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[SP] Laser Funnel

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Hmm, it shouldn't be that difficult.

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I hope that made all made sense.

Edit: Been testing this out a bit more and noticed something.

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So, that's a little wearied but I don't think it's a huge problem.

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Good map; probably my favourite laser redirection-based puzzle so far. Unlike others which just drop you into a room with some cubes and relays, this one was creative and enticing, what with the maze-like array of fizzlers.

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was also fun to work out, but a little messy in practice.

However, I also had a problem with not noticing the small hole towards the end, until I had sat there for half an hour scratching my head over how to solve it without. It was like trying to solve the Bridges of K?nigsberg. I still managed to feel smart afterwards, though, when it all worked out in the end.

A luscious full bodied map clearly built by a masochistic mad man. Although I'm not a fan of being presented with everything all at once, this instance of such presentation actually enhanced my visual first impression, and made me feel as if I just found a jackpot of a playground and the world was my oyster.

Your puzzles never had me stumped but they sure as hell made me stop and think for a while. The solutions were never as difficult as I expected them to be, and yet none of your set pieces or puzzle elements were unnecessary (except maybe the occasional useless portalable surface, but that's totally fair game). The foresight and planning required to achieve this is beyond my brain power, unless you made a deal with the devil or something. So congratulations, I happily give you 5/5, and I would not be surprised to see you as one of the finalists. Good luck!

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When entering, on the right of the map, if you put a portal in the island with the glass walls and go through that portal, you take damage and eventually die if done to often. You need to remove the water from under the island.

Thanks. I don't have access to hammer for a week, but I'll update as soon as I can.

Excellent puzzle and well executed. Took me a long time to sort it out and it didn't require any acrobatic jumps etc. Thanks for creating.

I love puzzles, so I loved your map.

After solving the puzzle on my own, I read the posts here, and it seems that I found an uninteneded solution to the second room.

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I agree with another poster that the opening to the third room isn't very obvious. I'd suggest putting a light on the inside top surface. It's a minor issue, because the

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should be a dead giveaway (at least, it was for me.)

There was a minor visibility issue in the third room, too.

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If you ever feel like spiffing up this map, I think you should incorporate sounds into it. I would have music that changed as each section was solved as an audio cue that you were in fact done there. There are many opportunities for quotes from GladOS or Wheatley that could liven up the proceedings.

All in all, a good puzzle that was fun to solve. The only slight criticism I have is for the lack of ambience. A definite 4/5 from me.

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I made an account just to say thank you for making this test. It took two hours to solve and was worth every minute. Do you have any more?

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I'm so glad people think this map is worth playing. I have a few ideas for new maps but I haven't had much chance to work on anything. I'm hoping I'll be able to start work on one soon, but I don't have anything else at the moment.

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