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[SP] THE CORE: Portal 2 custom mini campaign

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Szieve wrote:
CosmicD wrote:
where is your "thecore" dir ? it needs to be in your steam dir like this c:program files (x86)steamsteamappssourcemods and you need to restart steam; If you installed steam elsewhere like c:steam it would be c:steamsteamappssourcemod and "thecore" dir needs to be there.

This might be a silly question but you do own "portal 2" do you ?

ummm Seriously? Ok if you don't know mac os, just say so.. there is no x86 dir on a mac.. is in steamappssourcemods It is Quite odd though, and the Hl2 dir is actually a Portal(1) directory and not a Portal2.. Hmmmm.. Will try the mod on My PC tomorrow when I get to my Shop.. May be a wierd mac thing.. have had some other custom maps that simply did not play on a mac.. like the wedding map.. no go on a mac..

LOL how silly of me. But yeah sometimes you have to ask the most silly question, not to try to insult anyone's intelligence :P Anyway yeah I'd like to know if it works for mac users but if it doesn't I think it's a source thing and I can't do much about it unless there's gonna be specific source documantation on how it should work on a mac.

And thanks all for the positive comments.

- The shrine lasers are all called with a logic relay but that ball socket is very sensitive and you could sometimes when you take it out trigger it multiple times in quick succession. Everything triggers with a slight delay so it might be that the env_lasers get confused by so many active/inactive commands, but the trigger_hurts should always responds because I don't delay these.

- In the nightmare elevator I have put in so much systems to get the user to not glitch himself out of it but appearently you can still somehow ninja the ball out of there ? I should maybe set up a trigger filter that will react on the elevator moving up and not the sphere so at least the "wakeup" mechanic will play even if you would ninja the ball out of there somehow.

I'm already gathering stuff i notice myself and feedback to form a reasonable amount of fixes I can do to make a patch. Don't expect it this month though. I want to do one good public patch that makes it final. (well unless there's unforseen circumstances)

Dude, excelent work. Great and challenging maps. However, I didnt liked the first one :lol:
Overall: 5/5

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k figured out what the problem was on the first test. for some reason the portalable surface inside that room (right in front of the pedestal to get the gun) was not painted for me. i believe another poster earlier claiming the test was impossible to clear would also have the same problem.

trying to reproduce the issue

ohhh yeah. I think I know what you mean. I was carried away too much with the knowledge that "bright textures in portal are always portal-able. But You're correct. I should make it the same texture as the other portal surfaces. I included that in the todo list for the patch.

About the katapult bumping you to the ceiling in map 2, that is the catwalk blocking your movement. I was going to move it a bit back but I forgot it :) added to todo :)

k here's some feedback.

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in any case, a decent enough accomplishment. good work

Absolutely wonderful mod for P2. Challenging puzzles but not difficult to execute once figured out. I would have liked to be able to save and restart vs starting each chamber over - but they weren't that long so it was not frustrating to repeat. You made great use of all the P2 effects. Very well done. Thanks for creating this masterpiece of fun.

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