[SP] Heavens Gate
Quote from marKiu on March 15, 2012, 8:53 pmfirst of all thank u guys for feedback.
ive changed all known bugs so far and im umploading version 1.1 soon.
it should remove the portalgun and fix the graphic bug in room 2.Btw:
[spoiler]i worked alot on room1. there are multiple ways to solve this. this was very hard to design because of the 8 worldportals. if u can imagine in hammer these rooms are not linked that made it even harder to get the puzzle working. this was really a pain for me so its only fair if i share some headache with u [/spoiler][spoiler]in the mainhall you should pay attention to your enviroment. how u enter the number 154 should be a big hint how to enter the other numbers.[/spoiler]
for those you found this too easy: as i said the difficulty is medium to hard and this depens on how familiar ure with portal2. i had a 4th room almost done but i decided to not put it into this map because it was too hard. i pay alot of attention to the map as a whole theme and room 4 would have totally messed it up. so i will release it soon as a single map.
first of all thank u guys for feedback.
ive changed all known bugs so far and im umploading version 1.1 soon.
it should remove the portalgun and fix the graphic bug in room 2.
Btw:
for those you found this too easy: as i said the difficulty is medium to hard and this depens on how familiar ure with portal2. i had a 4th room almost done but i decided to not put it into this map because it was too hard. i pay alot of attention to the map as a whole theme and room 4 would have totally messed it up. so i will release it soon as a single map.
Quote from RogerL on March 16, 2012, 12:08 amWorld portals and anything dynamic, like funnels and lasers, don't play well together. That's been shown in several recent custom maps. Any map that tries to combine them needs to be ruthlessly tested. Your headache should not be my headache.
World portals and anything dynamic, like funnels and lasers, don't play well together. That's been shown in several recent custom maps. Any map that tries to combine them needs to be ruthlessly tested. Your headache should not be my headache.
Quote from marKiu on March 16, 2012, 1:10 am@rogerL
i know this had me stuggle in the beginning... so i decided to make room1 without a portalgun because if there are more than 4 visible portals the enginge collapses. somehow i never started with a portalgun even if i rename the bsp to sp_test... i tested this one alot and everything seems to work fine... just that damn thing with the portalgun. i feel really sorry for thatthe problem that gave me headache was creating this kinda labyrinth because i wasnt able to fly around in hammer because the worldportals are not connected. theres just a small line between them. then inserting a puzzle into this labyrinth with all the lasers and fizzlers turning on and off was really a pain. i had to compile a lot and test everything. BUT worldportals are rarely seen in custommaps so i decided to hold on to my idea. maybe this is the point why most mappers dont use them because they are too confusing and unhandily to use in hammer itself. but i think they open great possibilities for new puzzles. maybe u try v1.1 again. thx for feedback
@rogerL
i know this had me stuggle in the beginning... so i decided to make room1 without a portalgun because if there are more than 4 visible portals the enginge collapses. somehow i never started with a portalgun even if i rename the bsp to sp_test... i tested this one alot and everything seems to work fine... just that damn thing with the portalgun. i feel really sorry for that
the problem that gave me headache was creating this kinda labyrinth because i wasnt able to fly around in hammer because the worldportals are not connected. theres just a small line between them. then inserting a puzzle into this labyrinth with all the lasers and fizzlers turning on and off was really a pain. i had to compile a lot and test everything. BUT worldportals are rarely seen in custommaps so i decided to hold on to my idea. maybe this is the point why most mappers dont use them because they are too confusing and unhandily to use in hammer itself. but i think they open great possibilities for new puzzles. maybe u try v1.1 again. thx for feedback
Quote from RogerL on March 16, 2012, 1:53 amThe puzzles are really good. I just think your map could have been tested more before it was released. Tested by someone other than yourself. I will download and play v 1.1.
The puzzles are really good. I just think your map could have been tested more before it was released. Tested by someone other than yourself. I will download and play v 1.1.
Quote from Szieve on March 16, 2012, 4:29 amFantastic! All in all probably about 2hrs to solve the entire map. Room 3 with the rotating laser columns was clever. ending was a nice touch considering it didn't start with an elevator.
great mapping! I did notice a few other things along the same lines as the disappearing glass wall... the numbers for room 2 seem to clip out at certain distances and angles. Example: when I'm on the dance floor, I can only see the full number by standing on square 1. if I get closer and turn a bit, part of the number disappears as I rotate.
Fun to play, nice use of different elements, and didn't have me too much.. lol 5/5
Fantastic! All in all probably about 2hrs to solve the entire map. Room 3 with the rotating laser columns was clever. ending was a nice touch considering it didn't start with an elevator.
great mapping! I did notice a few other things along the same lines as the disappearing glass wall... the numbers for room 2 seem to clip out at certain distances and angles. Example: when I'm on the dance floor, I can only see the full number by standing on square 1. if I get closer and turn a bit, part of the number disappears as I rotate.
Fun to play, nice use of different elements, and didn't have me too much.. lol 5/5
Quote from marKiu on March 16, 2012, 9:15 am@szieve
thanks man...happy that u liked playing it.
Have u played v1.1 or v1.0? is the glasswall still disappearing in v1.1?i tested alittle bit more with the numbers and i see ur point there. im currently fixing it and upload v1.2 soon. thanks for feedback.
@szieve
thanks man...happy that u liked playing it.
Have u played v1.1 or v1.0? is the glasswall still disappearing in v1.1?
i tested alittle bit more with the numbers and i see ur point there. im currently fixing it and upload v1.2 soon. thanks for feedback.
Quote from Abdoo2 on March 16, 2012, 11:00 amgreat map actually I played v1.1 and had a little struggle to see the pass on the wall for room 2 and saw it finally, but I stuck in the third room pass[spoiler]I figured out the code but it seems that there is a missing cube because all of the cubes with you makes the pass so when you move to enter the room the door closes, and you need a cube to turn the light bridge on!!![/spoiler]
any way there is a solution and I AM thinking so I think I will solve it
oh! there is something else:[spoiler]in the second, room do you have to use the cube throwing technique?? also I didn't use these holes with portable surfaces in the 2nd room, the throwing is enough[/spoiler]
Any way, Excellent test I will give it 6/5!!!!
Figured it out I was using an extra cube !!! it was useless in it's position !!!!
Done !!! finished the map and I hope that the ending [spoiler]In the funnel[/spoiler] to be like the start but of course it wont affect the game play
[spoiler]In the laser room I was just moving from a button to another not knowing what I am doing, I got crazy till dropped the cube and I found a technique: it's easy to turn only one column by turning the one from the other side ahead in the other direction that you turned the first column,it will make the two other columns stay the same!! another hint: use your portal gun in the cube dropping process[/spoiler]
Again 6/5
great map actually I played v1.1 and had a little struggle to see the pass on the wall for room 2 and saw it finally, but I stuck in the third room pass
any way there is a solution and I AM thinking so I think I will solve it
oh! there is something else:
Any way, Excellent test I will give it 6/5!!!!
Figured it out I was using an extra cube !!! it was useless in it's position !!!!
Done !!! finished the map and I hope that the ending
Again 6/5
Quote from marKiu on March 16, 2012, 11:11 am@abdoo2
thanks for your feedback..
i changed the pass for room2 in v1.2... now its even harder to see it...maybe i should give a little hint how to get the numbers...well its seem that your password for room3 isnt correct. u should try little bit more and u will find the solution
wow i never thought of throwing the cube in room2 and this is NOT the intended way... that kills the whole puzzle
i guess i have to change this in the next version. thanks man
@abdoo2
thanks for your feedback..
i changed the pass for room2 in v1.2... now its even harder to see it...maybe i should give a little hint how to get the numbers...
well its seem that your password for room3 isnt correct. u should try little bit more and u will find the solution
wow i never thought of throwing the cube in room2 and this is NOT the intended way... that kills the whole puzzle
i guess i have to change this in the next version. thanks man
Quote from Abdoo2 on March 16, 2012, 12:01 pmmarKiu wrote:@abdoo2
thanks for your feedback..
i changed the pass for room2 in v1.2... now its even harder to see it...maybe i should give a little hint how to get the numbers...well its seem that your password for room3 isnt correct. u should try little bit more and u will find the solution
wow i never thought of throwing the cube in room2 and this is NOT the intended way... that kills the whole puzzle
i guess i have to change this in the next version. thanks manI actually didn't find another way to pass the 2nd room !!!
[spoiler]the cube throwing helped me much[/spoiler]
thanks for the map
Again I will give this map 6/5
thanks for your feedback..
i changed the pass for room2 in v1.2... now its even harder to see it...maybe i should give a little hint how to get the numbers...
well its seem that your password for room3 isnt correct. u should try little bit more and u will find the solution
wow i never thought of throwing the cube in room2 and this is NOT the intended way... that kills the whole puzzle
i guess i have to change this in the next version. thanks man
I actually didn't find another way to pass the 2nd room !!!
thanks for the map
Again I will give this map 6/5
Quote from quatrus on March 16, 2012, 1:19 pmToo many versions and the comments on old versions don't help. I got to the funnel room(s) and keep going around in circles - will wait for a walkthrough I guess.
Too many versions and the comments on old versions don't help. I got to the funnel room(s) and keep going around in circles - will wait for a walkthrough I guess.