[SP] Reconstruction: Part 1
Quote from LoneWolf2056 on May 27, 2013, 1:35 pmEasy/ Medium Difficulty
Continuing where the Dilapidation series ended, after having awoke GLaDOS, escape may not be so easy as she begins rebuilding the facilityThanks to Lpfreaky90 and Mevious for Testing
Death Fizzler created by Lpfreaky90
Easy/ Medium Difficulty
Continuing where the Dilapidation series ended, after having awoke GLaDOS, escape may not be so easy as she begins rebuilding the facility
Thanks to Lpfreaky90 and Mevious for Testing
Death Fizzler created by Lpfreaky90
Quote from User on May 27, 2013, 2:02 pmWow great!
5/5But, One time, When you enter the last Room, who are on the right Panels who are going normal and Down, One Time they move without they brush. (Happened only once)
And the Piston at the End, hovers (only one time again) above his pillar
(Ouh i dont really know these words in English xD)But Its'a great Map ^^ And i see you like Panels Me Too.
Waiting for the next Part
Wow great!
5/5
But, One time, When you enter the last Room, who are on the right Panels who are going normal and Down, One Time they move without they brush. (Happened only once)
And the Piston at the End, hovers (only one time again) above his pillar
(Ouh i dont really know these words in English xD)
But Its'a great Map ^^ And i see you like Panels Me Too.
Waiting for the next Part
Quote from quatrus on May 27, 2013, 4:21 pmAnother outstanding mapping effort. Well done. Great atmosphere and great puzzle...Looking forward to the next episode... thanks for creating.
Another outstanding mapping effort. Well done. Great atmosphere and great puzzle...Looking forward to the next episode... thanks for creating.
Quote from j0b0rg on May 28, 2013, 2:05 pmWhat can I say. What what Portal 2 be without you these days. Can't wait for your next map and I really hope you still got a lot of things on your mind! rated 10/5!
What can I say. What what Portal 2 be without you these days. Can't wait for your next map and I really hope you still got a lot of things on your mind! rated 10/5!
Quote from LoneWolf2056 on May 28, 2013, 2:35 pmThanks for the feedback, glad you liked it, Hopefully will be bigger and better than Dilapidation, ive tried to take in to account as much of the feedback from it as possible so I know what kinda stuff to avoid this time
TheTobbell wrote:But, One time, When you enter the last Room, who are on the right Panels who are going normal and Down, One Time they move without they brush. (Happened only once)
And the Piston at the End, hovers (only one time again) above his pillarWaiting for the next Part
Sometimes panels are glitchy and there is nothing you can do, I'm already using separate relays for the panels with cancel pending and reverse animation rather than swapping an open and close animation and there is still the rare chance it can mess up, the piston lift that glitched is a valve instance
Thanks for the feedback, glad you liked it, Hopefully will be bigger and better than Dilapidation, ive tried to take in to account as much of the feedback from it as possible so I know what kinda stuff to avoid this time
And the Piston at the End, hovers (only one time again) above his pillar
Waiting for the next Part
Sometimes panels are glitchy and there is nothing you can do, I'm already using separate relays for the panels with cancel pending and reverse animation rather than swapping an open and close animation and there is still the rare chance it can mess up, the piston lift that glitched is a valve instance
Quote from RectorRocks on May 29, 2013, 6:50 amAwesome map! Puzzles were pretty challenging
Here's my (sped-up) blindrun: [Too laggy ]
PMB91SbRPYETell me if there are any unintended solutions!
5/5. Excellent.
Thanks for mapping!
Cheers!
Awesome map! Puzzles were pretty challenging
Here's my (sped-up) blindrun: [Too laggy ]
PMB91SbRPYE
Tell me if there are any unintended solutions!
5/5. Excellent.
Thanks for mapping!
Cheers!
Quote from LoneWolf2056 on May 29, 2013, 7:32 amThanks for the playthrough, lol crazy panel wanted to eat that tasty laser cube (need to add a trigger that detects physics objects and make it play the TF2 heavy's ohm nom nom sound :p)
Its not unintended, its a slightly different order at the end but essentially the same xD
Thanks for the playthrough, lol crazy panel wanted to eat that tasty laser cube (need to add a trigger that detects physics objects and make it play the TF2 heavy's ohm nom nom sound :p)
Its not unintended, its a slightly different order at the end but essentially the same xD
Quote from sicklebrick on June 5, 2013, 11:01 pmOh for goodness sake...I got the puzzles quite quickly, but the visuals... the bloody visuals.
Its that patience, and flare for filling a room so beautifully with dilapidated broken crap that just fills me with jealousy and makes me never wanna go near hammer again. I don't need to tell you how good this looks...
*backpat*
Oh for goodness sake...I got the puzzles quite quickly, but the visuals... the bloody visuals.
Its that patience, and flare for filling a room so beautifully with dilapidated broken crap that just fills me with jealousy and makes me never wanna go near hammer again. I don't need to tell you how good this looks...
*backpat*
Quote from LoneWolf2056 on June 16, 2013, 10:32 amWell visuals aren't everything :p Thanks though Really appreciate all the feedback I can get
Well visuals aren't everything :p Thanks though Really appreciate all the feedback I can get