[SP] Multipurpose
Quote from Fluppy on August 22, 2012, 3:16 pmIn every test chamber you have to use testing elements. But what if each of them has more than one usage? "Multipurpose" is an overgrown map with intermediate difficulty. Don't forget - if you're stuck, remember that you can use elements more than once!
===[Thanks to these people]===
Pitkakorva - he found like over 50 small things I could improve
Chickenmobile - she helped me with optimization and other things!
Demolisher - master of destruction, taught me his ways
Skotty - nice two-side glass pipe models!
Zivi7 - your Rattman drawing is awesome!
Gig - you monster, 5 unintended solutions?! The best betatester everAnd all others who helped/supported me!
In every test chamber you have to use testing elements. But what if each of them has more than one usage? "Multipurpose" is an overgrown map with intermediate difficulty. Don't forget - if you're stuck, remember that you can use elements more than once!
===[Thanks to these people]===
Pitkakorva - he found like over 50 small things I could improve
Chickenmobile - she helped me with optimization and other things!
Demolisher - master of destruction, taught me his ways
Skotty - nice two-side glass pipe models!
Zivi7 - your Rattman drawing is awesome!
Gig - you monster, 5 unintended solutions?! The best betatester ever
And all others who helped/supported me!
My workshop
How to control other people
[spoiler]LOL, I've just forced you to click on the 'SHOW' button! Now click here: http://soundcloud.com/vojtasiman/[/spoiler]
Quote from j0b0rg on August 23, 2012, 10:42 amnice work in my favourite chamber style. i did a video but it is nearly 13 mins and i don't think that's worth uploading
[spoiler]as it contains a lot of failed jumping attempts.[/spoiler].
maybe you can give me feedback if this was an unintended solution:
[spoiler]after deactivating the grids from the room on the first floor and managed jumping on the second floor with the funnel button i did a portal in the first room where i started, throwing the cube again through this portal on the funnel button. then i went back to room 1 shooting a portal beside the exit. i went through this portal , shooting another portal to the opposite of the funnel, landing on the spot with the cube. then i jumped from the cube to the funnel, headed to the exit, respawned the cube sending it through the funnel activating the exit door ...[/spoiler] the only bug i found was one time when the grids on the first floor were off even when there was no cube at the button.
nice work in my favourite chamber style. i did a video but it is nearly 13 mins and i don't think that's worth uploading
maybe you can give me feedback if this was an unintended solution:
Quote from Dom44 on August 25, 2012, 3:38 amMarvelously detailed and designed map, with very clever puzzle that took me a while to figure out.
As I said already, name is really apt!It's a shame that youtube haven't allowed me to upload my playthrough, but it's really kinda fail.
Thanks for mapping!
Marvelously detailed and designed map, with very clever puzzle that took me a while to figure out.
As I said already, name is really apt!
It's a shame that youtube haven't allowed me to upload my playthrough, but it's really kinda fail.
Thanks for mapping!
My mod for Portal 1: Portal:New Adventure
Quote from Fluppy on August 27, 2012, 3:40 amquatrus wrote:Outstanding decayed map and a great puzzle. Well done, thanks for creating.Dom44 wrote:Marvelously detailed and designed map, with very clever puzzle that took me a while to figure out.Thanks, at least some people appreciate that puzzle. Looks like people give me bad rating just because they think puzzle is too hard.
EDIT: Here's my video.
Thanks, at least some people appreciate that puzzle. Looks like people give me bad rating just because they think puzzle is too hard.
EDIT: Here's my video.
My workshop
How to control other people
[spoiler]LOL, I've just forced you to click on the 'SHOW' button! Now click here: http://soundcloud.com/vojtasiman/[/spoiler]
Quote from sicklebrick on August 28, 2012, 7:19 pmAwesome puzzle I love when you have to reuse existing bits.
Nice sense of space, good puzzle, really well detailed. Solid 5 from me
Thanks!A run showing some unintendeds:
5QidJh_wkQw
Awesome puzzle I love when you have to reuse existing bits.
Nice sense of space, good puzzle, really well detailed. Solid 5 from me
Thanks!
A run showing some unintendeds:
5QidJh_wkQw
Quote from Fluppy on August 29, 2012, 9:05 amsicklebrick wrote:Awesome puzzle I love when you have to reuse existing bits.
Nice sense of space, good puzzle, really well detailed. Solid 5 from me
Thanks!A run showing some unintendeds:
Saving space by hiding video
[spoiler]5QidJh_wkQw[/spoiler]Hey sicklebrick! Thank you for your feedback, I also love reusing existing bits - that's why I based a puzzle on it! About your unintended solutions - Gig (my excellent betatester) found most of these solutions as well. I think that getting companion cube on lower button is pretty long process so it doesn't help you that much in speedrun. Your way of getting up there was pretty clever, I think I can fix that by breaking the white panel. About the airstrafing - firstly I wanted to put playerclip over there, but that would be weird and bad solution. So I've decided to leave some space for skips (bad excuse for my laziness ).
Nice sense of space, good puzzle, really well detailed. Solid 5 from me
Thanks!
A run showing some unintendeds:
Saving space by hiding video
Hey sicklebrick! Thank you for your feedback, I also love reusing existing bits - that's why I based a puzzle on it! About your unintended solutions - Gig (my excellent betatester) found most of these solutions as well. I think that getting companion cube on lower button is pretty long process so it doesn't help you that much in speedrun. Your way of getting up there was pretty clever, I think I can fix that by breaking the white panel. About the airstrafing - firstly I wanted to put playerclip over there, but that would be weird and bad solution. So I've decided to leave some space for skips (bad excuse for my laziness ).
My workshop
How to control other people
[spoiler]LOL, I've just forced you to click on the 'SHOW' button! Now click here: http://soundcloud.com/vojtasiman/[/spoiler]
Quote from sicklebrick on August 29, 2012, 9:13 amAaah, now you mention it, it doesn't really make much sense putting the funnel under the fizzler!
I got into the habbit from another route using that funnel position to get back to the start, and from standing on top of the glass, firing another portal into the surface near the exit.. jumping into the start area and reportalling out into the main funnel, skipping the cube switch. Didn't bother recording that though
Aaah, now you mention it, it doesn't really make much sense putting the funnel under the fizzler!
I got into the habbit from another route using that funnel position to get back to the start, and from standing on top of the glass, firing another portal into the surface near the exit.. jumping into the start area and reportalling out into the main funnel, skipping the cube switch. Didn't bother recording that though
Quote from josepezdj on August 30, 2012, 5:36 pmAwesome map Fluppy!! ...as usual. Loved the detail in every single corner, the lighting was spectacular, the puzzle impressive and the reuse of the elements was also awesome. Good job!
A couple of things though:
1. I've seen a strange reflection on the glass that separates the funnel chamber and the cube chamber, looks like it's reflecting the upper skybox? maybe the ceiling brushes are func_brushes with "render in fast reflections" set to no? don't know... maybe you'd like to check it.
2. Looks like you have attached a trigger_catapult to the flipped panel in order to make the fling to the oher side easier; well it doesn't work properly, I spent much time trying to reach the front ledge (the floor grate) but I always crashed against it (I achieved it around 2/10 times). Then I found an easier way to go up there [spoiler]by using momentum and floor portals[/spoiler]
3. I died near the end of solving the puzzle while I was flinging to the funnel because I didn't reach it and fell to the goo even though I jumped down where the n?1 fling signage is on the floor. The most annoying was that I hadn't saved the game and I was respawned right after getting out from the Ratman's den You should add some more logic_saves
4. There are a few overlaping models (those rusty squarebeams near fling signage n?1). And the button is also too low onto its support and you can see the overlapping on its 4 "legs" (this also happens to Valve, the puzzle creator does the same... but I personally think it's wrong ).
5. Zivi7's ratmans den overlay doesn't show up, but a checkerboard instead (I assume it's zivi7's overlay because you thank him in the description...)
Apart from those considerations, the map is SPLENDID! 5 from me man!
Here's the blind run (8-9 minutes less because of dying without saving):
Awesome map Fluppy!! ...as usual. Loved the detail in every single corner, the lighting was spectacular, the puzzle impressive and the reuse of the elements was also awesome. Good job!
A couple of things though:
1. I've seen a strange reflection on the glass that separates the funnel chamber and the cube chamber, looks like it's reflecting the upper skybox? maybe the ceiling brushes are func_brushes with "render in fast reflections" set to no? don't know... maybe you'd like to check it.
2. Looks like you have attached a trigger_catapult to the flipped panel in order to make the fling to the oher side easier; well it doesn't work properly, I spent much time trying to reach the front ledge (the floor grate) but I always crashed against it (I achieved it around 2/10 times). Then I found an easier way to go up there
3. I died near the end of solving the puzzle while I was flinging to the funnel because I didn't reach it and fell to the goo even though I jumped down where the n?1 fling signage is on the floor. The most annoying was that I hadn't saved the game and I was respawned right after getting out from the Ratman's den You should add some more logic_saves
4. There are a few overlaping models (those rusty squarebeams near fling signage n?1). And the button is also too low onto its support and you can see the overlapping on its 4 "legs" (this also happens to Valve, the puzzle creator does the same... but I personally think it's wrong ).
5. Zivi7's ratmans den overlay doesn't show up, but a checkerboard instead (I assume it's zivi7's overlay because you thank him in the description...)
Apart from those considerations, the map is SPLENDID! 5 from me man!
Here's the blind run (8-9 minutes less because of dying without saving):
Quote from Shakky on September 24, 2012, 2:36 pmAmazing map with a great puzzle. This was a great map to return to after a month long Guild wars 2 marathon and this really makes me wanna get back to portal and mapping. It will be a while until I'm done with GW2 though.
I think the puzzle was well made and the visuals worked great. The ratmans den was a great addition.
There have been a lot of new maps in the past month so I won't be making my usual blinrun videos for them all but I see you got few blindruns already.5/5 from me! Great job!
Amazing map with a great puzzle. This was a great map to return to after a month long Guild wars 2 marathon and this really makes me wanna get back to portal and mapping. It will be a while until I'm done with GW2 though.
I think the puzzle was well made and the visuals worked great. The ratmans den was a great addition.
There have been a lot of new maps in the past month so I won't be making my usual blinrun videos for them all but I see you got few blindruns already.
5/5 from me! Great job!
My maps: Bits , Color Me Rainbow and Spank Me Skyward