[SP] THE CORE: Portal 2 custom mini campaign
Quote from CosmicD on September 3, 2012, 4:48 pmnow that I've released my latest album on iTunes I might slip into working further on the maps o this campaign again for the update. BUt I don't know what I should do yet. I should maybe all the "reloaded" version in the workshop instead of dedicating myself making another mod install which seems olddated and not so streamlined rightnow.
now that I've released my latest album on iTunes I might slip into working further on the maps o this campaign again for the update. BUt I don't know what I should do yet. I should maybe all the "reloaded" version in the workshop instead of dedicating myself making another mod install which seems olddated and not so streamlined rightnow.
Quote from CosmicD on January 20, 2013, 4:23 amI begun to post the maps to the steam workshop. Updated with some more refined brushwork and some fixes.
I still have 2 maps to go but the newest update to this campaign will be completely available via the steam workshop. I don't know if I'm going to do a "mod version" update. The only reason that I would do a mod update is to give justice to the custom media that has been made for the intro and outro elevators.
I kinda wish valve would allow packing (with pakrat) of the media/cosmicd folder.
However the workshop instances also don't seem to allow for custom media. It plays it's own random movie, and without the instance you cant upload to the workshop.
Anyways, here's the link where you can download and play the new version!
I begun to post the maps to the steam workshop. Updated with some more refined brushwork and some fixes.
I still have 2 maps to go but the newest update to this campaign will be completely available via the steam workshop. I don't know if I'm going to do a "mod version" update. The only reason that I would do a mod update is to give justice to the custom media that has been made for the intro and outro elevators.
I kinda wish valve would allow packing (with pakrat) of the media/cosmicd folder.
However the workshop instances also don't seem to allow for custom media. It plays it's own random movie, and without the instance you cant upload to the workshop.
Anyways, here's the link where you can download and play the new version!
http://steamcommunity.com/workshop/file ... =117081702
Quote from FelixGriffin on January 20, 2013, 10:11 amTo have normal videos on the Workshop you need to delete the logic_script from the elevator instance. It's been "fixed" so that it detects if you're on the workshop and, if so, randomizes the videos.
To have normal videos on the Workshop you need to delete the logic_script from the elevator instance. It's been "fixed" so that it detects if you're on the workshop and, if so, randomizes the videos.
Quote from CosmicD on April 18, 2014, 7:34 amVersion 2.0 of the campaign is now exclusively on the workshop:
http://steamcommunity.com/workshop/file ... =117081702I advice to not download the sourcemod version any longer but just subscribe to the collection on the linke above and all the newer versions of the maps will be automaticly downloaded to your game.
Version 2.0 of the campaign is now exclusively on the workshop:
http://steamcommunity.com/workshop/file ... =117081702
I advice to not download the sourcemod version any longer but just subscribe to the collection on the linke above and all the newer versions of the maps will be automaticly downloaded to your game.