[SP] dRivE
Quote from josepezdj on October 3, 2014, 3:00 amLittle puzzle for the P2LC group's biweekly challenge "Circular"
Please report any bug or shortcuts before the deadline (2014-10-12). Thanks.
ChangeLog
----------------
v1.0 - Release
v1.1 - Cut some unintended moves (thanks Requiemsoul)
v1.2 - Removed a handrail to avoid an unintended move (thanks Polux). Also fixed the vote screen and added a couple of missing custom textures (thanks Sleter).
v1.3 - Increased the height of one handrail to prevent unintended moves and introduced some changes in order to prevent Grey's way to get on the bridge (thanks Greykarel, Polux and Cyhborg).
v1.5 - Added a grate to avoid an unintended move performed by Deathwish808 (thanks man!)
v1.6 - Improved previous fix :p
v1.7 - Changed the grate's system at the final area to prevent some shortcuts; it's still slightly buggy thoughKnown bugs
----------------
- Grates can behave weirdly sometimes if a portal is opened right behind them, also cubes can sometimes pass across them.
Little puzzle for the P2LC group's biweekly challenge "Circular"
Please report any bug or shortcuts before the deadline (2014-10-12). Thanks.
ChangeLog
----------------
v1.0 - Release
v1.1 - Cut some unintended moves (thanks Requiemsoul)
v1.2 - Removed a handrail to avoid an unintended move (thanks Polux). Also fixed the vote screen and added a couple of missing custom textures (thanks Sleter).
v1.3 - Increased the height of one handrail to prevent unintended moves and introduced some changes in order to prevent Grey's way to get on the bridge (thanks Greykarel, Polux and Cyhborg).
v1.5 - Added a grate to avoid an unintended move performed by Deathwish808 (thanks man!)
v1.6 - Improved previous fix :p
v1.7 - Changed the grate's system at the final area to prevent some shortcuts; it's still slightly buggy though
Known bugs
----------------
- Grates can behave weirdly sometimes if a portal is opened right behind them, also cubes can sometimes pass across them.
Quote from quatrus on October 8, 2014, 6:12 pmAnother outstanding map with an elegant solution not involving any "exploits" - well done. Thanks for creating.
Another outstanding map with an elegant solution not involving any "exploits" - well done. Thanks for creating.
Quote from PCdoc on October 10, 2014, 3:54 pmThis is way cool. I love the atmosphere of the place and would not mind at all to stay there for an afternoon and drink. Took a long time to figger out how to light up the top Laser sensor. Still have not solved the end part - unfortunately.
This is way cool. I love the atmosphere of the place and would not mind at all to stay there for an afternoon and drink. Took a long time to figger out how to light up the top Laser sensor. Still have not solved the end part - unfortunately.
Quote from josepezdj on October 15, 2014, 8:53 amHey doc! Thanks for playing, man! Haha, I liked how comfortable you described the map!
PCdoc wrote:Took a long time to figger out how to light up the top Laser sensor.Well, depending on how you did that exactly, you almost have it! [spoiler]Only remaining should be a fling maneuver [/spoiler]
Cheer up! I hope that you eventually achieve it!
Cheers!
Hey doc! Thanks for playing, man! Haha, I liked how comfortable you described the map!
Well, depending on how you did that exactly, you almost have it!
Cheer up! I hope that you eventually achieve it!
Cheers!
Quote from co0op on October 25, 2014, 2:51 pm
Great map and it did actually take me much longer than I care to admitThank you once again for creating such a gem! 5/5
Great map and it did actually take me much longer than I care to admit
Thank you once again for creating such a gem! 5/5
Quote from Idolon on October 26, 2014, 12:35 pmI wasn't able to solve it, but I did find a bug. Instead of uploading my entire 20 minute video of me not solving anything, here's a short clip:
Neat atmosphere. The bronze metal textures are really nice.
I wasn't able to solve it, but I did find a bug. Instead of uploading my entire 20 minute video of me not solving anything, here's a short clip:
Neat atmosphere. The bronze metal textures are really nice.
Quote from Lpfreaky90 on October 26, 2014, 3:32 pmIdolon wrote:I wasn't able to solve it, but I did find a bug. Instead of uploading my entire 20 minute video of me not solving anything, here's a short clip:Neat atmosphere. The bronze metal textures are really nice.
frigging grates... always break -_-
Neat atmosphere. The bronze metal textures are really nice.
frigging grates... always break -_-