[SP] Portal Stories Mel: Past Power
Quote from co0op on January 31, 2012, 7:39 am
Interesting map, certainly looking forward to more of it. I had no problems with the framerate.
Puzzles here are very easy, (the most difficult thing to do is probably to find the blue colour,) but since it's the beginning of a mappack I don't mind it if the difficulty increases from here on.
5/5 and thank you for mapping!
Interesting map, certainly looking forward to more of it. I had no problems with the framerate.
Puzzles here are very easy, (the most difficult thing to do is probably to find the blue colour,) but since it's the beginning of a mappack I don't mind it if the difficulty increases from here on.
5/5 and thank you for mapping!
Quote from Lpfreaky90 on January 31, 2012, 12:07 pmDjinndrache wrote:Can't share the complaints about lag or fps loss. I'm having solid 60 fps while recording (fixed rate, due to recording settings) and 100+ while not recording (sometimes dropping down to 90-ish, but that's not laggy at all). Always going with max graphical settings.Here is my recorded run:
jKkmUjzmSbs
(Link: http://www.youtube.com/watch?v=jKkmUjzmSbs)However, it's not really a blindrun this time because I'm one of lpfreaky90's playtesters.
Thanks for the video I should try and fix the problem with the button (that's an unintended shortcut )
Here is my recorded run:
jKkmUjzmSbs
(Link: http://www.youtube.com/watch?v=jKkmUjzmSbs)
However, it's not really a blindrun this time because I'm one of lpfreaky90's playtesters.
Thanks for the video I should try and fix the problem with the button (that's an unintended shortcut )
Quote from dinnesch on January 31, 2012, 1:56 pmHigh quality stuff, definitely a 5/5. Great style too. Looking forward to more in this series! Some (very picky) thoughts:
- You can press the small button by standing on 2 cubes and jumping. First thing that came to my mind, can't help it.
- Why does this same button have arrows with "PUMP STATION" pointing to it when it actually opens a door?
- This wall said "jump on me, jump on me" and I said "okay" and then the invisible wall above it said "nope, I'll make you fall down instead. Haha."
- The door behind the blue paint button is kind of hidden, when you walk into the room you can hardly see that it's possible to walk to it over the walkway and you don't directly see it opening when you press the button, causing players to go back through the panels instead.
- You can skip the final jump
High quality stuff, definitely a 5/5. Great style too. Looking forward to more in this series! Some (very picky) thoughts:
- You can press the small button by standing on 2 cubes and jumping. First thing that came to my mind, can't help it.
- Why does this same button have arrows with "PUMP STATION" pointing to it when it actually opens a door?
- This wall said "jump on me, jump on me" and I said "okay" and then the invisible wall above it said "nope, I'll make you fall down instead. Haha."
- The door behind the blue paint button is kind of hidden, when you walk into the room you can hardly see that it's possible to walk to it over the walkway and you don't directly see it opening when you press the button, causing players to go back through the panels instead.
- You can skip the final jump
Quote from Lpfreaky90 on January 31, 2012, 5:08 pmHey dinnesch, glad you like the map
- Good point! That's fixed in version 1.1 (will be uploaded later)
- The arrow was there to point you there, but since it's confusing I've changed it a bit:
(hammer screenshot:)
- Muhahahaha! Invisible wall 1, dinnesch 0 (EDIT: It's there to avoid people to get stuck )
- Very good point, I'll fix that.
- Nice find I think I'm gonna leave that there, it's something that might be useful for speedruns
Hey dinnesch, glad you like the map
- Good point! That's fixed in version 1.1 (will be uploaded later)
- The arrow was there to point you there, but since it's confusing I've changed it a bit:
(hammer screenshot:)
- Muhahahaha! Invisible wall 1, dinnesch 0 (EDIT: It's there to avoid people to get stuck )
- Very good point, I'll fix that.
- Nice find I think I'm gonna leave that there, it's something that might be useful for speedruns
Quote from WhiteTea on January 31, 2012, 5:55 pmlooks awesome, but do you have any instructions for people who don't use steam? tried messing around with things like here:
http://www.youtube.com/watch?v=BYKKN5Z6pmI
but didn't really work
looks awesome, but do you have any instructions for people who don't use steam? tried messing around with things like here:
http://www.youtube.com/watch?v=BYKKN5Z6pmI
but didn't really work
Quote from Lpfreaky90 on January 31, 2012, 6:26 pmWhiteTea wrote:looks awesome, but do you have any instructions for people who don't use steam? tried messing around with things like here:
http://www.youtube.com/watch?v=BYKKN5Z6pmI
but didn't really workYou really need portal 2. Legal version to play this map. And legal version has steam must have steam!
So sorry, I can't and I won't help you with that. If you want to play this mod and don't want to pay $30,- for a very good game with a very good community providing extra stuff for free: wait till it's on steam sale ('round easter portal 2 will most likely be for sale for like $5-$15. So that gives you quite a few weeks to save your money to buy this great game
http://www.youtube.com/watch?v=BYKKN5Z6pmI
but didn't really work
You really need portal 2. Legal version to play this map. And legal version has steam must have steam!
So sorry, I can't and I won't help you with that. If you want to play this mod and don't want to pay $30,- for a very good game with a very good community providing extra stuff for free: wait till it's on steam sale ('round easter portal 2 will most likely be for sale for like $5-$15. So that gives you quite a few weeks to save your money to buy this great game
Quote from Jishdefish on February 1, 2012, 5:30 pmVery interesting and fun map. I can't wait for the full mod.
Very interesting and fun map. I can't wait for the full mod.
Quote from Random on February 2, 2012, 5:44 pmI was surprised at the lack of mentioned lag because my laptop gets pretty terrible on Portal 2's single-player, but there was almost no lag here.
Very well made and it looks nice. As others have said, it is extremely easy and I hope the puzzles get more difficult throughout the mod.
You can shoot up to here in the beginning of the map, completely skipping the first two rooms. It looks like you tried to put a block in the way but it really didn't work to prevent anything.
I don't think you really need the orange gel to reach the button, but I didn't actually try it.
It was slightly ambiguous where to go to find the blue gel room. At first I thought I was supposed to fling to the landing in front of the vault, because of that convenient panel.
I was surprised at the lack of mentioned lag because my laptop gets pretty terrible on Portal 2's single-player, but there was almost no lag here.
Very well made and it looks nice. As others have said, it is extremely easy and I hope the puzzles get more difficult throughout the mod.
You can shoot up to here in the beginning of the map, completely skipping the first two rooms. It looks like you tried to put a block in the way but it really didn't work to prevent anything.
I don't think you really need the orange gel to reach the button, but I didn't actually try it.
It was slightly ambiguous where to go to find the blue gel room. At first I thought I was supposed to fling to the landing in front of the vault, because of that convenient panel.
Quote from Lpfreaky90 on February 2, 2012, 6:34 pmRandom wrote:I was surprised at the lack of mentioned lag because my laptop gets pretty terrible on Portal 2's single-player, but there was almost no lag here.no lag is always good
Random wrote:Very well made and it looks nice. As others have said, it is extremely easy and I hope the puzzles get more difficult throughout the mod.They will! Believe me... ...they will!
Random wrote:that's really odd, there is supposed to be a panel in front of that pannel that is removed when you press the button for the orange gel. I will look into it.
Random wrote:I don't think you really need the orange gel to reach the button, but I didn't actually try it.This has been mentioned before, and it will be fixed in the next version.
Random wrote:It was slightly ambiguous where to go to find the blue gel room.noted.
Random wrote:thas is actually the rotating panel from the first room. I think I'll close it.
Awesome feedback
no lag is always good
They will! Believe me... ...they will!
that's really odd, there is supposed to be a panel in front of that pannel that is removed when you press the button for the orange gel. I will look into it.
This has been mentioned before, and it will be fixed in the next version.
noted.
thas is actually the rotating panel from the first room. I think I'll close it.
Awesome feedback
Quote from Lpfreaky90 on February 2, 2012, 9:13 pmI just released an update for this map.
Changes in version 1.1:
- removed some of the files that weren't used in the demo. (therby reducing the file size with 20MB)
- Added a visual clue to what a certain button would do.
- Did some optimization improvements.
- Fixed a solution where you could stack two cubes, thereby bypassing the intended solution.
- Fixed a solution where you would only need one cube to solve the map.
- Hid a white surface from the outside to avoid confusion.
- Removed a confusing texture
- Removed a strange looking texture. Might be replaced when I've created a good looking alternative version
- Removed my own configurations settings.If you want to use your normal portal 2 settings: copy from stteam/steamapps/common/portal 2/portal2/cfg the config.cfg and videodefaults.txt files and copy them to your Steamsteamappssourcemodsportal_stories_democfg folder.
Or just use the normal options menu
Hope you'll like this update
I just released an update for this map.
Changes in version 1.1:
- removed some of the files that weren't used in the demo. (therby reducing the file size with 20MB)
- Added a visual clue to what a certain button would do.
- Did some optimization improvements.
- Fixed a solution where you could stack two cubes, thereby bypassing the intended solution.
- Fixed a solution where you would only need one cube to solve the map.
- Hid a white surface from the outside to avoid confusion.
- Removed a confusing texture
- Removed a strange looking texture. Might be replaced when I've created a good looking alternative version
- Removed my own configurations settings.
If you want to use your normal portal 2 settings: copy from stteam/steamapps/common/portal 2/portal2/cfg the config.cfg and videodefaults.txt files and copy them to your Steamsteamappssourcemodsportal_stories_democfg folder.
Or just use the normal options menu
Hope you'll like this update