[SP] Laser Funnel
Quote from Nicky397 on June 2, 2011, 7:22 amHmm, it shouldn't be that difficult.
[spoiler]Part of your problem is you're trying to get through the door with out a portal. Slightly surprised you even managed to do that. About the angle, if you've got the intended solution it shouldn't be that fussy. As long as the cube is facing the wall you just have to wait until the cube gets to the right place in the funnel, and if you miss the door the first time just hop back on the button and wait for the cube to get back in front of the receiver. If your cube is still roughly at the right angle then hitting the funnel emitter shouldn't mess it up because it works with the cube facing the wall strait on. It is possible to completely mess up the angle but I've only had it happen when I mess up transferring the cube over to the island and knock the cube.[/spoiler]
I hope that made all made sense.Edit: Been testing this out a bit more and noticed something.
[spoiler]It is possible to mess up the up and down angle (don't know if this is what you meant) when the cube hits the funnel emitter, but I don't understand why it dose this. For me this doesn't happen most of the time, so I don't know if there's anything I can do about it. I thought that if this happened you could realign it on the ceiling, but it's like it doesn't want to go straight again and is easier to mess up again once it's angled upwards.[/spoiler]
So, that's a little wearied but I don't think it's a huge problem.
Hmm, it shouldn't be that difficult.
I hope that made all made sense.
Edit: Been testing this out a bit more and noticed something.
So, that's a little wearied but I don't think it's a huge problem.
Quote from ExcaliburVT on June 2, 2011, 8:05 am[spoiler]Lol, I didn't even realize that the inner door had portal walls, so I definitely made it more difficult. Perhaps you could make the door transparent, that way it might be more evident that you can pop a portal with the door open. By that point I was thinking that the solution was going to be about timing, not strategy because it had taken me so long to figure out the box floating solution.
I think my biggest problem was conceptually trying to figure out how to get the box to the right height, I think removing some of the portal plates in that room that are unneeded might help players eliminate false solution ideas. Floating the box, lined up with the laser, to hit the target is definitely a big enough leap by itself.[/spoiler]
Quote from NuclearDuckie on June 18, 2011, 11:04 amGood map; probably my favourite laser redirection-based puzzle so far. Unlike others which just drop you into a room with some cubes and relays, this one was creative and enticing, what with the maze-like array of fizzlers. [spoiler]Putting the laser/cube through the funnel in one of the rooms[/spoiler] was also fun to work out, but a little messy in practice.
However, I also had a problem with not noticing the small hole towards the end, until I had sat there for half an hour scratching my head over how to solve it without. It was like trying to solve the Bridges of K?nigsberg. I still managed to feel smart afterwards, though, when it all worked out in the end.
Good map; probably my favourite laser redirection-based puzzle so far. Unlike others which just drop you into a room with some cubes and relays, this one was creative and enticing, what with the maze-like array of fizzlers.
However, I also had a problem with not noticing the small hole towards the end, until I had sat there for half an hour scratching my head over how to solve it without. It was like trying to solve the Bridges of K?nigsberg. I still managed to feel smart afterwards, though, when it all worked out in the end.
Quote from Ratboy on June 23, 2011, 1:05 pmA luscious full bodied map clearly built by a masochistic mad man. Although I'm not a fan of being presented with everything all at once, this instance of such presentation actually enhanced my visual first impression, and made me feel as if I just found a jackpot of a playground and the world was my oyster.
Your puzzles never had me stumped but they sure as hell made me stop and think for a while. The solutions were never as difficult as I expected them to be, and yet none of your set pieces or puzzle elements were unnecessary (except maybe the occasional useless portalable surface, but that's totally fair game). The foresight and planning required to achieve this is beyond my brain power, unless you made a deal with the devil or something. So congratulations, I happily give you 5/5, and I would not be surprised to see you as one of the finalists. Good luck!
A luscious full bodied map clearly built by a masochistic mad man. Although I'm not a fan of being presented with everything all at once, this instance of such presentation actually enhanced my visual first impression, and made me feel as if I just found a jackpot of a playground and the world was my oyster.
Your puzzles never had me stumped but they sure as hell made me stop and think for a while. The solutions were never as difficult as I expected them to be, and yet none of your set pieces or puzzle elements were unnecessary (except maybe the occasional useless portalable surface, but that's totally fair game). The foresight and planning required to achieve this is beyond my brain power, unless you made a deal with the devil or something. So congratulations, I happily give you 5/5, and I would not be surprised to see you as one of the finalists. Good luck!
Quote from Nahor on June 29, 2011, 11:24 pmWhen entering, on the right of the map, if you put a portal in the island with the glass walls and go through that portal, you take damage and eventually die if done to often. You need to remove the water from under the island.
When entering, on the right of the map, if you put a portal in the island with the glass walls and go through that portal, you take damage and eventually die if done to often. You need to remove the water from under the island.
Quote from quatrus on June 30, 2011, 8:03 pmExcellent puzzle and well executed. Took me a long time to sort it out and it didn't require any acrobatic jumps etc. Thanks for creating.
Excellent puzzle and well executed. Took me a long time to sort it out and it didn't require any acrobatic jumps etc. Thanks for creating.
Quote from KennKong on August 8, 2011, 5:35 pmI love puzzles, so I loved your map.
After solving the puzzle on my own, I read the posts here, and it seems that I found an uninteneded solution to the second room.
[spoiler]You can hit the laser high on the wall from a portal in the floor in front of the door it opens. Sorry, I didn't take a screenshot, since at the time I didn't know any better. In any case, I never used the funnel in the second room for anything, nor the button. Believe me, I tried; but I just couldn't figure it out.[/spoiler]
I agree with another poster that the opening to the third room isn't very obvious. I'd suggest putting a light on the inside top surface. It's a minor issue, because the [spoiler]portal material on the opposite wall[/spoiler] should be a dead giveaway (at least, it was for me.)
There was a minor visibility issue in the third room, too.
[spoiler]After using the reflectocubes to disable the laser grill below, and dropping down to push the button, I was very surprised when I went back up to retrieve the cubes to see that they were gone. It took me a minute to realize that they had been re-spawned in the main room. I'm not sure how I would have gotten them out of the room if they had been there, so I guess it was necessary. It was nonetheless confusing that they had fizzled for no apparent reason. Perhaps you should put three cube dropper signs above the door?[/spoiler]
If you ever feel like spiffing up this map, I think you should incorporate sounds into it. I would have music that changed as each section was solved as an audio cue that you were in fact done there. There are many opportunities for quotes from GladOS or Wheatley that could liven up the proceedings.
All in all, a good puzzle that was fun to solve. The only slight criticism I have is for the lack of ambience. A definite 4/5 from me.
I love puzzles, so I loved your map.
After solving the puzzle on my own, I read the posts here, and it seems that I found an uninteneded solution to the second room.
I agree with another poster that the opening to the third room isn't very obvious. I'd suggest putting a light on the inside top surface. It's a minor issue, because the
There was a minor visibility issue in the third room, too.
If you ever feel like spiffing up this map, I think you should incorporate sounds into it. I would have music that changed as each section was solved as an audio cue that you were in fact done there. There are many opportunities for quotes from GladOS or Wheatley that could liven up the proceedings.
All in all, a good puzzle that was fun to solve. The only slight criticism I have is for the lack of ambience. A definite 4/5 from me.
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Quote from mouse on September 2, 2011, 4:44 amI made an account just to say thank you for making this test. It took two hours to solve and was worth every minute. Do you have any more?
I made an account just to say thank you for making this test. It took two hours to solve and was worth every minute. Do you have any more?
[spoiler]It was barely funny in single player and even less funny when you do it. Knock it off.[/spoiler]
Quote from Nicky397 on September 2, 2011, 11:09 amI'm so glad people think this map is worth playing. I have a few ideas for new maps but I haven't had much chance to work on anything. I'm hoping I'll be able to start work on one soon, but I don't have anything else at the moment.
I'm so glad people think this map is worth playing. I have a few ideas for new maps but I haven't had much chance to work on anything. I'm hoping I'll be able to start work on one soon, but I don't have anything else at the moment.