[SP] Hard Hell Tests
Quote from izark on May 12, 2012, 4:19 pmThese test are hard but simple
You should play : HHT 1,2,3,8,0 (Easier to harder)
CommentFile Name: HardHellTests.rar
File Size: 17.03 MiB
Click here to download Hard Hell Tests
These test are hard but simple
You should play : HHT 1,2,3,8,0 (Easier to harder)
Comment
File Name: HardHellTests.rar
File Size: 17.03 MiB
Click here to download Hard Hell Tests
Quote from zivi7 on May 12, 2012, 4:24 pmWill do, but couldn't you just make the next map load automatically when the first one is solved? This way the player wouldn't have to take care of that. I don't know how to do it, but any of the regular members here should know.
Will do, but couldn't you just make the next map load automatically when the first one is solved? This way the player wouldn't have to take care of that. I don't know how to do it, but any of the regular members here should know.
Quote from Shakky on May 12, 2012, 8:35 pmJust completed chambers 1 and 2. I'm pretty sure I just skipped entire first chamber and you can see that in the video below. Also I already had completed the second one as a part of this map called All in one uploaded little while ago.
I really liked the 4 portal thing. I'm interested how did you do that? What was with the chamber restart thing? You can use point_clientcommand entity to send command changelevel "name of the next level" to make levels go after each other. Or you can modify the arrival_departure_transition_ents.vmf but that is a little harder method.
I will take a look at the rest later but it's already 3.30 am here so I will have to go to sleep now.
Here is my blindrun of chamber 2 and skip of chamber 1:
[spoiler]bfIzJPJHYc8[/spoiler]
Just completed chambers 1 and 2. I'm pretty sure I just skipped entire first chamber and you can see that in the video below. Also I already had completed the second one as a part of this map called All in one uploaded little while ago.
I really liked the 4 portal thing. I'm interested how did you do that? What was with the chamber restart thing? You can use point_clientcommand entity to send command changelevel "name of the next level" to make levels go after each other. Or you can modify the arrival_departure_transition_ents.vmf but that is a little harder method.
I will take a look at the rest later but it's already 3.30 am here so I will have to go to sleep now.
Here is my blindrun of chamber 2 and skip of chamber 1:
My maps: Bits , Color Me Rainbow and Spank Me Skyward
Quote from izark on May 13, 2012, 8:00 amyeah you are right about chamber 1, i didnt notice that. the solution is pretty hard. I will fix it.
I have to fix the restart problem too, sorry about this, these are my fisrt maps with hammer.
about the 4 portals:
create a point_servercommand (point_servercommand 1)
create a logic_auto--- These are the outputs: ----- OnMapSpawn ---- point_servercommand 1 ---- command --- sv_cheats 1
Now, when you press a button : OnButtonPress --- Point_servercommand 1 ----- command --- change_portalgun_linkage_id 0 or change_portalgun_linkage_id 1
yeah you are right about chamber 1, i didnt notice that. the solution is pretty hard. I will fix it.
I have to fix the restart problem too, sorry about this, these are my fisrt maps with hammer.
about the 4 portals:
create a point_servercommand (point_servercommand 1)
create a logic_auto--- These are the outputs: ----- OnMapSpawn ---- point_servercommand 1 ---- command --- sv_cheats 1
Now, when you press a button : OnButtonPress --- Point_servercommand 1 ----- command --- change_portalgun_linkage_id 0 or change_portalgun_linkage_id 1
Quote from izark on May 13, 2012, 8:27 amNow, the problem in the first chamber is solved, i have reuploaded the map, and will fix the restart problem in short.
Now, the problem in the first chamber is solved, i have reuploaded the map, and will fix the restart problem in short.
Quote from KennKong on May 24, 2012, 2:19 amizark wrote:Now, the problem in the first chamber is solved, i have reuploaded the mapDid you forget to rename your new upload file? Because the version I downloaded tonight looked different than your solution video, and my solution didn't involve two sets of portals or any yoyoing. (That was matrixtest1.)
While I'm commenting (I'm not done yet):
matrixtest0: Nice tight puzzle there. It had me going in circles (well, squares actually) for a while. Even after I figured it out, it took me 5 passes to do it without any mistakes.
matrixtest2: I didn't need the cube in this one.
matrixtest3: I'm still stuck on this one, and I'm getting tired of getting bumped into the water by the lasers. And I must have found four different ways to get all but one relay. EDIT: The clue is in plain sight.
matrixtest8: Now I'm stuck on this one. My working hypothesis is [spoiler]to bounce between two vertical lightbridges[/spoiler], but I can't seem to find a way to set it up.
Did you forget to rename your new upload file? Because the version I downloaded tonight looked different than your solution video, and my solution didn't involve two sets of portals or any yoyoing. (That was matrixtest1.)
While I'm commenting (I'm not done yet):
matrixtest0: Nice tight puzzle there. It had me going in circles (well, squares actually) for a while. Even after I figured it out, it took me 5 passes to do it without any mistakes.
matrixtest2: I didn't need the cube in this one.
matrixtest3: I'm still stuck on this one, and I'm getting tired of getting bumped into the water by the lasers. And I must have found four different ways to get all but one relay. EDIT: The clue is in plain sight.
matrixtest8: Now I'm stuck on this one. My working hypothesis is
[spoiler]My YouTube Channel: Please subscribe!
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Basic Mod for playing .vpk files Needs to be updated for dlc2, but still works[/spoiler]
Quote from PCdoc on June 4, 2012, 6:18 amI need a solution to Map 1.
I can get 0, 1, 2, and 3 all turned "On".However, to exit you need to then be able to turn 1 OFF, then ON again.
The problem is - once I turn 1 ON then the lasers block access to it.
I cannot leave a Portal in cubicle 1 because I need the portals for turn 2 and 3 ON and get mack to the main corridor.So I am stuck in a conundrum.
I need a solution to Map 1.
I can get 0, 1, 2, and 3 all turned "On".
However, to exit you need to then be able to turn 1 OFF, then ON again.
The problem is - once I turn 1 ON then the lasers block access to it.
I cannot leave a Portal in cubicle 1 because I need the portals for turn 2 and 3 ON and get mack to the main corridor.
So I am stuck in a conundrum.
Quote from celsus on November 22, 2014, 4:46 amIn matrixtest8 is unintended solution. [spoiler]The key portable surface above is clearly visible from the floor so you can finish this map in 10 seconds without any effort.[/spoiler]
In matrixtest8 is unintended solution.