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[SP] Compact Compression

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My second map for portal 2. A fairly straight forward medium difficulty map, with slightly longer than medium length.
Utilizes moving buttons to create unique triggers.

File Name: Compact Compression V1.2.zip
File Size: 2.96 MiB
Click here to download Compact Compression

nice i like the use of crushers but getting the ball into the slot was a bit tricky

The hardest part was

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But there was some nice ideas there. Some of them i liked
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, some not.

I usually demorec the blind ride of every map i try, if you want it send me a private message.
(I'll stop recording if i die.)

Map plays nice, but

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Amazing map. I love the part with the

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If I could, I would rate this 6/5. :thumbup:

Not in cruelty
Not in wrath
The REAPER came today
An angle visited this grey path
And took the cube away

This map has some clever puzzles! Especially the part where

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I have a few suggestions for improvements:

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Sendificate series: Sendificate | A Beam Too Far | Airtime | 302
Other Portal 2 maps: Medusa Glare
Portal 1 maps: Try Anything Twice | Manic Mechanic

Thanks for the feedback! I suppose I could add a few more arrows here and there, but there's nothing necessarily game breaking.
I'm actually surprised it can take a bit to look up, generally when I start feeling like something/a direction is missing, I look up.
The light bridges initially were used to serve as a blocker to an excursion funnel to let you go upward...then I realized that excursion funnels go through them. >_>
They essentially should make a player go 'why are there so many light bridges here? seems like complete over kill, maybe they're trying to block something...'

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was the effect I was going for.
The excursion funnel does need tweaking, I figured it was slightly annoying to deal with it as well, but still passable enough.

Quote:
The light bridges initially were used to serve as a blocker to an excursion funnel to let you go upward...then I realized that excursion funnels go through them.

Funny. That was my original idea for the map sp_interception. When I realized that the mechanics isn't working out, I had to adapt the map for another puzzle. :)

I had problems with my save.

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I did a gameplay video:

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You can see I struggled a fair bit with

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in the first room;
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.

Also in the first chamber, the "compressed" cube only seemed to activate one half of the light bridges. I could "fix" this by walking up to it and grabbing/letting go until it was sort of sideways. Wasn't sure if that was intentional or not.

The fact that

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struck me as odd as well.

All in all after I got past the first

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I thoroughly enjoyed this map.

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