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[SP] Oxygen Station - PART I: "The Adventure"

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This is the first part out of 2 of a mappack made in a personal style and with a subtle little story that I hope someone will appreciate. There is one common element through the pack, the bounce gel. I've intentionally splitted the mappack in two mainly because of workshop limitations, but also in order to make a distinction between two difficulty levels.

This first part is called "The Adventure" because it contains the beginning and the end of the story. These are challening puzzles along 2 maps where I've tried to be innovative and to use not very common mechanics to move the gel around and use it to reach the exit. I've focussed this time into making clear & clean chambers, showing the elements straightly and avoiding distractions; I really hope I eventually achieved it. I've tried my best to design these puzzles for the average player, meaning that no ninja acrobatics are involved in any of the solutions or high-skilled maneuvers. Despite that, some flings and quick moves will be needed... and LOTS of thinking with portals and logic is required all the way through. There's an increasing difficulty level throughout the pack, but all of them are solvable with perseverance, and logic... of course.

Obviously a solution video will be available, but not for a while.

Personal Note

I know my maps are more difficult than the average, but I would like to ask everyone to don't underrate the map only because you cannot solve it, I think there are more variables to take into account than just the difficulty level before rating, and also I encourage everyone to ask for hints before giving up :thumbup: ...Anyways, I beg anyone who is willing to give a negative rate to the map to at least post his/her reasons, because comments are immensely helpful for a mapper to help us to improve from map to map, and I DO take comments very seriously to improve and develop better stuff each time... and please think that we only map for fun, we're not paid at all for this, so comments are our only real reward :D

Credits and thanks :notworthy:

- First of all, as always, big and special thanks to my dear friend Vane... for being there every single time I come up with a new project leaving our mod aside temporaly, for helping me on the design of many custom elements, and for believing in me unconditionally. And also for a detailed and valuable feedback after testing all the chambers while she is still a portal player beginner. You're just too awesome!
- Thanks to Greykarel, Headshot and Srs Bsnss for beta-testing and supporting this project offering me useful advices to improve the maps.
- Thanks to Sickle for helping me out with my poor vscripting!
- Thanks to Komaock for the Skybox texture.
- Thanks to Rimando Nillo, Jr. for the awesome "Dancing juice" font!
- Thanks to Fluppy and Requiemsoul for the last minute pre-release check!
- Soundtrack by josepezdj (made in Reason 5.0)

Saving

There are a few checkpoints already in the map that will save your progress and a pop-up message will let you know. I made it so the progress is always saved in a file called oxygen01. This way you can reload it by typing on the console load oxygen01 without erasing any other previous savegame.

Of course you can still use F6 to quicksave the game... but that would erase previously saved files, as you know.

Changelog

- 2014/06/14 - v1.0: First release
- 2014/06/18 - v1.1: Increased map-1 gel dropper height, allowing more time to perform the required tasks / Added a system in map-1-dot1 to break the gel blob if it gets stick to a bridge without breaking / Added grate to the water pool in map-2 / Added some glass floor in map-2 to cut some unintended moves / Added escape routes in map-2 to avoid possible entrapment / Made all the soundscapes softer and lower.

Click here to download Oxygen Station - PART I: "The Adventure"

ImageImageImageImageImageuseful tools and stuff here on TWP :thumbup:
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ImageImageImageImageImageuseful tools and stuff here on TWP :thumbup:
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AWESOME set of chambers!!! So happy I got to beta these, now I'll replay for fun! :lol:

Ugly laser fields, voted down. Nah, I didn't. ;)

But seriously, you've made everything so pretty that those laser fields are quite odd visually. I don't need to tell you how awesome the map is despite of this massive huge inexcusable insignificant flaw. Great map. :)

What a passionate work full of love and devotion for Portal and mapping! Love your custom soothing soundtrack and attention paid to detail. You're awesome Jose!
5/5 :notworthy:

Really awesome map! I really enjoyed playing your map ! :thumbup:

It just fits all in, the music, the textures, models, was really awesome! :)

10/5 :thumbup:

The map looks and sounds amazing of course, it's just a great atmosphere. All the custom things from textures to the on-screen displays are very well done. Also, the idea to have a seperate save file is very nice.

But getting the first cube was driving me nuts already due to the needed fast moves that failed a dozen times. I don't think I'll continue any time soon to protect my nerves - especially if the map is going to get harder from there.

I think these environments combined with purely logic puzzles like Mevious' Employee of the month stuff could be really successful.

Thank you everyone for the cheering words! :notworthy:

@Neco: Thank you my dear friend for such a nice comment! :D It makes me really happy. I hope to know soon about your progress on the puzzles ;)

@Toncica: haha... you must know that I was so tempted to make the lasergrids greenish or blueish in order to make them match better in this environment, but I didn't eventually want to in order to preserve the known scheme and avoid confusion :P I could give it a think and replace the lasergrids with glass walls... maybe in another future version.

@Zivi7: Next update will include a higher gel dropper, that will add more time to perform the tasks in map 1. I hope that you wait up until I can release it later today (or tomorrow at the latest) and give it another go! ;) Anyway, well-noted with thanks your suggestion of "pure logic maps Mevious style" into this environment... I wish I'd have Mevious puzzlemaking ability! :p Don't we all? But the sad truth is I that haven't got it! I'm only me! :lol: I get you point though.

ImageImageImageImageImageuseful tools and stuff here on TWP :thumbup:
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Incredibly beautiful, and quite hard.... Thanks for creating again...

wow jose, you melted my brains once again!
I finally managed to solve the first room in an intended way. Hopefully this weekend I'll be able to crack the second one! My brain needs to cool down for a few days now ;)

And as usual your maps look superb with amazing custom content!
5/5

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