[SP] Poor_Turrets
Quote from fou-rieux on July 31, 2014, 6:52 pmHey, this is my first published map. Half-PTI, Half-Hammer.
Without saying too much, i really got inspired by maps of Xtreger! So big up to that one
Difficulty would be medium/hard i guess.so have fun!
File Name: poor_turrets.rar
File Size: 1.81 MiB
Click here to download Poor_Turrets
Hey, this is my first published map. Half-PTI, Half-Hammer.
Without saying too much, i really got inspired by maps of Xtreger! So big up to that one
Difficulty would be medium/hard i guess.
so have fun!
File Name: poor_turrets.rar
File Size: 1.81 MiB
Click here to download Poor_Turrets
Quote from quatrus on August 1, 2014, 6:53 pmThanks - it wasn't as hard as Xtregers maps (I've never solved one without help), but still a challenging puzzle to sort out. Well done. Thanks for creating.
There seemed to be some panels that were superfluous as I never used them, also the "fall" chamber in the first cube area - two ways to get the cube out. Turrets were just there for noise?
Thanks - it wasn't as hard as Xtregers maps (I've never solved one without help), but still a challenging puzzle to sort out. Well done. Thanks for creating.
There seemed to be some panels that were superfluous as I never used them, also the "fall" chamber in the first cube area - two ways to get the cube out. Turrets were just there for noise?
Quote from fou-rieux on August 3, 2014, 2:24 pmHey quatrus. Thanks for the reply
For the panels I really don't know which would be superfluous... perhaps you write a PN me
I would be very interested to know how you got it out
And yes, the turrets really are just for the noise and some company so that you are not so alone on the map
Hey quatrus. Thanks for the reply
For the panels I really don't know which would be superfluous... perhaps you write a PN me
I would be very interested to know how you got it out
And yes, the turrets really are just for the noise and some company so that you are not so alone on the map