[SP] Red Carpet at the Aperture Science Awards
Quote from Minus on June 6, 2011, 10:05 pmGlamour. Fashion. Science.
Stroll through the long-since abandoned entrance to the Aperture Science Auditorium. Many a great scientist and Test Subject have walked down this red carpet. Though they are now long gone, the paparazzi remain for some reason...
Hope you have fun with it.
Minus
File Name: sp_redcarpet.zip
File Size: 14.6 MiB
Click here to download Red Carpet at the Aperture Science Awards
Glamour. Fashion. Science.
Stroll through the long-since abandoned entrance to the Aperture Science Auditorium. Many a great scientist and Test Subject have walked down this red carpet. Though they are now long gone, the paparazzi remain for some reason...
Hope you have fun with it.
Minus
File Name: sp_redcarpet.zip
File Size: 14.6 MiB
Click here to download Red Carpet at the Aperture Science Awards
Quote from raulness on June 7, 2011, 12:58 amThere's some pretty cool aesthetics in here. It's a nice change of scenery but the puzzles were all broken and it seems as if there was no beta testing involved before releasing this map. There's also an autosave that lets you continue dying over and over if you made the first jump without using the blue goo. I really think you should go back and fix up the puzzles and maybe add some more depth to the first room. The feel is awesome and it's got a lot of potential.
There's some pretty cool aesthetics in here. It's a nice change of scenery but the puzzles were all broken and it seems as if there was no beta testing involved before releasing this map. There's also an autosave that lets you continue dying over and over if you made the first jump without using the blue goo. I really think you should go back and fix up the puzzles and maybe add some more depth to the first room. The feel is awesome and it's got a lot of potential.
Quote from scummbeard on June 7, 2011, 5:09 amThe visuals are STUNNING. The puzzles don't deliver as well for me, with a lot of walking, and some rather overt clues to key portal placements. My framerates got cut down considerably by the number of chairs in that last room, but overall, I must say this is some impressive work.
The visuals are STUNNING. The puzzles don't deliver as well for me, with a lot of walking, and some rather overt clues to key portal placements. My framerates got cut down considerably by the number of chairs in that last room, but overall, I must say this is some impressive work.
Quote from Minus on June 7, 2011, 6:37 amThank you for all the feedback thus far, folks. I'm sorry you got stuck with the autosave repeatedly dropping you. I thought I had fixed that particular issue. I wonder if fixing it would disqualify the entry into the contest. I do think I will take the feedback given so far and make some future updates to the map.
Thanks again for taking the time to play it, let alone posting your experiences.
Thank you for all the feedback thus far, folks. I'm sorry you got stuck with the autosave repeatedly dropping you. I thought I had fixed that particular issue. I wonder if fixing it would disqualify the entry into the contest. I do think I will take the feedback given so far and make some future updates to the map.
Thanks again for taking the time to play it, let alone posting your experiences.
Quote from xdiesp on June 7, 2011, 12:09 pmFeatures two big enviroments which look interesting in the stills, but do not translate as well in the game: you end up with a variation of a playground, with blocky structures, and another mostly empty (yet ironic) locale.
Too bad, sometimes you can lose a completely legitimate bet.
Features two big enviroments which look interesting in the stills, but do not translate as well in the game: you end up with a variation of a playground, with blocky structures, and another mostly empty (yet ironic) locale.
Too bad, sometimes you can lose a completely legitimate bet.
Quote from DiMartino on June 8, 2011, 5:18 pmWell just played it, and I think it was really good. Not perfect, but definatly you have some style. It was more like a story than a chamber.
Well just played it, and I think it was really good. Not perfect, but definatly you have some style. It was more like a story than a chamber.
Quote from version2_1 on June 14, 2011, 1:06 pmI think you have created a very unique map. I really liked [spoiler]your 'paparazzi' and the drop into the dark theater that was lit just as I got scared a little... The companion cube sitting in the first row was a nice idea. I liked that.[/spoiler]
The first room is a bit big, I took my time running around exploring.
I think you have created a very unique map. I really liked

The first room is a bit big, I took my time running around exploring.
Quote from bjs0 on June 16, 2011, 5:48 pmVery atmospheric. There wasn't much for puzzles, but the setting made what was there quite enjoyable.
Very atmospheric. There wasn't much for puzzles, but the setting made what was there quite enjoyable.
Quote from Djinndrache on June 19, 2011, 12:13 pmI'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:i4UiD7BTm1U
(Link: http://www.youtube.com/watch?v=i4UiD7BTm1U)Also note the video description for more feedback and my signature for additional project information.
I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:
i4UiD7BTm1U
(Link: http://www.youtube.com/watch?v=i4UiD7BTm1U)
Also note the video description for more feedback and my signature for additional project information.
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