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[SP] cube, buttons and one portal

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NeoDinian wrote:
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I do :thumbup: I thought that hardly anybody would notice, I'll change the thumbnail :)

lpfreaky90 wrote:
Code: Select all
New in version 1.2:
* Fixed an unwanted solution.
(...)

Don't lie! I can still do it: http://www.youtube.com/watch?v=aS2988Gc56c

Your changelog should rather say 'recolored a wall for decoration only' ;)

as you enter the first room (after you spawn the first orange portal). either i am missing something, or with the latest download there is just a massive blue error on the wall infront of me...

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silic wrote:
as you enter the first room (after you spawn the first orange portal). either i am missing something, or with the latest download there is just a massive blue error on the wall infront of me...

That should be fixed with v1.3.1 :O
I forgot to compile a custom model in v1.3 (that causes the blue ERROR! thingy)
Are you sure you have version 1.3.1? If that's the case I'm really stupid today ;)

no i had 1.3, must have downloaded it in the few seconds you had it up for... lol ill redownload and edit this in a min to see if it is corrected :)

edit: Well there is no blue error there anymore.. but whats the custom model suppose to be? because it just looks like a fling platform to me now.

Released content
Withdrawal Symptoms - V2.0.3 (community round-up // 1500 downloads)
Your choice - V2.0 (community round-up // 1000 downloads)
Too Many Variables - V1.0

Work in progress
Project Upgrade
silic wrote:
no i had 1.3, must have downloaded it in the few seconds you had it up for... lol ill redownload and edit this in a min to see if it is corrected :)

edit: Well there is no blue error there anymore.. but whats the custom model suppose to be? because it just looks like a fling platform to me now.

It is indeed a panel, but this one has the proper collision model. The looks are exactly the same but you will notice the difference when you try to walk through it, or put a cube on that place :)

Nice little map, even if it's not so challenging. 4/5 from me.

I have one note about the starting portalgun. The original game will start a map with no portalgun by default (or is it the potatogun?), if it isn't added to sp_transitions_list.nut. I play all custom maps in a mod, to keep the original game directories pristine. But my mod starts all maps with the two-portal gun (no potato) by default. This made playing your map the first time a little confusing, because there were places I could place an orange portal. Make sure you strip the portalgun in the elevator!

I thought I could do better than this in terms of economy of portals, but so far this is the best I can come up with:
Blue portal cube + button in 7 portals

EDIT: I went back and found the easter egg. I want to pile up all the loose stuff in the elevator, but noooo!

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KennKong wrote:
Nice little map, even if it's not so challenging. 4/5 from me.

Thanks :)

KennKong wrote:
I have one note about the starting portalgun. The original game will start a map with no portalgun by default (or is it the potatogun?), if it isn't added to sp_transitions_list.nut. I play all custom maps in a mod, to keep the original game directories pristine. But my mod starts all maps with the two-portal gun (no potato) by default. This made playing your map the first time a little confusing, because there were places I could place an orange portal. Make sure you strip the portalgun in the elevator!

There should be a big weapon strip in the elevator. Strange that it isn't showing up. I'll look into it. If there's a problem with it I'll fix it in v1.4

KennKong wrote:
I thought I could do better than this in terms of economy of portals, but so far this is the best I can come up with:
Blue portal cube + button in 7 portals

Awesome, that is indeed the fastest intended solution! (though djin managed to break a part of my puzzle, will be fixed in v1.4)

KennKong wrote:
EDIT: I went back and found the easter egg. I want to pile up all the loose stuff in the elevator, but noooo!

The fizzler is placed there to prevent people from taking stuff into the test chambers and thereby breaking the map. ;)

I really like this kind of tidy&clean maps.Puzzle was clever.Architect look is amazing.

I give 5/5. :thumbup:

i start WITH the portalgun, i dont know why, and then the red portals that i active with buttons get erased when i pass through the gel that erase portals and cubes. so i cant complete the map, whats wrong with me?

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