[SP] Soundlogic's New Testing Elements demo
Quote from Soundlogic on December 24, 2011, 12:21 pmThis is a demo for a set of maps I am working on with the new testing elements I am building. It contains a variety of new testing elements, at a higher density than would be used in normal levels. The puzzle isn't that hard, but comments on the new testing elements would be greatly appreciated. The level contains two hidden sections with a total of three easter eggs.
Thank you,
Sound LogicCredit to: Omnicoder for teaching me how to make everything work and debugging
Credit to: Skotty for making me new modelsFile Name: soundlogic new testing elements demo V1.0.7z
File Size: 4.06 MiB
Click here to download Soundlogic's New Testing Elements demo
This is a demo for a set of maps I am working on with the new testing elements I am building. It contains a variety of new testing elements, at a higher density than would be used in normal levels. The puzzle isn't that hard, but comments on the new testing elements would be greatly appreciated. The level contains two hidden sections with a total of three easter eggs.
Thank you,
Sound Logic
Credit to: Omnicoder for teaching me how to make everything work and debugging
Credit to: Skotty for making me new models
File Name: soundlogic new testing elements demo V1.0.7z
File Size: 4.06 MiB
Click here to download Soundlogic's New Testing Elements demo
Quote from quatrus on December 24, 2011, 8:59 pmI guess I saw the new testing elements - charged cube, bomb dropper (not new?), holo cube?
Not sure this should be in the released section, maybe in the other or WIP? Unless I missed something else?
I guess I saw the new testing elements - charged cube, bomb dropper (not new?), holo cube?
Not sure this should be in the released section, maybe in the other or WIP? Unless I missed something else?
Quote from Soundlogic on December 24, 2011, 10:52 pmBattery cube, holocube, catapult cube, and static cube are the new testing elements. This is a full level however, so I think it would seem that this is the right section. Did you not complete it or something?
Battery cube, holocube, catapult cube, and static cube are the new testing elements. This is a full level however, so I think it would seem that this is the right section. Did you not complete it or something?
Quote from Djinndrache on December 25, 2011, 12:01 amI wouldn't call this map design perfect or anything, but the map is funny and I think it's worth a play. It was funny to figure out how the new test elements work. And infact I like it, I wanna see more!
AVphgJJQBMA
(Link: http://www.youtube.com/watch?v=AVphgJJQBMA)
I wouldn't call this map design perfect or anything, but the map is funny and I think it's worth a play. It was funny to figure out how the new test elements work. And infact I like it, I wanna see more!
AVphgJJQBMA
(Link: http://www.youtube.com/watch?v=AVphgJJQBMA)
Portal 2 Playlists: videos 1-200 | videos 201-400 | videos 401-600 | videos 601-800 | videos 801-1000 | videos 1001-1200
Quote from eladiozro on December 25, 2011, 1:50 amI like pretty much your new elements, hope it would be that easy to import them to hammer...
I like pretty much your new elements, hope it would be that easy to import them to hammer...
- Somewhere Underground Complete
Workshop:
- http://steamcommunity.com/id/eladiozro/myworkshopfiles/
Quote from Soundlogic on December 25, 2011, 8:14 amI am planning to release them eventually, but not quite yet. When I do they should be pretty easy to import though.
I am planning to release them eventually, but not quite yet. When I do they should be pretty easy to import though.
Quote from RogerL on December 28, 2011, 2:50 pmThe catapult cube has some interesting properties:
** Video Deleted **
Might be useful for speedrunning, or it might just be a game stopper.The only problem I found with the new elements was that the holocube would sometimes reappear in a different location from where it was left when it ran out of juice.
The catapult cube has some interesting properties:
** Video Deleted **
Might be useful for speedrunning, or it might just be a game stopper.
The only problem I found with the new elements was that the holocube would sometimes reappear in a different location from where it was left when it ran out of juice.
Quote from BlumCoLe on December 28, 2011, 5:41 pmHey dude,
I love Portal and want to collect some gameplays (first blind run), speedruns and bug reports.
My records should help you to understand how the player thinks.
Well, I hope I can support you with my uploads to fix any bugs and make new awesome maps.Here are yours!
gameplay
[spoiler]If you like it or it helps: *THUMBS UP*
0Dh-H-qIPIk[/spoiler]
Awesome elements!- jump cube ...when it's gone, it's gone! Only chance to continue is to restart the map
THX for mapping...
Keep it up!
Hey dude,
I love Portal and want to collect some gameplays (first blind run), speedruns and bug reports.
My records should help you to understand how the player thinks.
Well, I hope I can support you with my uploads to fix any bugs and make new awesome maps.
Here are yours!
gameplay
Awesome elements!
- jump cube ...when it's gone, it's gone! Only chance to continue is to restart the map
THX for mapping...
Keep it up!
Quote from Rotab on December 28, 2011, 6:46 pmIn the second chamber, you'll get stuck if you get the bouncy-cube up on the high ledge.
And in one of the secret chambers [spoiler]the turrets didn't fall when I pressed the button that's supposed to push them over [/spoiler]
In the second chamber, you'll get stuck if you get the bouncy-cube up on the high ledge.
And in one of the secret chambers