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[SP] Portal Stories Mel: Past Power

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Looking good. But you can still skip the first room by

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Like some others, even though I knew I needed to get to the blue gel room, and quickly spotted the first panel for getting there, spotting the one by the entrance took me quite a while. And the map was just a big laggy while yoyoing out of that first panel.

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The fact that I got through this map at all is a testament to its playability. Up until about 3 days ago, I had been playing Portal 2 either on my PS3 or over at my brother KennKong's house, on his PC, with PS3 controllers so we could do split-screen coop. I finally got a graphics card with enough horsepower to run this on my PC and it's taking me a while to get used to playing with a keyboard and trackball. I'm still massively fumble-fingered on the WASD navigation because I have almost never played any games which used that particular scheme.

It took me just a little over an hour to finish. Would have been quicker if I hadn't wasted so much time trying to use

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instead of
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to get to the exit.

Kenn commented about the map being laggy during his yo-yoing. The whole thing seemed laggy to me, both in keyboard response to move and mouse response to aim. My PC is not quite as fast as his. I have an Athlon 64 X2 6000+ (3Ghz) CPU with a Radeon HD5450 1GB video adapter so maybe that's a factor.

The only nit I have is that at the end of the map, the game never returned to the menu. The "To be continued..." text faded out, then I was just left in the dark elevator shaft. Maybe I just didn't wait long enough??

With all that said:

I liked the "old Aperture" look, enjoyed the puzzles, and didn't get "stuck" anywhwere, so 5/5 from me.

"I ache, therefore I am or, in my case, I am, therefore I ache."
--Marvin, the Paranoid Android
redunzl wrote:
The fact that I got through this map at all is a testament to its playability. Up until about 3 days ago, I had been playing Portal 2 either on my PS3 or over at my brother KennKong's house, on his PC, with PS3 controllers so we could do split-screen coop. I finally got a graphics card with enough horsepower to run this on my PC and it's taking me a while to get used to playing with a keyboard and trackball. I'm still massively fumble-fingered on the WASD navigation because I have almost never played any games which used that particular scheme.

Welcome to the pc world! We have cookies, oh wait, we do have custom maps though ^_^.

redunzl wrote:
It took me just a little over an hour to finish. Would have been quicker if I hadn't wasted so much time trying to use
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instead of
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to get to the exit.

Do you think that I need to place some sort of indication thingies there so it is more clear what to do?

redunzl wrote:
Kenn commented about the map being laggy during his yo-yoing. The whole thing seemed laggy to me, both in keyboard response to move and mouse response to aim. My PC is not quite as fast as his. I have an Athlon 64 X2 6000+ (3Ghz) CPU with a Radeon HD5450 1GB video adapter so maybe that's a factor.

The map itself is the biggest cause of lag. The map itself is about 3 times as big as the enrichment spheres in portal 2 and practically everything can see everything. That does two things: make the map look awesome and make the map lag a lot.

redunzl wrote:
The only nit I have is that at the end of the map, the game never returned to the menu. The "To be continued..." text faded out, then I was just left in the dark elevator shaft. Maybe I just didn't wait long enough??

Good point, I will fix this in the next version.

redunzl wrote:
With all that said:

I liked the "old Aperture" look, enjoyed the puzzles, and didn't get "stuck" anywhwere, so 5/5 from me.

Glad you liked it :D

lpfreaky90 wrote:
redunzl wrote:
It took me just a little over an hour to finish. Would have been quicker if I hadn't wasted so much time trying to use
Spoiler
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instead of
Spoiler
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to get to the exit.

Do you think that I need to place some sort of indication thingies there so it is more clear what to do?

No, I don't think so. This was just a case of me expecting the puzzle to be more devious than it actually was, in combination with not examining the environment carefully enough. Once I really looked around, I realized that I was only making it difficult for myself.

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"I ache, therefore I am or, in my case, I am, therefore I ache."
--Marvin, the Paranoid Android
redunzl wrote:
Would have been quicker if I hadn't wasted so much time trying to use
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instead of
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to get to the exit.

Funny, that's the exact opposite of what worked for me. I tried

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without success. What worked for me was
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.

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[spoiler]My YouTube Channel: Please subscribe!
My Steam Workshop Check out my collections for some good maps
Basic Mod for playing .vpk files Needs to be updated for dlc2, but still works[/spoiler]
ExecutorElassus wrote:
Is there a way to play this without having Steam? Running Portal 2 under Linux runs without Steam, so I don't actually have it installed.

Cheers,

EE

The solution right now is to download WINE, then install Steam within Wine, provided you add Portal2 as a game shortcut to Steam, it should work. I use this method on one of my PCs running Ubuntu 11.

WOOT WOOT! - We're mentioned in the 'Community Roundup' on the front page, and have over 1000 downloads :thumbup:

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"Such monstrous sucking-constructions aren't built within one afternoon"
KennKong wrote:
Funny, that's the exact opposite of what worked for me. I tried
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without success. What worked for me was
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.

Yeah, I hear you. The

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worked for me on the first try, once I realized that I could get to that area. I didn't see it at first because it's so deep in the shadows and, at first glance, it looked like I was facing
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. After I thought about it,
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would have worked just as well, but that's a much more complicated solution than is necessary.

"I ache, therefore I am or, in my case, I am, therefore I ache."
--Marvin, the Paranoid Android

I made a video of a collection of bugs I found in this map. Everything I have to say is in the video descriptions and annotation. Thanks for mapping!

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Hey Blaizer!

Thanks for the video!
Most of the bugs you showed are known issues ;)
1) Getting the cube again will be fixed in an upcoming update.
2) I will look into the hard jump on the bridge, fixing this will maybe also fix the way you can get on the ceiling.
3) The in-plain sight spawning cube will be fixed when I also fix a proper button+cube dispenser.
4) Getting on the ceiling isn't much of a problem. This usually shouldn't be a problem.
5) The strange behavior of that panel in front of the white panel is something that is fixed on the most recent version which I haven't uploaded yet.
7) That final shortcut you found with the blue gel is nice. I don't know about placing a placement helper there, because I like it when people have the freedom to place their portals where they want. ;)

Thanks for the feedback, I should start fixing some things :P

~Lp

ps: I like it how it took over a month for someone to report the getting stuck bug. ;)

Version 1.2 is out:

- Fixed a way where you can get stuck.
- Add a proper cube dispenser.
- Added proper fog
- Did some more optimization.
- Changed the damage done if you fall down.
- Changed the layout of the blue gel room.
- Fixed some clipping models.
- Added some models to make some parts of the level look better.
- Lowered the bridge a bit so it's easier to jump onto it!

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