[SP] Seven Gates
Quote from jonatan on October 31, 2011, 12:26 pmWell you can always adjust where you shoot the portal on the wall to get any height you want on the bridge. If anything the new version makes it more difficult since you have less options regarding bridge heights.
So yes, the change only have to do with part 1 for the reasons stated before.
(Note however if you activate the bridge before you shoot the portal, the main behavior of Portal 2 is that it will auto adjust the portal, so if you want another height you need to shoot the portal first.)
Well you can always adjust where you shoot the portal on the wall to get any height you want on the bridge. If anything the new version makes it more difficult since you have less options regarding bridge heights.
So yes, the change only have to do with part 1 for the reasons stated before.
(Note however if you activate the bridge before you shoot the portal, the main behavior of Portal 2 is that it will auto adjust the portal, so if you want another height you need to shoot the portal first.)
Quote from josepezdj on October 31, 2011, 1:01 pmJonatan, absolutely incredible solution video.
Sooo tricky indeed... but awesome
Thanks for mapping (again)
I'll move out to Devil's chamber this afternnon (a funny Halloween gift.... from the DEVIL of challenge maps).
Jonatan, absolutely incredible solution video.
Sooo tricky indeed... but awesome
Thanks for mapping (again)
I'll move out to Devil's chamber this afternnon (a funny Halloween gift.... from the DEVIL of challenge maps).
Quote from mooztik on October 31, 2011, 1:05 pmahhhh, the balanced cube for gate 3. found it, but don't know how to block it from falling.
the speed trick for gate 3 is a little 'dirty'.but this map is one of my favorites.
great job.
ahhhh, the balanced cube for gate 3. found it, but don't know how to block it from falling.
the speed trick for gate 3 is a little 'dirty'.
but this map is one of my favorites.
great job.
Quote from Twisted Mind on October 31, 2011, 1:42 pmI give up. I can't beat the part 2. I think i cheated even on part 1. I moved two cubes to the chamber 6 and was crossing the water by jumping over it.
I give up. I can't beat the part 2. I think i cheated even on part 1. I moved two cubes to the chamber 6 and was crossing the water by jumping over it.
Quote from shma on October 31, 2011, 8:28 pmCongrats to spathiwa. I actually tried something like what he did [spoiler]using the bridge to keep the cube from falling[/spoiler], but I couldn't set it up so that [spoiler]the cube on the gate side went through both the bridge light and the gate 1 switch[/spoiler]. Well done.
Congrats to spathiwa. I actually tried something like what he did
Quote from Korl on November 1, 2011, 4:54 amCongratulations to spathiwa for figuring out how to utilize the light bridge. Even with that figured out, the solution is still not straight forward, [spoiler]as the balance on button #3 needs to be so that the cube falls slowly off the button[/spoiler]. Anyways, jonatan, you have succeeded to create a map that was too brainy for one single person to solve, that is just amazing.
Congratulations to spathiwa for figuring out how to utilize the light bridge. Even with that figured out, the solution is still not straight forward,
Quote from Haggis on November 6, 2011, 5:52 amThe most frustrating map i have played. I did the first level no problem but got stuck on the second one, had to look at the solution. It took me over 30 mins to get
[spoiler]the cube lined up with hardlight bridge[/spoiler],once i did this i walked across the bridge and saved the game, this is where i encountered a big bug. I messed up the next bit, but thought no problem, i will just load my last save, but when i did, the
[spoiler]cube moved, switching off the hard lightbridge, the cube fell through the portals landing on the button[/spoiler]i was stuck at the first emancipation field, i had to start the whole map again. I also had a cube dissapear, but i did figure out what happened to it. The cube was sitting on the bit of the floor that revolves 180 deg, and slipped underneath the floor. Very devious map, just not a fan of [spoiler]tricky placements[/spoiler]. Maybe you could place a button that destroys the cubes but also gives you a portable surface for a few seconds at the first emancipation field.
The most frustrating map i have played. I did the first level no problem but got stuck on the second one, had to look at the solution. It took me over 30 mins to get
Quote from jonatan on November 6, 2011, 10:31 amI thought I fixed the missing cube problem in latest version. Are you sure you are running 1.3?
I thought I fixed the missing cube problem in latest version. Are you sure you are running 1.3?
Quote from Haggis on November 7, 2011, 12:54 pmIt is version 1.2, i downloaded the map on the 29th Oct. Did you upload the newer version after this date.
It is version 1.2, i downloaded the map on the 29th Oct. Did you upload the newer version after this date.
Quote from jonatan on November 7, 2011, 1:18 pmYes I fixed that problem in version 1.3. Still the quicksave issue remains, but I can't solve it easily. The thing is that [spoiler]when you load a saved state hardlights as well as other testing elements start turned off and then powered on a split second later.[/spoiler] Enough to ruin your day. Apparently Valve did not foresee there being scenarios where there would be issues having it this way.
Yes I fixed that problem in version 1.3. Still the quicksave issue remains, but I can't solve it easily. The thing is that