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[SP] Forest Temple

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That's what's so great about it, the hookshot and portal gun can be used to very similar ends and many of the mechanics/obstacles can be pulled straight from the game itself

narsqrd wrote:
think serenade

Water Temple would be nice; it has quite a few aspects that lend themselves to Portal 2 mechanics...

Good news everyone!

I've found a neat little entity by the name of phys_ragdollconstraint and used it to fix a very important thing: the tractor-beam blocks have now had their rotation constrained. This change should significantly reduce the chances of getting blocks stuck, reduce the difficulty of solving the green ghost's puzzle, and ultimately make the map better for everyone.

Image

The Water Temple was my favourite dungeon of the Zelda series, because it made me think spacially for the final puzzle and that kind of blew my young mind. Of course, since people are idiots, it gets the most flak out of any OoT dungeon (other favourites are the Shadow Temple and the *gasp* Forest Temple). I tried this map briefly, but I didn't like the turret ambush (although thinking about it is like the Furryfos (not Bone-fos) rising from the earth and 'ambushing' you at the start of the Temple), and I didn't feel like playing at that point (I might retry it later though).

Mr Waterhandle wrote:
I tried this map briefly, but I didn't like the turret ambush (although thinking about it is like the Stalfos rising from the earth and 'ambushing' you at the start of the Temple), and I didn't feel like playing at that point (I might retry it later though).

*cough* Wolfos *cough cough*

Mr Waterhandle wrote:
The Water Temple was my favourite dungeon of the Zelda series, because it made me think spacially for the final puzzle and that kind of blew my young mind. Of course, since people are idiots, it gets the most flak out of any OoT dungeon...

How are people idiots if they are pointing out that equipping/unequiping the Iron Boots is irritating? It's not the dungeon itself that's being criticized, just the way the Iron Boots where used. Even the developers were aware about this and they fixed that issue in the 3DS remake.

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]

right

Most of the complaints I've heard were about it being too confusing. And yeah, that boots swapping isn't a complaint about the dungeon.

anybody else getting "Engine Error ED_Alloc: No free edicts" before starting the loaded map, crashing the game?

I got that error while playing the map, not before. It went away on it's own, but is this happening constantly or just the one time?

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]

constantly. i suppose this can't have something to do with the amount of ram. i read specification as it is a limit which should fire regardless of ram but entities in the map. i do not understand. maybe cave does?

The only time it happened to me is when I held a cube through a portal and fell down away from the portal while still hold the cube through the wall.

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]
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