[SP] The Shard
Quote from GHoST61 on February 27, 2014, 6:23 amMirror's Edge stylish map.
Requirements:
Set Shader Detail > High or Very High.
Do not Noclip, this will break the map.Make sure to interact with things, who knows what you might find.
Special thanks to:
Sathor for some awesome models.
[STUHL] for some more awesome models.
Nat for testing.
Mirror's Edge stylish map.
Requirements:
Set Shader Detail > High or Very High.
Do not Noclip, this will break the map.
Make sure to interact with things, who knows what you might find.
Special thanks to:
Sathor for some awesome models.
[STUHL] for some more awesome models.
Nat for testing.
Quote from GHoST61 on February 27, 2014, 8:03 amjosepezdj wrote:Hmmmm.... Did you forget to make the item public on your WS?I am so sorry, trying to fix a problem i'm getting.
Problem with my reflections, most of the models got this white reflection.
Couldn't get HDR 'mapsthe_shard_v1/c256_2416_-512.hdr' -- Trying non HDR 'mapsthe_shard_v1/c256_2416_-512'
Failed, using default cubemap 'engine/defaultcubemap'
Couldn't get HDR 'mapsthe_shard_v1/c1952_320_-448.hdr' -- Trying non HDR 'mapsthe_shard_v1/c1952_320_-448'
Failed, using default cubemap 'engine/defaultcubemap'
etcetcTrying to fix this.
I am so sorry, trying to fix a problem i'm getting.
Problem with my reflections, most of the models got this white reflection.
Couldn't get HDR 'mapsthe_shard_v1/c256_2416_-512.hdr' -- Trying non HDR 'mapsthe_shard_v1/c256_2416_-512'
Failed, using default cubemap 'engine/defaultcubemap'
Couldn't get HDR 'mapsthe_shard_v1/c1952_320_-448.hdr' -- Trying non HDR 'mapsthe_shard_v1/c1952_320_-448'
Failed, using default cubemap 'engine/defaultcubemap'
etcetc
Trying to fix this.
Quote from quatrus on February 27, 2014, 3:56 pmVisually striking.. Puzzle took a bit of thinking, then timing and cube shuffling. Linear so there was only one way to solve...Thanks for creating...
Visually striking.. Puzzle took a bit of thinking, then timing and cube shuffling. Linear so there was only one way to solve...Thanks for creating...
Quote from josepezdj on February 27, 2014, 4:38 pmWoah man, I totally loved the style!! Possibly one of the most creative Portal2 maps! Awesome work! I love when ppl don't mind to risk and get a final product like this. There are minor imperfections though [spoiler]like the reflections, or maybe bumpmaps, in some of the textures[/spoiler], but I loved it a LOT. I even liked the overglowing of it all
The music is very nice as well, and I think it fits absolutely perfect in the map! The mood you got overall is very good, calm and clean.
And maybe my favourite part is the outside skybox with all those high buildinga, like in Mirror's Edge. It's great!
I also liked much all the tiny details like the sprites, the dustmotes all over or the lighting sources. SO nice!
The mini game is a very nice addition and I had a lot of fun finding all the keys and figuring out how the secret doors worked! Thanks for that! because I thought the map was WAY to short for the good sensation I was having!
All in all, very good experience! Can't wait for more of this! [spoiler]because I dream to reach that cabin sorrounded by water I've seen in the TWP showcasing thread! :p[/spoiler]
Thanks for creating!
Playthrough:
Cheers!
Woah man, I totally loved the style!! Possibly one of the most creative Portal2 maps! Awesome work! I love when ppl don't mind to risk and get a final product like this. There are minor imperfections though
The music is very nice as well, and I think it fits absolutely perfect in the map! The mood you got overall is very good, calm and clean.
And maybe my favourite part is the outside skybox with all those high buildinga, like in Mirror's Edge. It's great!
I also liked much all the tiny details like the sprites, the dustmotes all over or the lighting sources. SO nice!
The mini game is a very nice addition and I had a lot of fun finding all the keys and figuring out how the secret doors worked! Thanks for that! because I thought the map was WAY to short for the good sensation I was having!
All in all, very good experience! Can't wait for more of this!
Thanks for creating!
Playthrough:
Cheers!
Quote from Arachnaphob on February 27, 2014, 10:52 pmThat was the most beautiful map I've ever played. I'll admit, I'm an imbecile when it comes to puzzles, so that was very hard for me. If you make a part 2, you could have the police in morror's edge chase you and essentially be turrets I don't know if that's possible though, given you can't create entities and those would probably be NPC's. 5/5.
That was the most beautiful map I've ever played. I'll admit, I'm an imbecile when it comes to puzzles, so that was very hard for me. If you make a part 2, you could have the police in morror's edge chase you and essentially be turrets I don't know if that's possible though, given you can't create entities and those would probably be NPC's. 5/5.
Musical website Moddb
Quote from GHoST61 on February 27, 2014, 11:15 pmGlad you enjoyed it!
But i think there is this bug going on with the workshop, every time someone rate my map i always get negative ratings.
Totan Unique subs: 69
current favs: 117Negative ratings: 134
Positive ratings: 14just makes no sense whatsoever, or people really love and hate my map.
I might just go with green light, i cannot put everything in .bsp , and 100mb limit is very limited.
Glad you enjoyed it!
But i think there is this bug going on with the workshop, every time someone rate my map i always get negative ratings.
Totan Unique subs: 69
current favs: 117
Negative ratings: 134
Positive ratings: 14
just makes no sense whatsoever, or people really love and hate my map.
I might just go with green light, i cannot put everything in .bsp , and 100mb limit is very limited.