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[SP] Somewhere Underground Deluxe

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TheTobbell wrote:
lord_blex wrote:
(I'm not quite sure about the fizzler that only covered half of the panel under the funnel. It kind of seemed like a bug - I didn't discover why it was like that)

Whats because, you can shoot an Portal to the concrete on the one half, and when a cube goes through the portal, it will fizzled. :D
When the fizzler is correctly placed, you cant place an portal ^^ (ok, a Button with a Timer would be better ^^)

(omg my English :D )

but it already has a grate on it. Isn't that enough? Or if it's not perfect, he could have put a grate on the other panel as well (where the cube would enter). It's a much cleaner solution. And it doesn't make me confused :P

- Science isn't about why, it's about why not!
lord_blex wrote:
TheTobbell wrote:
lord_blex wrote:
(I'm not quite sure about the fizzler that only covered half of the panel under the funnel. It kind of seemed like a bug - I didn't discover why it was like that)

Whats because, you can shoot an Portal to the concrete on the one half, and when a cube goes through the portal, it will fizzled. :D
When the fizzler is correctly placed, you cant place an portal ^^ (ok, a Button with a Timer would be better ^^)

(omg my English :D )

but it already has a grate on it. Isn't that enough? Or if it's not perfect, he could have put a grate on the other panel as well (where the cube would enter). It's a much cleaner solution. And it doesn't make me confused :P

But when theres a fizzler, you must hurry up. When theres a Grate, you can take time to reverse the funnel. Maybe he want what the player must run. :D

Hi, thanks for all the feedback, its not easy to handle all this stuff, I made this maps long ago, that thing you are talking about its a very complex thing a made for make the puzzle work, I will consider it but its not easy, well, maybe its easy but it requires time I actually might or might not have... Lately i've been thinking in making a fixed version of the maps uploaded in the workshop, I would like to see any recomendations, thinking in advance the series of maps would be very difficult, Would love to do it but yeah... right now... I'll try to improve it some day... thanks and I would love to see what a player would like to see. thanks thanks thanks thanks
sorry if bad english

Hello It's been a long time, if someone remembers this maps... well here I had some sounds I wanted to implement in them but never could, wanted to show them, cheers.

https://www.dropbox.com/sh/2kkpjl6my0lt ... vAvka?dl=0

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