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[SP] THE CORE: Portal 2 custom mini campaign

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Hey,

I downloaded the mod, played it and you're a genius!!!!
BRILLIANT maps! But unfortunately I think the last level has a small error

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so I had to cheat a bit there, but other than that: great work!!! BRILLIANT :notworthy: :notworthy: :notworthy:

7/5!!!

~Lp

thanks for your commant, but remember there's still the HEART OF GLASS seminar on my birthday in the futre :)

are you impling it was't bugged?:P in that case: how do I have to solve it?

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Nice maps, they have a good difficult level, the only thing I didn't like was the gravity changing parts, but I am still on chapter 4.

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Wow. What a fantastic set of maps! Some crazy amount of work must have gone into this map-pack. Thank you very much for mapping.

The custom GLaDOS lines were great, some very witty lines that could actually have been used for the official campaign, and with a great sound-alike.

As for the puzzles, they were perfect difficulty - always had me thinking, but never had me frustrated and didn't really get stuck at all. Took me around an hour to complete the whole thing. Very enjoyable.

A quick note on a few of the maps specifically. I wasn't a huge fan of the last map. Was easy enough to figure it out, but seemed really tough to actually do. If I was doing it right, was I supposed to

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If so, that's pretty hard, especially since it's hard to hit every surface first attempt due to being disorientated. And maybe I was doing it wrong but the first time I did it, I hit the last (slanted) surface but just hit the wall and fell to my death, was like I didn't have enough momentum.

As for the very first map. It was really laggy for me. I had to turn all my video setting to Low for it to even be playable, and even then, wasn't great. All the rest played fine though. Maps 2-5 were all awesome. Just loved them. I did like 1 as well, but just not as much.

Anyways, thanks again for taking the time to make this. And please, start working on another one! :thumbup:

5/5, of course.

yes I might kindof replace all the arms in the skybox because they are going on for miles to provide an endless depth. For th next update (i'm going to take it slow to gather the most feedback possible) , i'm going to try to replace some of the skybox attributes with low res versions of the models, cause they might cause lag.

About the final map race. If you have a hang on it it's really cool to do and not so hard you know. I've even got a playtester who ninja's the whole thing. It was so cool that I didn't decide to shorten the timers :P

@cosmic

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EDIT: still the same :-(

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