[SP] Laser Articulation v1.2
Quote from AgentMidnight on May 19, 2011, 2:41 amA nifty solution, I think you could make the map smaller and more clean. Otherwise I love the whole puzzle, and this was a great custom map
A nifty solution, I think you could make the map smaller and more clean. Otherwise I love the whole puzzle, and this was a great custom map
Quote from McGinge on May 19, 2011, 4:32 amAgentMidnight wrote:A nifty solution, I think you could make the map smaller and more clean. Otherwise I love the whole puzzle, and this was a great custom mapThanks; when you say smaller and "cleaner", do you mean in terms of how the elements are set up and laid out across the map? Did you find it hard to get your bearings at the start?
Thanks; when you say smaller and "cleaner", do you mean in terms of how the elements are set up and laid out across the map? Did you find it hard to get your bearings at the start?
Quote from Adair on May 20, 2011, 7:54 amSorry, McGinge, but I was still able to complete version 1.2 without [spoiler]using the laser.
It did require the use of both cubes, one on the button and one to block bullets. Here's what I suggest:[/spoiler][spoiler]I couldn't seem to get past the turrets without a cube to block bullets so I suggest preventing the player from getting the cube in the first room. I've seen some other maps where the mapper used a portalable surface with a grating/fencing over it that allows portals to be placed but the player can't travel through the portal. Then make a glass tunnel that the cube floats inside of when the player uses the funnel. That way the player can only ever hold the cube when it's on the other side of a hole too small to pull it through.
The picture was supposed to say Grate by the portalable surface next to the cube, but it got cropped a bit.
EDIT: I think you could construct the tunnel out of fizzlers instead.[/spoiler]BTW, I kinda liked having the [spoiler]funnel redirection button[/spoiler], but I understand why you removed it.
Sorry, McGinge, but I was still able to complete version 1.2 without
BTW, I kinda liked having the
Quote from Delfuentes on May 22, 2011, 12:50 pm
Quote from McGinge on June 4, 2011, 6:18 amAdair wrote:Sorry, McGinge, but I was still able to complete version 1.2 without [spoiler]using the laser.
It did require the use of both cubes, one on the button and one to block bullets. Here's what I suggest:[/spoiler][spoiler]I couldn't seem to get past the turrets without a cube to block bullets so I suggest preventing the player from getting the cube in the first room. I've seen some other maps where the mapper used a portalable surface with a grating/fencing over it that allows portals to be placed but the player can't travel through the portal. Then make a glass tunnel that the cube floats inside of when the player uses the funnel. That way the player can only ever hold the cube when it's on the other side of a hole too small to pull it through.
The picture was supposed to say Grate by the portalable surface next to the cube, but it got cropped a bit.
EDIT: I think you could construct the tunnel out of fizzlers instead.[/spoiler]BTW, I kinda liked having the [spoiler]funnel redirection button[/spoiler], but I understand why you removed it.
Oops late reply; thanks for the feedback. I suppose I need to do something like that, but the big glass tunnel at the outset gives away the solution a lot quicker I think. But you're right that giving the player access to both cubes seems to be more trouble than its worth, so I might try a solution along those lines.
BTW, I kinda liked having the
Oops late reply; thanks for the feedback. I suppose I need to do something like that, but the big glass tunnel at the outset gives away the solution a lot quicker I think. But you're right that giving the player access to both cubes seems to be more trouble than its worth, so I might try a solution along those lines.
Quote from Djinndrache on June 7, 2011, 6:05 amI started playing custom maps and record me playing them. It's neither a perfect run nor do I have to have solved the map in the way it's meant to solve it. I play the maps "blind", that means I've never been in them before and play them for the very first time. I also give a little feedback for the map in the video description.
Maybe you are interested in the fact, that I played your map: http://www.youtube.com/watch?v=5TqrZk7aEJU
I started playing custom maps and record me playing them. It's neither a perfect run nor do I have to have solved the map in the way it's meant to solve it. I play the maps "blind", that means I've never been in them before and play them for the very first time. I also give a little feedback for the map in the video description.
Maybe you are interested in the fact, that I played your map: http://www.youtube.com/watch?v=5TqrZk7aEJU
Portal 2 Playlists: videos 1-200 | videos 201-400 | videos 401-600 | videos 601-800 | videos 801-1000 | videos 1001-1200
Quote from McGinge on June 7, 2011, 1:43 pmThanks djinndrache; looks like you almost got to the intended solution but not quite ^^ it seems like you were playing an old version of the map as well, the newer versions hopefully clean up some of the ambiguity (and the method you used to finish). Solution below if you're interested:
[spoiler]you're meant to portal the laser into the second room above the turrets (as you did), and then put the cube in the tractor beam so it travels through the laser and burns the turrets. From there you can exit as normal[/spoiler]
Thanks djinndrache; looks like you almost got to the intended solution but not quite ^^ it seems like you were playing an old version of the map as well, the newer versions hopefully clean up some of the ambiguity (and the method you used to finish). Solution below if you're interested:
Quote from Theevilpplz on August 2, 2011, 1:09 amI made a video walkthrough for this Portal 2 Custom Map (Only for version 1.1 though):
N9GAfsQmDAE
I made a video walkthrough for this Portal 2 Custom Map (Only for version 1.1 though):
N9GAfsQmDAE
Quote from Yorgn on October 28, 2011, 1:35 pmNice map, but can I ask what is the .vmf file and where does it go? There are several places with .vmf files in the Portal2 folder.
Nice map, but can I ask what is the .vmf file and where does it go? There are several places with .vmf files in the Portal2 folder.