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[SP] cube, buttons and one portal

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co0op wrote:
Nice, short and fairly easy map. Nevertheless, like so many other maps this map would benefit from a more complex puzzle. I like the one portal concept very much as it provides an interesting twist to puzzles. Here, however, the concept is used in a very simple introductionary way and one can rush through the chambers. If this is the beginning of a mappack with increasing difficulty it's a great start. As a single test it's quite interesting but not challenging.
4/5 Thank you for mapping.

This map is designed to be one of the many, many maps in back-stock! So although you can rush this map, other will be a lot more challenging.

===

quatrus wrote:
One portal concept was interesting, hope that it is used in a more complex puzzle in the mod? As a single chamber map, this was quite good. Thanks for creating and posting, I look forward to the full mod.

There will be quite a lot more 1-portal maps :D Glad you enjoyed it :D

Version 1.1 is now out:

Code: Select all
* Fixed some strange lighting.
* Fixed an unintended shortcut.
* Made the final bit of the puzzle a bit more clear.
* Fixed one of the timers that wasn't working.
* Did some more optimization.
* Added a tiny bit more variation to the big chamber.
* Changed the elevator movies.
* Added a few custom textures and models.
* Added an easter egg

Can you find the easter egg?

Hey lpfreaky, remember me saying I'd break all your maps at least once and try hard to not use any of your intended solutions?
I came up with the intended solution within the blindrun, but you know I won't accept it. I kept looking for a ninjaway, and I found one! I guess the map is doable within max a half minute when you use the solution I finally came up with right from the start.

ScQlIXcRm8I
(Link: http://www.youtube.com/watch?v=ScQlIXcRm8I)

Djinndrache wrote:
Hey lpfreaky, remember me saying I'd break all your maps at least once and try hard to not use any of your intended solutions?

Yep!

Djinndrache wrote:
I came up with the intended solution within the blindrun, but you know I won't accept it.

The final intended step isn't in the video ;)

Djinndrache wrote:
I kept looking for a ninjaway, and I found one! I guess the map is doable within max a half minute when you use the solution I finally came up with right from the start.

Fixed in v1.2!

Djinndrache wrote:

That was very helpful :) thanks! v1.2 also fixed the emo door =D

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New in version 1.2:
* Fixed an unwanted solution.
* Fixed a door that wasn't sure what to do.
* Moved a portal frame a bit so that it looks better.
lpfreaky90 wrote:
The final intended step isn't in the video ;)

I know, but it came to my mind while I was trying to exploit your map. I still didn't want to use it :p

Djinndrache wrote:
lpfreaky90 wrote:
The final intended step isn't in the video ;)

I know, but it came to my mind while I was trying to exploit your map. I still didn't want to use it :p

:potd:

Don't know if this was fixed in the newest version, aside from that alternate solution, but I also noticed a few small graphical bugs. The platform the cube lands on isn't aligned to the wall so you can see the nodraw on its back face. You can shoot a portal behind the laser timer and it floats there.
Honestly, the entire funnel room confused me. Why is it so big? Is there a reason for the orange portal there? Or for the timed laser wall?

Other than that it's not bad. I enjoy the one portal concept (as may be evident from my only released map). I would be interested in more.

Picture that. In your dreams.
Maps:
SP MonoPortal | Lesson 0
WIP: LaserLock Preview Images
Random wrote:
Don't know if this was fixed in the newest version, aside from that alternate solution, but I also noticed a few small graphical bugs. The platform the cube lands on isn't aligned to the wall so you can see the nodraw on its back face.

*Facepalm* How could I have missed that one?!

Random wrote:
You can shoot a portal behind the laser timer and it floats there.

That will be fixed in v1.3

Random wrote:
Honestly, the entire funnel room confused me. Why is it so big?

To confuse :)

Random wrote:
Is there a reason for the orange portal there? Or for the timed laser wall?

Spoiler
Sorry, only logged-in users can see spoilers.

Random wrote:
Other than that it's not bad. I enjoy the one portal concept (as may be evident from my only released map). I would be interested in more.

yay!

Version 1.3 is out now:

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* Fixed a floating plant
* Fixed a visible nodraw texture.
* Fixed a floating timer
* Brought some shy portal emitters out of their walls.
* Made the portal emitters a bit more fancy.
* Fixed a door for real this time
* Changed the light in the big room a bit
* The button near the entrance can be pressed faster now.
* Changed a chair that wasn't being rendered.
* Fixed some errors hammer found.
* Changed the map name to the one used in the mod (sp_bs_a1_1p_cube_plus_button)!

Spoiler
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