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[SP] Portal Stories Mel: Past Power

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Quote:
I just released an update for this map.

Changes in version 1.1:

Bummer! It still doesn't work on Mac OS :(
(Not that you said it should. I just want it to!)

doud_ftc wrote:
Quote:
I just released an update for this map.

Changes in version 1.1:

Bummer! It still doesn't work on Mac OS :(
(Not that you said it should. I just want it to!)

We also want to release a mac version as soon as we can, but at this moment we have NO idea how to do it, but we are looking into it!

lpfreaky90 wrote:
Random wrote:

that's really odd, there is supposed to be a panel in front of that pannel that is removed when you press the button for the orange gel. I will look into it.

This can still be done but you don't see that is is a white panel behind but if you try shot anyway it work and the panel before it is destroyed. if using "func_physbox" then it is a flag to set it to only break on trigger that might do the trick.

Awesome. Just played the updated version and there was no lag at all, not even a bit. Even with the previous version i had minor lag, but it was noticeable at places. About the... lagbomb i mentioned on my previous post, when you trigger the blue gel, this time it worked like a charm.

Thanks for the update. Keep it up.

Is it possible to load anything but the "last saved game"? I got what I guess was about 2/3rds of the way through when my computer crashed. I went to load the game and it started me at the beginning. I tried to load last saved game but that too was at the beginning (I have several saved points) and I can't find a load menu in the main menu. I would prefer not to have to start over each time I have to restart the game.
Thank you.

Edit: I managed to finish the demo without my computer crashing (it did trying to type this) or accidentally saving at a really bad point. I really enjoyed it (aside from having to re-redo the initial leap to the first platform) and look forward to the full pack. I still think, in the full mod, having "Load" in the main menu would be more useful than the (not functional) "Coming soon" or "Coming less soon" items.

I don't mean to sound like a dick, but I am one, so it kinda comes off like that.

I agree that having the ability to load older versions would be very useful. Unfortunately that is impossible in Portal 2 sourcemods: no one has found a way to actually modify the singleplayer or coopmenu. The level selection you see is actually a modified "Extras" menu.

As long as valve doesn't give us modders the required scripts for a real modification of the single-player campaign (including load, save and unlock-able chapters) this cannot be fixed :(
So the full mod will have the same problem, but you will be able to select every map itself.

Glad you still enjoyed the map :D

Thank you for your quick response. I'm disappointed (though not surprised) that "Valve" isn't supporting the community in this way. Is there something I (we) can do to twist their arm?

I don't mean to sound like a dick, but I am one, so it kinda comes off like that.
buckfuts wrote:
Thank you for your quick response. I'm disappointed (though not surprised) that "Valve" isn't supporting the community in this way. Is there something I (we) can do to twist their arm?

We could pretend that we're not going to buy half life 3 or episode 3 :lol: I think they won't fall for that though. Hopefully it will be better with DLC #2 :thumbup:

Is there a way to play this without having Steam? Running Portal 2 under Linux runs without Steam, so I don't actually have it installed.

Cheers,

EE

ExecutorElassus wrote:
Is there a way to play this without having Steam? Running Portal 2 under Linux runs without Steam, so I don't actually have it installed.

Cheers,

EE

I don't know a way how to do this but I've googled for you:
https://developer.valvesoftware.com/wik ... nder_Linux this guide should enable you to install steam and play the mod :thumbup:

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