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[SP] Empire

Custom pitish style for a 2 chambers map with increasing difficulty level.

Made for the P2LC Steam group challenge [url=http://steamcommunity.com/groups/P2LC/discussions/0/611704531883378289/]"Double Transport"[/url]

Please report any bugs encountered, thanks.

Apolgies in adcance if the music track becomes annoying or repetitive, pump down the volume :) Working on a track for chamber 2.

CREDITS
[url=http://cs.gamebanana.com/textures/download/3992]Skybox: "Blood sky by ro"[/url]

MUSIC
[url=https://soundcloud.com/josepezdj/my-little-empire]"My Little Empire" by josepezdj[/url]

THANKS Greykarel and Requiemsoul for testing!

Click here to download Empire

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Some Screenies:

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I wasn't able to beat the first half (I managed to get a single cube up in the room with the cube button behind a laser wall before giving up). The second half felt much easier overall, and I able to complete it without too much trouble. The visuals were nice, although I can't say I'm a fan of the fizzlers or the frilly design patterns around the goo/laser cubes. The music fit, although it got a little repetitive (probably because of how long I spent on the first puzzle). Maybe it's just because of the associations with PTI, but laying everything out on the 128x grid feels a little unprofessional.

Apparently I'm good at finding broken grating in your maps, because I found another one. I forgot to take a screenshot of it, though. If you took your third screenshot, turned roughly 120 degrees to the left, and then looked up, it's the one right there. Putting a portal there will let you walk right through the grating. I wasn't actually able to abuse this to break the puzzle, but hey, glitch.

Overall, nice map. The visual style is a nice contrast from the standard test chamber style, and figuring out the next step in the puzzle made me feel pretty clever. If I had to make one suggestion, I'd say to flip the order of the map's two halves.

Hey Idolon!

Thanks so much for playing the map, mate! And thanks for such a detailed comment! :thumbup:

I must say I have to disagree about the order of the 2 chambers, the first one is easier and less tricky than second one... and I'm surprised that you think the opossite way

Spoiler
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. Keep on trying the first one, I bet you will also feel grate ( :lol: ) after managing it ;)

It's already well noted about that grate :angrysquare:

Really glad that you liked it overall. And aesthetically, I wanted a PTI style this time, so the usage of 128 units blocks are so intended :p

Cheers!

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https://www.youtube.com/watch?v=8GcopaH6WoU&feature=youtu.be
My computer threw up in the middle of the recording, and I also forgot the next step in the solution a couple of times, but here's a video. The second half starts at about 3:10.

Thanks for the vid, man! :notworthy:

Your solution for the second chamber is unintended :p Another guy also showed me on the workshop page. I will fix it later. Keep on trying.

Regarding the first one

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;)

Good luck, mate! And thanks so much for playing! :thumbup:

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As noted in the workshop...I found the first to be difficult as I was obsessing over the second cube retrieval

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to exit. I found the second chamber to be much easier - just plates, bridges and companioning the cube....Still a masterful bit of mapping and puzzle making.... Thanks for creating again....

Quatrus, thanks for your comments, mate. Here and on my workshop, as usual! Really appreciate your input! :notworthy:

It's curious how everyone seemed to share Idolon's opinion about the two chambers' difficulty level. Will take it into account for future maps! Not sure about what I will do in this case since "that trick" in the 2nd chamber seems to me like going too far from the original game's mechanics, and that was the reason why I placed this chamber in second place... 1st chamber seems to me just plain logic and thinking with portals while the 2nd one has this hidden and sneaky mechanic. Maybe after all these years players have improved much their portal skills and I wasn't aware of that! :p

Thanks for taking the time to play it and commenting! :thumbup:

Cheers!

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