[SP] Portal Unto Dawn 3
Quote from radelite on April 6, 2014, 6:45 pmAfter following the previous testing track and finding a way to escape the map you finally find the door that takes you out side of aperture, although you sadly left your portalgun because you were so happy to see light from the sun after so many years in the dark testing course of aperture.
A parkour map
As I said in my other maps you arrive at the surface
Part 3 of my short map series Portal Unto Dawn
This map took about 2 days for me to complete and is one of my largest hammer projects yet.
This is also my first outdoor map so dont be expecting to much
I hope you all enjoy
Special Thanks to damagepy for helping me with the skybox, lights, and shadows.
Note,This map will probable be liked mostly by new portal 2 players because it is mostly a straight forward path.
Rad
After following the previous testing track and finding a way to escape the map you finally find the door that takes you out side of aperture, although you sadly left your portalgun because you were so happy to see light from the sun after so many years in the dark testing course of aperture.
A parkour map
As I said in my other maps you arrive at the surface
Part 3 of my short map series Portal Unto Dawn
This map took about 2 days for me to complete and is one of my largest hammer projects yet.
This is also my first outdoor map so dont be expecting to much
I hope you all enjoy
Special Thanks to damagepy for helping me with the skybox, lights, and shadows.
Note,This map will probable be liked mostly by new portal 2 players because it is mostly a straight forward path.
Rad
Quote from Lpfreaky90 on April 7, 2014, 8:58 pmI just played it and my recording software didn't work :'(
All in all it's a nice little no portal gun map. (what's with them lately, I'm seeing more and more of 'em)
A few mapping things:
- Some of the finer brushwork should be func_detail.
- The skybox should be closer to the actual map geometry and split the two rooms apart.
- The map could look better with some extra models and overlays.
- The door used between the room is a push door; a button for that kind of door is a bit strange.
- The grass displacement is a bit sharply-edged here and there.All in all it was a pretty okay map, but it could be a bit bigger and more detailed in my opinion.
I just played it and my recording software didn't work :'(
All in all it's a nice little no portal gun map. (what's with them lately, I'm seeing more and more of 'em)
A few mapping things:
- Some of the finer brushwork should be func_detail.
- The skybox should be closer to the actual map geometry and split the two rooms apart.
- The map could look better with some extra models and overlays.
- The door used between the room is a push door; a button for that kind of door is a bit strange.
- The grass displacement is a bit sharply-edged here and there.
All in all it was a pretty okay map, but it could be a bit bigger and more detailed in my opinion.
Quote from radelite on May 29, 2014, 12:25 amyeah I am doing my best at trying to better my hammer skills so some nicer maps should be coming soon
yeah I am doing my best at trying to better my hammer skills so some nicer maps should be coming soon