[SP] Multility
Quote from josepezdj on March 1, 2014, 5:24 amWFT?? >.< I thought this would be another simple map but man, that was SO damn twisted!
I loved it but I still doubt my solution was intended. Mostly for the 2nd chamber, that CAN'T be intended! but to be honest, after a solid hour I can't think of any other solution LEt me know!
The map was very well detailed and the mood and atmosphere was ver nice!
Cheers for the challenge!!
Playthrough
[spoiler]kUGDK15eaEo[/spoiler]
(It will be available in about 2 hours)
WFT?? >.< I thought this would be another simple map but man, that was SO damn twisted!
I loved it but I still doubt my solution was intended. Mostly for the 2nd chamber, that CAN'T be intended! but to be honest, after a solid hour I can't think of any other solution LEt me know!
The map was very well detailed and the mood and atmosphere was ver nice!
Cheers for the challenge!!
Playthrough
(It will be available in about 2 hours)
Quote from MrBoss on March 1, 2014, 9:47 amThanks for the feedback and that playthrough video. I usually have very elaborate solutions in my head which end up being easily bypassed, although your solution didnt look like the easiest bypass and you are right in assuming that it was not the intended solution
[spoiler]You weren't supposed to be able to grab the cube in room 2 with just the blue beam like you did. I guess i missed that in playtesting, since it only seems possible if you place your portal at the very top. The intended solution involved utilizing the cubes from room 1.[/spoiler]
I was a bit unsure about this from a design perspective, but i thought it could work in this theme and [spoiler]not being able to grab that cube should have made it clearer that you needed something more and make you revisit room 1 through the broken observation room.[/spoiler] So i might change that part bit, to make it clearer
[spoiler]if you revisit room 1 you can stand on the reflector cube and respawn the weighted cube and catch it. you can then take 2 boxes to the 2nd room. with 3 boxes in the 2nd room you can activate 2 blue tractors, 1 for deactivating the fizzler and one for getting you to the exit[/spoiler]
Thanks for the feedback and that playthrough video. I usually have very elaborate solutions in my head which end up being easily bypassed, although your solution didnt look like the easiest bypass and you are right in assuming that it was not the intended solution
I was a bit unsure about this from a design perspective, but i thought it could work in this theme and
Quote from quatrus on March 1, 2014, 4:22 pmRoom 1 solution about the same as others...
I solved room 2 with 2 cubes [spoiler]stack cube jump from button to up funnel[/spoiler]- I just couldn't figure out how to get the second cube from room 1 - probably obvious....a 3rd cube would have made room 2 easier... An outstanding set of puzzles...very well done.
Thanks for creating.
Room 1 solution about the same as others...
I solved room 2 with 2 cubes
Thanks for creating.
Quote from neco on May 8, 2014, 2:58 pmCan't believe this isn't spotlight and has only 3 votes. Will change that (Soon there'll be four)! This is a 5/5 no doubt - plus a few more
Top notch!!! Challenging without being frustrating. Visuals and gameplay as well.Thanks for mapping......has been a pleasure to play!!!!!!!
[spoiler]There is only a minor issue under the cube dispenser in room two. The cube sometimes gets stuck between the debris and isn't respawned anymore.
Didn't want to ruin the surprise that there is yet a room to come when walking towards the elevator. BTW, have stacked two cubes to jump into the funnel at the end.[/spoiler]
Can't believe this isn't spotlight and has only 3 votes. Will change that (Soon there'll be four)! This is a 5/5 no doubt - plus a few more
Top notch!!! Challenging without being frustrating. Visuals and gameplay as well.
Thanks for mapping......has been a pleasure to play!!!!!!!