[SP] Seven Gates
Quote from jonatan on October 21, 2011, 7:18 pmA small difficult puzzle for hardcore portal players.
Expect evilness...
v 1.3: Fixed missing cube problem. Lowered bridge. (See thread for details.)
File Name: sp_sevengates_v1.3.zip
File Size: 2.08 MiB
Click here to download Seven Gates
A small difficult puzzle for hardcore portal players.
Expect evilness...
v 1.3: Fixed missing cube problem. Lowered bridge. (See thread for details.)
File Name: sp_sevengates_v1.3.zip
File Size: 2.08 MiB
Click here to download Seven Gates
Quote from Djinndrache on October 22, 2011, 12:42 amTwice?! I hate you. For real.
You even removed my "favorite portal surface" for the puzzle on the second run :'(But one day I'll find another way...
Twice?! I hate you. For real.
You even removed my "favorite portal surface" for the puzzle on the second run :'(
But one day I'll find another way...
Portal 2 Playlists: videos 1-200 | videos 201-400 | videos 401-600 | videos 601-800 | videos 801-1000 | videos 1001-1200
Quote from El Farmerino on October 22, 2011, 4:09 amSeriously, I created this account just to say this: "You bastard."
Which is not to say I didn't enjoy this map immensely, though [spoiler]I appear to be only halfway through[/spoiler]; just that you really weren't joking at all with the 'expect evilness' comment.
Seriously, I created this account just to say this: "You bastard."
Which is not to say I didn't enjoy this map immensely, though
My maps: Double Bill / Jam / Oval Window / Gymnasium / Gymnasium Part 2 / Minimalism (collection) / Resolution
All feedback welcome!
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Quote from Korl on October 22, 2011, 12:29 pmExcellent map! I've been at it all day. Its been a while since any map got me stuck and this one got the job done. I've noticed that [spoiler]not only portable surfaces get removed but also previously non-portable wall turns portable[/spoiler]. I'm sure thats important just don't know how to take advantage of it just yet.
Excellent map! I've been at it all day. Its been a while since any map got me stuck and this one got the job done. I've noticed that
Quote from Saturn on October 22, 2011, 2:29 pmWhat are you talking about [spoiler]panels turning portableunportable[/spoiler]? I did't notice something like that, or are you talking about the changes between v1 and 1.2?
Anyhow, i managed to [spoiler]activate gates 2-6 at once so i was able to keep my laser portal reaching the locked door. But the receptor is too high for the laser to reach it when you place the portal on the opposite panel[/spoiler].
Great map, will keep trying. I suspect the solution involves [spoiler]the fact that the the floor in the main area is portable.[/spoiler]
What are you talking about
Anyhow, i managed to
Great map, will keep trying. I suspect the solution involves
Quote from Korl on October 22, 2011, 3:21 pmSaturn, I'm talking about the things that happen after [spoiler]you go out the exit door[/spoiler]
Saturn, I'm talking about the things that happen after
Quote from Saturn on October 23, 2011, 10:54 amThere's a 'bug' i think (maybe you did it on purpose) when you can redirect a laser to the #4 receptor and activate it and the laser path continues to the panel next to it so you can place a portal and have it continue eleswhere but even if the laser in the exit portal passes through the relays they don't activate. Check the picture.
pic: http://imageshack.us/photo/my-images/90 ... s0000.jpg/
Also, i had a weird bug when i tried juggling a cube with portals where it completely disappeared and no replacement was spawned.
As you gather, i'm stuck heh. I'm not worthy!
There's a 'bug' i think (maybe you did it on purpose) when you can redirect a laser to the #4 receptor and activate it and the laser path continues to the panel next to it so you can place a portal and have it continue eleswhere but even if the laser in the exit portal passes through the relays they don't activate. Check the picture.
pic: http://imageshack.us/photo/my-images/90 ... s0000.jpg/
Also, i had a weird bug when i tried juggling a cube with portals where it completely disappeared and no replacement was spawned.
As you gather, i'm stuck heh. I'm not worthy!
Quote from jonatan on October 23, 2011, 11:51 amActually this is not unique to my map. You can do this with all wall receptors as far as I know. In my opinion wall receptors should always consume the laser. As Valve might fix this in future versions I will not require such hacks for the solution.
Regarding the disappearing cube I am aware of it but have not been able to replicate it. I'm not sure what the issue could be related to.
Actually this is not unique to my map. You can do this with all wall receptors as far as I know. In my opinion wall receptors should always consume the laser. As Valve might fix this in future versions I will not require such hacks for the solution.
Regarding the disappearing cube I am aware of it but have not been able to replicate it. I'm not sure what the issue could be related to.
Quote from Saturn on October 23, 2011, 12:38 pmOh, ok then.
Can anyone tell me if i'm on the right track? [spoiler]Got to the door (one cube on the #7 button) able to place the laser portal but it's too low. I even tried grabbing the cube on #6 button through the portal but its a little to far. Also got to the door with 2 cubes but wo being able to place portals to the main area.
Should i contiue to try to get to the door having cubes with me and an active laser portal or somehow direct the laser without portals?[/spoiler]
Oh, ok then.
Can anyone tell me if i'm on the right track?