[SP] Compact Compression
Quote from quatrus on August 15, 2011, 8:30 pmWell done, some creative uses of crushers and double lasers. [spoiler]Portal funnel seemed to be off? when I tried to speed fling up the steps - doable but harder than necessary to get portals placed[/spoiler]. At the start I got two lasers one time and 3 the next - not sure about the purpose of the far hallway faith plate it can be bypassed. Nice map thanks for creating...
Well done, some creative uses of crushers and double lasers.
Quote from arvisrend on August 16, 2011, 5:44 pmNice map, but not completely in the intended way: [spoiler]I wasn't able to do the infinite loop fling (not enough precision), so I used the barely visible portalable surface up the shaft. I would like you to keep it this way because the fling makes everything harder than it should...
Other than that, I think there are too many getting-stuck scenarios at the beginning of this level. First, if you use the lightbridge to get over the deadly water to the left faith plate, and set two portals (so that you don't have the lightbridge at your disposal anymore), I think there is no way to go. (But then again, I have no idea what this lightbridge is for, so maybe I am missing something.) Second, if you push the button that kills the lightbridges and are stupid enough to shoot TWO portals on the wall nearby, you are stuck. Or at least I think so.[/spoiler]
The numbers-and-crushers part was the best one imho. Totally easy, but there should be more puzzles like that.
Marise wrote:Nice map. I solved the last puzzle by [spoiler]setting one cube on top of one of the laser relays.[/spoiler] Not sure if that was intendedSo did I.
Nice map, but not completely in the intended way:
The numbers-and-crushers part was the best one imho. Totally easy, but there should be more puzzles like that.
So did I.
Quote from MutatedTurret on August 16, 2011, 7:41 pmarvisrend wrote:Nice map, but not completely in the intended way: [spoiler]I wasn't able to do the infinite loop fling (not enough precision), so I used the barely visible portalable surface up the shaft. I would like you to keep it this way because the fling makes everything harder than it should...[/spoiler]Huh? That is still there? I thought I updated the version to eliminate that.
I need to add in some portal placements anyway to help with the [spoiler]infinite loop[/spoiler] anyway though.As far as being stuck with the light bridge, I generally try avoiding getting stuck as much as possible, but here there's not much I can do about that.
Edit: Next version up, added some portal helpers to help, along with fixing a few errors. (that invisible portal fizzler still eluded me through multiple editor runs though)
Huh? That is still there? I thought I updated the version to eliminate that.
I need to add in some portal placements anyway to help with the
As far as being stuck with the light bridge, I generally try avoiding getting stuck as much as possible, but here there's not much I can do about that.
Edit: Next version up, added some portal helpers to help, along with fixing a few errors. (that invisible portal fizzler still eluded me through multiple editor runs though)
Quote from rocknrolla on August 18, 2011, 10:50 amIts a great puzzle but i had lot of trouble finding where to go
[spoiler]I DONT LOOK UP. NEVER[/spoiler]
My stupiddity
Its a great puzzle but i had lot of trouble finding where to go
My stupiddity
Quote from Djinndrache on October 27, 2011, 5:25 amI'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:3WAkYEFnltc
(Link: http://www.youtube.com/watch?v=3WAkYEFnltc)Also note the video description for more feedback and my signature for additional project information.
I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:
3WAkYEFnltc
(Link: http://www.youtube.com/watch?v=3WAkYEFnltc)
Also note the video description for more feedback and my signature for additional project information.
Portal 2 Playlists: videos 1-200 | videos 201-400 | videos 401-600 | videos 601-800 | videos 801-1000 | videos 1001-1200
Quote from KennKong on February 26, 2012, 6:38 pmWow, what a welcome change from the same-old same-old! The faithplate off to the side of the first chamber had me looking for a way to use it to fling up the shaft. It kept me looking in the wrong place for too long, though. Once I got past the first room, things got much better.
The ball clamp was such a neat twist, I didn't mind the touchiness. There was a physics clip in the laser room that I assume was to keep a cube from getting crushed, but it drove me nuts trying to put the cubes on the platform until I figured out what it was. A simple glass box would have done the job. The crusher maze was another nice twist.
On the basis of looks and puzzle strength, I would have given this a 4. But creativity and innovation needs to be rewarded. 5/5.
Wow, what a welcome change from the same-old same-old! The faithplate off to the side of the first chamber had me looking for a way to use it to fling up the shaft. It kept me looking in the wrong place for too long, though. Once I got past the first room, things got much better.
The ball clamp was such a neat twist, I didn't mind the touchiness. There was a physics clip in the laser room that I assume was to keep a cube from getting crushed, but it drove me nuts trying to put the cubes on the platform until I figured out what it was. A simple glass box would have done the job. The crusher maze was another nice twist.
On the basis of looks and puzzle strength, I would have given this a 4. But creativity and innovation needs to be rewarded. 5/5.
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Basic Mod for playing .vpk files Needs to be updated for dlc2, but still works[/spoiler]
Quote from joric on May 29, 2018, 3:16 pmToday's randomly suggested map, 4/5 because [spoiler]the second aerial faith plate[/spoiler] seems unused and [spoiler]infinite loop jump[/spoiler] doesn't seem appropriate at all. Otherwise good medium length easy difficulty map.
Today's randomly suggested map, 4/5 because