[SP] Too Many Variables
Quote from sicklebrick on April 8, 2012, 7:03 pmI kinda thought I'd be pissed off at the jumpy part of Part1, but y'know.. there's no shame in quicksave!
I didn't have enough space for a blind run, so instead; here's a chopped together solution.
(Minus the deaths).
It's clearly unintended given that I completely skipped Dot1 and took my pal Barry for a ride in the elevator, but I'm sure it has its meritsParts 2 and 3 were fairly straightforward, but I liked the consistant theme and attention to detail throughout.
Funfun.
I kinda thought I'd be pissed off at the jumpy part of Part1, but y'know.. there's no shame in quicksave!
I didn't have enough space for a blind run, so instead; here's a chopped together solution.
(Minus the deaths).
It's clearly unintended given that I completely skipped Dot1 and took my pal Barry for a ride in the elevator, but I'm sure it has its merits
Parts 2 and 3 were fairly straightforward, but I liked the consistant theme and attention to detail throughout.
Funfun.
Quote from KennKong on April 8, 2012, 7:18 pmI hate blue gel puzzles, I should learn to just not play them. I couldn't get to the one dot platform, and noclipped from there on. The funnel puzzle was too tight for me, I just couldn't hit the button and turn to look down in time. I won't rate it if I can't play it.
I hate blue gel puzzles, I should learn to just not play them. I couldn't get to the one dot platform, and noclipped from there on. The funnel puzzle was too tight for me, I just couldn't hit the button and turn to look down in time. I won't rate it if I can't play it.
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Quote from Lpfreaky90 on April 8, 2012, 7:36 pmBigspoilers are silic's quotes.
level 1
[spoiler]use the gel to bounce the cube into the glass to smash it :p like i said in the OP the maps are more of a tester ground for certain things ive been looking at (e.g animations and the puzzle you mentioned here)[/spoiler]
OF COURSE! How could I have missed that?!level 2
[spoiler]Go with the flow dude! :p side step while looking down, was also a tester into what people could withstand in that could they funnel swap? apparently not in your case :p[/spoiler]
I am very bad at timing stuff... So this was near-impossible to me.level 3
[spoiler]used a concept i looked at a while ago in another map, but i went for a sacrifice puzzle instead to increase dificulty.. This map was my nightmare, due to how many fail safes i had to put in to stop the player getting trapped everywhere![/spoiler]
Well, this one has a Lp-seal off aproval:cheers for feedback. (and these are by far my worst creations in my view :p)
I still thought they were worth a nice 4/5!
Bigspoilers are silic's quotes.
level 1
OF COURSE! How could I have missed that?!
level 2
I am very bad at timing stuff... So this was near-impossible to me.
level 3
Well, this one has a Lp-seal off aproval:
cheers for feedback. (and these are by far my worst creations in my view :p)
I still thought they were worth a nice 4/5!
Quote from Szieve on April 8, 2012, 9:43 pmStill retarded... trying to get the bounce right in room 2 without dying is doable but tough.. not doable enough to warrant more than a 2/5 though...
Still retarded... trying to get the bounce right in room 2 without dying is doable but tough.. not doable enough to warrant more than a 2/5 though...
Quote from Szieve on April 8, 2012, 9:47 pmok just loaded up lvl2.. quit within 30 seconds.. another die 8000 times level.. not fun. Just retarded..
ok just loaded up lvl2.. quit within 30 seconds.. another die 8000 times level.. not fun. Just retarded..
Quote from zivi7 on April 8, 2012, 9:51 pmI can see why people dislike blue gel puzzles. But iirc in this case you just had to drop down onto the platform covered in blue gel while hitting the crouch-button. Then move forward facing number 2 and press jump - it should be the correct heigth to get into the room easily.
I can see why people dislike blue gel puzzles. But iirc in this case you just had to drop down onto the platform covered in blue gel while hitting the crouch-button. Then move forward facing number 2 and press jump - it should be the correct heigth to get into the room easily.
Quote from silic on April 9, 2012, 7:21 amfirst jump hold down "A" and turn once hitting the blue gel, this allows you to straif into the room to your left
Once there get the laser portal set up
jump across to the second "little" room with the cube to open the fizzler to the 3rd room
Jump down onto the blue gel, holding crouch. This stops you on the centre.
Jump into the 3rd room, the height was done exactly so you could do this and not to cause annoyance trying to force yourself in from such a great height. Im not that mean
I wont go into the rest of the solution, but you get the ideaeaeaaaaaaahh....
first jump hold down "A" and turn once hitting the blue gel, this allows you to straif into the room to your left
Once there get the laser portal set up
jump across to the second "little" room with the cube to open the fizzler to the 3rd room
Jump down onto the blue gel, holding crouch. This stops you on the centre.
Jump into the 3rd room, the height was done exactly so you could do this and not to cause annoyance trying to force yourself in from such a great height. Im not that mean
I wont go into the rest of the solution, but you get the ideaeaeaaaaaaahh....
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Quote from RogerL on April 9, 2012, 2:23 pmThis was an odd map-pack to play. Serene in some parts and frustrating in others with lots of deaths thrown in. Your solution for breaking the glass held me up for a long time. I tried throwing the cube against -- no break. I tried bouncing myself against it -- no break. Decided it couldn't be bounce cube against it, since test one failed. Argh!
Two small things: the cube falls into the deactivated AFP in level one. And you can lose the cube through the floor in the same room (around the tube that goes through the floor). I know, you're wondering "why would anybody be stupid enough to do that?" Well, all I can say is: desperate times call for desperate measures.
This was an odd map-pack to play. Serene in some parts and frustrating in others with lots of deaths thrown in. Your solution for breaking the glass held me up for a long time. I tried throwing the cube against -- no break. I tried bouncing myself against it -- no break. Decided it couldn't be bounce cube against it, since test one failed. Argh!
Two small things: the cube falls into the deactivated AFP in level one. And you can lose the cube through the floor in the same room (around the tube that goes through the floor). I know, you're wondering "why would anybody be stupid enough to do that?" Well, all I can say is: desperate times call for desperate measures.
Quote from silic on April 9, 2012, 4:20 pmRogerL wrote:I know, you're wondering "why would anybody be stupid enough to do that?" Well, all I can say is: desperate times call for desperate measures.this made me laugh.
Like i said, this was a testing ground for me. but i decided that it was built enough as a level that i could release them, and let you guys see my madness when im mucking about with stuff. The concept was to use the first "room" you come into with all the tubes and glass to be like a lobby in you always return to that room after completing a chamber.
In the next map in the chain (which i never completed) you came back into the room and go through the glass which you cracked the first time. Opening the bottom part of that chamber up. But i doubt i will complete these chambers, i am working on a much better project at the moment
this made me laugh.
Like i said, this was a testing ground for me. but i decided that it was built enough as a level that i could release them, and let you guys see my madness when im mucking about with stuff. The concept was to use the first "room" you come into with all the tubes and glass to be like a lobby in you always return to that room after completing a chamber.
In the next map in the chain (which i never completed) you came back into the room and go through the glass which you cracked the first time. Opening the bottom part of that chamber up. But i doubt i will complete these chambers, i am working on a much better project at the moment
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Quote from KennKong on April 9, 2012, 7:29 pmOK, so I managed to get through it with only about 100 deaths on the strafe jump alone, and another 25 or so on the funnel fling. It may not seem very ninja to you, but this map kung-fu'ed my ass up, down and sideways.
But I'm OK with maps like this, because they push my skills to new limits. I wouldn't enjoy more than a few chambers of it, though. So I won't miss it if you don't finish this map pack anytime soon.
All that whining aside, I thought it was a decent map in the puzzle department because it required some re-use of elements and it was a definitely non-linear solution in parts. In the looks department, it was clean and simple and not very enticing. Some areas were rather cramped. I really hate narrow hallways with lasers down the middle or that you have to maneuver with cubes. I liked the use of the disassembly stations as elevators. So when it's all said and done, I give it a 4/5.
OK, so I managed to get through it with only about 100 deaths on the strafe jump alone, and another 25 or so on the funnel fling. It may not seem very ninja to you, but this map kung-fu'ed my ass up, down and sideways.
But I'm OK with maps like this, because they push my skills to new limits. I wouldn't enjoy more than a few chambers of it, though. So I won't miss it if you don't finish this map pack anytime soon.
All that whining aside, I thought it was a decent map in the puzzle department because it required some re-use of elements and it was a definitely non-linear solution in parts. In the looks department, it was clean and simple and not very enticing. Some areas were rather cramped. I really hate narrow hallways with lasers down the middle or that you have to maneuver with cubes. I liked the use of the disassembly stations as elevators. So when it's all said and done, I give it a 4/5.
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