[SP] First day at work
Quote from beecake on May 17, 2014, 7:20 pmHello.
This is a Custom Story I've been working on for quite a while.What does this download include?
-Several maps
-Custom voice acting
-A story in the portal universe but with no portal gun
-Ambience
-A twist of horrorI hope you enjoy it.
Puzzles should be fairly easy. Don't play it for the puzzles. Play it for the story and the ambience.
Thanks for reading!
File Name: FirstDayAtWork.rar
File Size: 68.42 MiB
Click here to download First day at work
Hello.
This is a Custom Story I've been working on for quite a while.
What does this download include?
-Several maps
-Custom voice acting
-A story in the portal universe but with no portal gun
-Ambience
-A twist of horror
I hope you enjoy it.
Puzzles should be fairly easy. Don't play it for the puzzles. Play it for the story and the ambience.
Thanks for reading!
File Name: FirstDayAtWork.rar
File Size: 68.42 MiB
Click here to download First day at work
Quote from beecake on May 17, 2014, 8:00 pm(Sorry for the double post)
I figured I forgot some screenshots.I hope this will do.
http://oi59.tinypic.com/23it17o.jpg
http://oi62.tinypic.com/w15pbk.jpg
Also, feedback is welcome!
(Sorry for the double post)
I figured I forgot some screenshots.
I hope this will do.
http://oi59.tinypic.com/23it17o.jpg
http://oi62.tinypic.com/w15pbk.jpg
Also, feedback is welcome!
Quote from RogerL on May 18, 2014, 6:21 pmWell, these maps were certainly strange. I'm not a big fan of exploratory-type maps, but this had enough novel and imaginative content to keep my interest through the whole thing. A couple of things I came across that hampered gameplay: there were a lot of unnecessary invisible player clips; many areas were just too dark (I know that was the point on occasion, but this was just too dark in too many places); and there were odd manipulations of the player's ability to move at times: sometimes "jump" was turned off, sometimes speed was sluggish (especially at the very beginning). And a couple of minor things: items can pass through the incinerator door in the first map; if you jump on the faith plate in map three before it is activated, you fall through; and in the first map, I jumped and got the companion cube but then I was completely stuck -- I had to load a save to continue. I'm not sure I was completely convinced by the story, but there were some scary moments and, like I said, it was quite interesting.
Well, these maps were certainly strange. I'm not a big fan of exploratory-type maps, but this had enough novel and imaginative content to keep my interest through the whole thing. A couple of things I came across that hampered gameplay: there were a lot of unnecessary invisible player clips; many areas were just too dark (I know that was the point on occasion, but this was just too dark in too many places); and there were odd manipulations of the player's ability to move at times: sometimes "jump" was turned off, sometimes speed was sluggish (especially at the very beginning). And a couple of minor things: items can pass through the incinerator door in the first map; if you jump on the faith plate in map three before it is activated, you fall through; and in the first map, I jumped and got the companion cube but then I was completely stuck -- I had to load a save to continue. I'm not sure I was completely convinced by the story, but there were some scary moments and, like I said, it was quite interesting.
Quote from quatrus on May 18, 2014, 6:46 pmAgree with Roger L on technical bits..
I get the darkness used to add mood, but it frequently hampered directions (e.g. finding the old control room).... Seems a shame to waste such an effort in mapping to not use Portals after all it is "Portal". I did play through the map set, but don't want to do it again.... Thanks for the mapping effort...
Agree with Roger L on technical bits..
I get the darkness used to add mood, but it frequently hampered directions (e.g. finding the old control room).... Seems a shame to waste such an effort in mapping to not use Portals after all it is "Portal". I did play through the map set, but don't want to do it again.... Thanks for the mapping effort...
Quote from beecake on May 19, 2014, 2:30 amThank you very much for your feedback.
I understand Portal 2, was, of course, not the best game to use horror in, without portals.
It was something I'd wanted to create, since I've worked with the Amnesia: The Dark Descent editor.
I'm glad the "novel" thing made you stay for the whole bit, and I'm glad you were able to finish.- Too much darkness - noted
- Faith plate not solid - noted
- Movement sluggish - Intentional
- Problem with companion cube - noted
Thank you very much for your feedback.
I understand Portal 2, was, of course, not the best game to use horror in, without portals.
It was something I'd wanted to create, since I've worked with the Amnesia: The Dark Descent editor.
I'm glad the "novel" thing made you stay for the whole bit, and I'm glad you were able to finish.
- Too much darkness - noted
- Faith plate not solid - noted
- Movement sluggish - Intentional
- Problem with companion cube - noted
Quote from quatrus on May 20, 2014, 3:00 pm"///It was something I'd wanted to create, since I've worked with the Amnesia: The Dark Descent editor.///"
Thought it looked familiar - but didn't want to make comparisons to Amnesia series...
"///It was something I'd wanted to create, since I've worked with the Amnesia: The Dark Descent editor.///"
Thought it looked familiar - but didn't want to make comparisons to Amnesia series...
Quote from beecake on May 20, 2014, 7:21 pmquatrus wrote:"///It was something I'd wanted to create, since I've worked with the Amnesia: The Dark Descent editor.///"Thought it looked familiar - but didn't want to make comparisons to Amnesia series...
Correct! No comparisons
It's not a follow up on Amnesia. I'm just talking about the horror genre in general.
Thought it looked familiar - but didn't want to make comparisons to Amnesia series...
Correct! No comparisons
It's not a follow up on Amnesia. I'm just talking about the horror genre in general.
Quote from Reflex F.N. on May 21, 2014, 4:44 pmI found this map pack extremely enjoyable and entertaining. The story was great and the ambience was extraordinary. The level's design was impressive and the voice acting was good. I also liked how you used sounds, textures and elements from Portal 1.
Although it contains a few bugs, which were mentioned by RogerL, the map pack is excellent.
Good job.
I found this map pack extremely enjoyable and entertaining. The story was great and the ambience was extraordinary. The level's design was impressive and the voice acting was good. I also liked how you used sounds, textures and elements from Portal 1.
Although it contains a few bugs, which were mentioned by RogerL, the map pack is excellent.
Good job.
Quote from beecake on May 22, 2014, 4:57 amReflex F.N. wrote:I found this map pack extremely enjoyable and entertaining. The story was great and the ambience was extraordinary. The level's design was impressive and the voice acting was good. I also liked how you used sounds, textures and elements from Portal 1.
Although it contains a few bugs, which were mentioned by RogerL, the map pack is excellent.
Good job.Thank you
I'm glad you enjoyed it.I'll see what i can do about the bugs when i get the time.
Thank you for playing
Although it contains a few bugs, which were mentioned by RogerL, the map pack is excellent.
Good job.
Thank you
I'm glad you enjoyed it.
I'll see what i can do about the bugs when i get the time.
Thank you for playing