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[SP] THE CORE: Portal 2 custom mini campaign

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@quatrus, I was able to quick-save in mid-level...

One of the best mods for Portal 2 that I've so far played. Here's my feedback, long and filled with spoilers:

I agree with Tonytony.

1. The gravity/Escher thing was disorientating and confusing, and I did not think that it contributed to the level.

2. Final test chamber:

a) There is no introduction to elements such that the player learns.

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b) Same thing for the

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c) Maybe this is a glitch... In the final hall at the exit door before the elevator,

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I tried again and it worked, so maybe it's just me.

I did enjoy the mod though. It was good that you didn't rely on split-second timing, pixel-perfect jumps, or things like re-portalling (which Valve removed) or bunny hopping.

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About the water/slime dilemma, I'll just remove it in the patch. I just seen it in other levels and I thought it would be cool but yeah it was maybe confusing.

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To be honest , too quick ninja portaling, reportalling or using funnel and wallprojector glitches on purpose would be too elitist imo. I started with pretty hard puzzles but as playtesters (friends) were playing my map I releaved the difficulty.

I wanted a campaign that was average difficulty but with some new ideas without forcing it TOO much out of the box.

The patch notes are stacking up and are mainly situated around textures, some obvious noobish things of mine and well.... a new bonus map! I'm taking a small month for this so I can make a final version.

Here's a couple of thoughts, my last words on the subject.

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I enjoyed the mod. Good luck.

On the whole I enjoyed this, but here is some constructive criticsm::

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I think in terms of boolean variables. Generally, it makes things easier.

The problem with diversity vents is that when you are timing it like in the final map you're always going to have some deviation due to randomness of the ball slamming against the tube walls and getting stuck or whatnot so I faked it a bit. You can always use these things if they are short, but there's always the risk of the ball getting stuck.

i know about the faithplate, it's because I need to move the fallen catwalk prop out of the way, i put it there for consistency because well it's gone upstairs right ? I'm gonna see if I can move it a bit back while you can still reach the cube AND have a correctly functioning faith plate.

There's already 15 or so fixes noted for the public patch. I might also make the glass appear broken where you can break it so it has more than a visual cue...

I bow down to the genius of all involved in making this mod. The animation at the start was fantastic, loved the way it stopped, then you were at the start of the first level. You have created 2 of my favourite levels in Portal 2, the faithplate level and the end level with the sphere. I have read through most of the comments,

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you just have to learn, that is a new element of gameplay, you cant go putting up signs pointing out everything. Congratultions for mapping a great campaign.

Thanks so much everyone for the round score and the many downloads of this campaign. This is very motivating and honestly I didn't expect this. Now I KNOW as a level designer that I am going trough an evolution still. It was an escapade for me as I'm mainly a musician. I know that there are some noobish oversights in brushwork here and there but despite that, I'm relieved that the puzzles were entertaining for most.

I have now more than 20 fixes that I'm working on for the 1.1 update, all gathered from feedback here, on moddb, youtube and on blogs. I'd like to release that on halloween :)

I'm well underway on working on patch 1.1

Not only am I fixing 30+ things, I would also take the opportunity to make some parts of the maps a bit nicer.

For example I took the advice that people were confused about the water in the last map and created a more straightforward visual for the small room there.

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In 2 weeks I hope to have this patch ready.

I was also perplexed by the last chamber and needed to watch the vid posted here on P2 in order to progress.

Here's a shorter walk-through for those who may be interested:

http://www.youtube.com/watch?v=Qn4vxRZeodY

Ok, so I m stuck with the very first puzzle : The game doesn't work :P

I downloaded it three times on different link, installed, reinstalled and restarted steam a bunch of times but it just doesn't want to work

I have the portal 2 : THE CORE in my library on steam, but when I launch it it's just portal 2. When I launch a new game it's the portal 2 standard game, nothing in challenge mode aswell
I tried to launch the first map with the console but it doesn't work. I tried to copy / paste the maps in the map directory but as expected it doesn't work

Very hard first puzzle... What should I do ? copy / paste every single material from the thecore directory in the portal 2 directory ? :o

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