[SP] Portals Through Time (Part 3) - Collision
Quote from Setin on May 10, 2014, 4:31 pmFace new challenges and solve interesting puzzles with the addition of Time Travel! Go back and forth between the present (overgrown and decaying) and the past (clean and functional).
Steam Workshop: http://steamcommunity.com/sharedfiles/f ... =258437462
Video: https://vimeo.com/94718761File Name: PTT_Collision.zip
File Size: 5.7 MiB
Click here to download Portals Through Time (Part 3) - Collision
Face new challenges and solve interesting puzzles with the addition of Time Travel! Go back and forth between the present (overgrown and decaying) and the past (clean and functional).
Steam Workshop: http://steamcommunity.com/sharedfiles/f ... =258437462
Video: https://vimeo.com/94718761
File Name: PTT_Collision.zip
File Size: 5.7 MiB
Click here to download Portals Through Time (Part 3) - Collision
Quote from RogerL on May 10, 2014, 8:27 pmWhen I suggested making the puzzles harder, I didn't mean that you should put 4 deadly turrets in the way. I meant you should make them a bit more complex. Once I got the first cube, the rest was (almost) a piece of cake. And since I killed some of the turrets in the past, why were they still there in the present? At least the past puzzle was nominally solvable. Another very nice map.
When I suggested making the puzzles harder, I didn't mean that you should put 4 deadly turrets in the way. I meant you should make them a bit more complex. Once I got the first cube, the rest was (almost) a piece of cake. And since I killed some of the turrets in the past, why were they still there in the present? At least the past puzzle was nominally solvable. Another very nice map.