Please or Register to create posts and topics.

[SP] THE CORE: Portal 2 custom mini campaign

PreviousPage 3 of 9Next

first part not solvable. you either need to be clearer about some elements that might make it solvable (what tractor beam) or these elements are bugged and not functioning properly

Great campaign! The continuity of the game using sourcemod is great. I like the new, quieter ball. The second to last puzzle took some time until I realized there was a white ceiling at the top of the shaft. Really neat mini-story with great voice acting! Perhaps the core could say some snarky things, too.

The changing gravity section was confusing at first, but is do-able. For those having difficulty, remember that you need to place the cube on the button, but you don't take the cube with you when you exit the room. I like the race at the end, but it could be more suspenseful if there is a voice counting down instead of just the clock ticking.

Spoiler
Sorry, only logged-in users can see spoilers.

skeezik$ wrote:
The changing gravity section was confusing at first, but is do-able. For those having difficulty, remember that you need to place the cube on the button, but you don't take the cube with you when you exit the room.

Thanks for the comments.

Note that the first 2 levels are more like a training, the "take object with you" routine will come in place after you visit the shrine. The "new companion" course teaches you that you have to "manipulate" companions to get somewhere.

Spoiler
Sorry, only logged-in users can see spoilers.

Tonytony wrote:
first part not solvable. you either need to be clearer about some elements that might make it solvable (what tractor beam) or these elements are bugged and not functioning properly

Rest asured that every puzzle I tested thoroughly and I saw dedicated playtesters go trough the levels and I saw what they did. I made a crosssection in my head of what some found too difficult and too easy or too frustrating and adapted some puzzles for release.

Of course now it's out I guess I'm going to be able to observer more feedback and maybe come up with some changes that I can do.

Does not start... error--- Setup file 'GameInfo.txt' doesn't exist in subdirectory 'hl2'.
Check your -game parameter or VCONFIG setting.
This is on a mac...

where is your "thecore" dir ? it needs to be in your steam dir like this c:program files (x86)steamsteamappssourcemods and you need to restart steam; If you installed steam elsewhere like c:steam it would be c:steamsteamappssourcemod and "thecore" dir needs to be there.

This might be a silly question but you do own "portal 2" do you ?

I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:

nIofNuLtV4o
(Link: http://www.youtube.com/watch?v=nIofNuLtV4o)

Also note the video description for more feedback and my signature for additional project information.

Excellent job. The only problem I had was in the last elevator. I triggered the elevator to go without the companion ball inside and got trapped and had to load a save.

"I am not a Marshmallow"
CosmicD wrote:
where is your "thecore" dir ? it needs to be in your steam dir like this c:program files (x86)steamsteamappssourcemods and you need to restart steam; If you installed steam elsewhere like c:steam it would be c:steamsteamappssourcemod and "thecore" dir needs to be there.

This might be a silly question but you do own "portal 2" do you ?

ummm Seriously? Ok if you don't know mac os, just say so.. there is no x86 dir on a mac.. is in steamappssourcemods It is Quite odd though, and the Hl2 dir is actually a Portal(1) directory and not a Portal2.. Hmmmm.. Will try the mod on My PC tomorrow when I get to my Shop.. May be a wierd mac thing.. have had some other custom maps that simply did not play on a mac.. like the wedding map.. no go on a mac..

I liked the mod very much - very interesting puzzles and thought provoking. Each map was unique and different. Also liked the Glados humor. Very tricky on the light bridge map with the gel. Took me a few minutes to figure that out. Everything worked fine - but I had an issue with the laser grid around the sphere. When I took the sphere out, the grids did not go away and I was able to walk right thru them without being killed. Other than that - I really enjoyed it. Loved ending up back in the bedroom - great work. Keep them coming.

I loved this mod. Excellent attention to detail in the scenery. The puzzles were interesting, and only occasionally difficult to execute. I was able to do the final race using a controller, so how bad can it be?

I'm so glad you distributed this as a mod, because I didn't feel like doing all the work to convert a no-longer-working addon .vpk to a mod. Especially since I haven't done even one yet, and only think I know what I'm doing.

Awesome job, a must play for everyone!

EDIT 10/13/2011: I invited my brother over to play this mod. In the second(?) room, the first faith plate whacked him into the ceiling a lot. I think if you raised the cube dropper, you could avoid this.

Expand for my full signature
[spoiler]My YouTube Channel: Please subscribe!
My Steam Workshop Check out my collections for some good maps
Basic Mod for playing .vpk files Needs to be updated for dlc2, but still works[/spoiler]
PreviousPage 3 of 9Next