[SP] Energy Redirection
Quote from | \_/ () on September 7, 2015, 1:57 pmjosepezdj made the cube skin! Yeah, advertising my map with this first sentence might be a bit too much but...why do you care
In this parallel universe High Energy Plasma Balls were invented in the 60s along with the never before seen Energy Ball Redirection Cube.
Its a Hammer map with a new puzzle mechanic, puzzles to get you playing for at least 20 minutes and some surprises and secret areas thrown around just for fun.
It took me nearly 2 months to build this map in Hammer, so I hope you like it!
Special thanks to josepezdj who made the cube skin and helped implementing it.
I'd also like to thank CamBen, Teamspen210 and all other people who were kind enough to help me out with some problems and questions I had during the development of the map.
josepezdj made the cube skin! Yeah, advertising my map with this first sentence might be a bit too much but...why do you care
In this parallel universe High Energy Plasma Balls were invented in the 60s along with the never before seen Energy Ball Redirection Cube.
Its a Hammer map with a new puzzle mechanic, puzzles to get you playing for at least 20 minutes and some surprises and secret areas thrown around just for fun.
It took me nearly 2 months to build this map in Hammer, so I hope you like it!
Special thanks to josepezdj who made the cube skin and helped implementing it.
I'd also like to thank CamBen, Teamspen210 and all other people who were kind enough to help me out with some problems and questions I had during the development of the map.
Quote from quatrus on September 9, 2015, 2:32 pmWow creative new mechanic... Relatively easy to see what needed to be done but execution was sometimes very tight (7 seconds x 3).... Very nice atmosphere and textures. Thanks for creating.
Wow creative new mechanic... Relatively easy to see what needed to be done but execution was sometimes very tight (7 seconds x 3).... Very nice atmosphere and textures. Thanks for creating.