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[SP] Laser Articulation v1.2

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A Portal 2 singleplayer map with a penchant for articulating lasers in interesting ways.

New in v1.2
- Made it so the player can't access the laser area in the first room through the entrance in the top.
- Made the button required to open the last door a regular floor button so the cube requires manual placement.
- Added a fizzler and extended corridor to final door so the turrets are sure to kill the player if he hasn't destroyed them.
- Removed some LoS blockers that stopped the turrets detecting the players earlier.
- Removed the ability to switch directions on the tractor beam as it was confusing to players.
- Made it impossible to jump from the podium into the tractor beam.

File Name: laser_articulation_v1.2.zip
File Size: 1.2?MiB
Laser Articulation

Not bad, but I dont understand the title.

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So I played it again and got the "intended" solution, but it did take a good bit longer. Its clever

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, but again I found that was too fiddley and took longer than how I solved it the first and second time.

I was also able to

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I like your intended solution to that much better by
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but I apparently circumvented that altogether. I'd suggest just making the portalable wall in the first room high enough that you
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Btw, your name reminds me of this amazing song by Tim Minchin: http://www.youtube.com/watch?v=KVN_0qvuhhw

Hahaha hadn't seen that before, thats awesome :D

Updated with v1.1, plugged the shorter alternate ways of solving, and added some better leading to get to the main solution.

Laser Articulation

GJ fixing the first part, but I can still beat it without the intended solution.

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Another thing:

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As for the other unintended solution:

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Certainly making progress, but not quite there yet :P

Great map! It felt a lot like the in game maps. I thought of a solution, tried it and realized half way through it wouldn't work. Then looked again and "got it." A nice combination of portals, lasers, and funnels. I loved the solution to the turrets! Good job. :)

Neoxx wrote:
GJ fixing the first part, but I can still beat it without the intended solution.

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Another thing:

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As for the other unintended solution:

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Certainly making progress, but not quite there yet :P

Thanks for the patient repeated playtesting :P

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Quote:
Great map! It felt a lot like the in game maps. I thought of a solution, tried it and realized half way through it wouldn't work. Then looked again and "got it." A nice combination of portals, lasers, and funnels. I loved the solution to the turrets! Good job. :)

Thanks! If you have any suggestions or bugs that you encountered I'd love to hear them as well.

The thing about outrunning turrets is timing. One thing to remember about turrets is this- They take a while to reset. Once they go "Hibernating" or such, they will not shoot again until they have retracted their arms and 'shut down'. So you can see-

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Elongating the hall would not fix this, I don't think. I could, for example,

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(I do think this is a great map, though, heh- Just in need of refinement!)

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