Please or Register to create posts and topics.

[SP] Laser Articulation v1.2

PreviousPage 2 of 3Next

I have no idea how to complete this properly!

So far

Spoiler
Sorry, only logged-in users can see spoilers.

the hills are alive... with the sound of music

I believe proper solution is to

Spoiler
Sorry, only logged-in users can see spoilers.

Thursaz wrote:
The thing about outrunning turrets is timing. One thing to remember about turrets is this- They take a while to reset. Once they go "Hibernating" or such, they will not shoot again until they have retracted their arms and 'shut down'. So you can see-

Spoiler
Sorry, only logged-in users can see spoilers.

Elongating the hall would not fix this, I don't think. I could, for example,

Spoiler
Sorry, only logged-in users can see spoilers.

(I do think this is a great map, though, heh- Just in need of refinement!)

Ah, I didn't realise they had that timer, interesting. Thanks for showing it so well, will take a look at that this evening (hopefully they have some parameters about response time).

This was a great chamber. I have never realized that a

Spoiler
Sorry, only logged-in users can see spoilers.
.

That said, I don't see the point of the reverse tractor beam. Here's how I did it:

solution

Spoiler
Sorry, only logged-in users can see spoilers.

So, I never used the reverse tractor beam at all.

Edit: I just realized that you said you added it as a convenience. Okay, but yeah, it makes the player think they did something wrong.

Portal 2 Engineer - A map designed to make you think.

Heh, yeah, I noticed it a bit ago and have been using it to get past turrets more easily. xD I forgot to mention, but the intended method is really creative and cool, actually, so if you can prevent other solutions, well- I think this'd be a great map.~

Thanks for the feedback Ruien!

Spoiler
Sorry, only logged-in users can see spoilers.

Here's how I broke the puzzle: http://www.mediafire.com/?y336el4jqq666uc

the hills are alive... with the sound of music

Thanks for the demo xdiesp; seems like I really need to fix the turrets not being as lethal as they should be and it'd solve a lot of the problems with the map, something to address this evening.

Very cool map, I enjoyed solving it.

Thanks pkScary, good to hear you had fun :) any feedback you have would be great.

Updated v1.2 with some fixes to hopefully iron out the alternate routes.

New in v1.2
- Made it so the player can't access the laser area in the first room through the entrance in the top.
- Made the button required to open the last door a regular floor button so the cube requires manual placement.
- Added a fizzler and extended corridor to final door so the turrets are sure to kill the player if he hasn't destroyed them.
- Removed some LoS blockers that stopped the turrets detecting the players earlier.
- Removed the ability to switch directions on the tractor beam as it was confusing to players.
- Made it impossible to jump from the podium into the tractor beam.

PreviousPage 2 of 3Next