcommunity.com/id/czfjrod/sc ... 365311653/
http://steamcommunity.com/id/czfjrod/sc ... 365306453/
Quote from J*Rod on June 6, 2011, 6:59 pmNo turning back now... I've uploaded my 5th and final version of Box Fling for the contest. I've included a readme in the new ZIP file.
Please rate and comment!
No turning back now... I've uploaded my 5th and final version of Box Fling for the contest. I've included a readme in the new ZIP file.
Please rate and comment!
Quote from Ratboy on June 6, 2011, 7:47 pmJ*Rod wrote:I was under the impression that only custom instances needed to be uploaded, so I will put in the other instances I used now that you mentioned it.I was also under the impression that only custom instances would need to be included. I didn't see anything in the rules that specified this. Can anyone clear this up?
Haven't played your map yet, but it looks and sounds good so far. I'll get on it, and get back with you when I've played it.
I was also under the impression that only custom instances would need to be included. I didn't see anything in the rules that specified this. Can anyone clear this up?
Haven't played your map yet, but it looks and sounds good so far. I'll get on it, and get back with you when I've played it.
Quote from J*Rod on June 6, 2011, 9:36 pmRatboy wrote:J*Rod wrote:I was under the impression that only custom instances needed to be uploaded, so I will put in the other instances I used now that you mentioned it.I was also under the impression that only custom instances would need to be included. I didn't see anything in the rules that specified this. Can anyone clear this up?
Haven't played your map yet, but it looks and sounds good so far. I'll get on it, and get back with you when I've played it.
Just include all of the SDK's instances just in case. Helps clear up the VMF's dependencies they want to get to qualify the map.
I was also under the impression that only custom instances would need to be included. I didn't see anything in the rules that specified this. Can anyone clear this up?
Haven't played your map yet, but it looks and sounds good so far. I'll get on it, and get back with you when I've played it.
Just include all of the SDK's instances just in case. Helps clear up the VMF's dependencies they want to get to qualify the map.
Quote from J*Rod on June 6, 2011, 11:53 pmAfter watching today's E3 press conferences, I'm in a better mood than I was this morning.
I hope my entry has been at least good enough to be a great level worth playing many different ways.
After watching today's E3 press conferences, I'm in a better mood than I was this morning.
I hope my entry has been at least good enough to be a great level worth playing many different ways.
Quote from Ratboy on June 7, 2011, 7:09 pmJ*Rod wrote:Just include all of the SDK's instances just in case. Helps clear up the VMF's dependencies they want to get to qualify the map.Sound advice sir, and I did exactly that. I feel much better knowing I have my bases covered.
Played your map like I said I wouldl! Here's some thoughts:
Nice visual style, but I would be a little more picky about where I put portal-able panels.[spoiler]The faith plates were rendered nearly entirely unnecessary by being able to portal up to the funnel area, and I was able to use that to get to the exit, and I still have no idea what the second room or the faith plates in the middle were for.[/spoiler]
Good work though! It was not without its element of challenge and atmosphere, which is certainly more than some other maps entered in this contest can boast.
Sound advice sir, and I did exactly that. I feel much better knowing I have my bases covered.
Played your map like I said I wouldl! Here's some thoughts:
Nice visual style, but I would be a little more picky about where I put portal-able panels.
Good work though! It was not without its element of challenge and atmosphere, which is certainly more than some other maps entered in this contest can boast.
Quote from mickyficky on June 14, 2011, 7:47 pmHey there,
map looks very nice, but I also completely skipped the turret part. Just got to a high enough altitude using the funnel (didn't even need blue gel), and then made a portal in there.
I guess you should restrict funnel usage and have somewhat less portalable surfaces.Otherwise good job, and very nice visuals.
Hey there,
map looks very nice, but I also completely skipped the turret part. Just got to a high enough altitude using the funnel (didn't even need blue gel), and then made a portal in there.
I guess you should restrict funnel usage and have somewhat less portalable surfaces.
Otherwise good job, and very nice visuals.
Quote from edub on June 15, 2011, 2:38 amwhile i agree with the previous posters about being able to skip parts/features of the map, I like that this one can be solved using various methods. It give the map some replay value. On other maps I sometimes get tired of looking for the one panel that I can place a portal on, which then leads to the next and so on.
Good work!
while i agree with the previous posters about being able to skip parts/features of the map, I like that this one can be solved using various methods. It give the map some replay value. On other maps I sometimes get tired of looking for the one panel that I can place a portal on, which then leads to the next and so on.
Good work!
Quote from NuclearDuckie on June 16, 2011, 11:38 amJust like Mickyficky, I completed the map without using the blue gel or going through the turret part (which I assume requires you to do something with the light bridge). I found the map on the whole to be too lacking in clear instruction on what I was supposed to do with those things, and it turned out I could just cheat and use the funnel so I did that. I'm still not sure where I was supposed to put the gel; there seemed so many places and ways I could use it, and yet none of them seemed to accomplish anything.
The fact that the map was too wide and allowed for too many possibilities was a big downer. The visuals were all right, though I noticed some lighting errors (flickering) on the walls in some parts. Overall I can't say I found it appealing enough that I would consider going back and trying to complete it properly.
Just like Mickyficky, I completed the map without using the blue gel or going through the turret part (which I assume requires you to do something with the light bridge). I found the map on the whole to be too lacking in clear instruction on what I was supposed to do with those things, and it turned out I could just cheat and use the funnel so I did that. I'm still not sure where I was supposed to put the gel; there seemed so many places and ways I could use it, and yet none of them seemed to accomplish anything.
The fact that the map was too wide and allowed for too many possibilities was a big downer. The visuals were all right, though I noticed some lighting errors (flickering) on the walls in some parts. Overall I can't say I found it appealing enough that I would consider going back and trying to complete it properly.
Quote from SargonAnkro on June 28, 2011, 5:54 pmMap was quite nice. But for me, it looks like expanded version of one chamber from original single player (that one with Rattman's final transmission I guess).
Most challenging part was with HLB.
I also found the ninja way to get to the reflection cube without passing through the line of turrets.
Anyway nice map, but something's missing, sth more challenging at all.
Map was quite nice. But for me, it looks like expanded version of one chamber from original single player (that one with Rattman's final transmission I guess).
Most challenging part was with HLB.
I also found the ninja way to get to the reflection cube without passing through the line of turrets.
Anyway nice map, but something's missing, sth more challenging at all.