[SP] Wedged
Quote from MutatedTurret on September 9, 2011, 4:31 pmMy next work, has taken a while due to set backs in other levels, but is finally released!
Features using bridges for multi-purposes to block cubes.Update version 1.1 released
File Name: Wedged V1.1.zip
File Size: 4.17 MiB
Click here to download Wedged
My next work, has taken a while due to set backs in other levels, but is finally released!
Features using bridges for multi-purposes to block cubes.
Update version 1.1 released
File Name: Wedged V1.1.zip
File Size: 4.17 MiB
Click here to download Wedged
Quote from GODFATHER on September 9, 2011, 6:13 pmVery slick map, well constructed with some nice puzzles,not too difficult but employed some interesting mechanics. My only niggle is in the last chamber, [spoiler]having to crouch to press the button to get the cube seemed a little lame, maybe embellish that a little to require some thought?[/spoiler]
I enjoyed it very much 5/5.
Very slick map, well constructed with some nice puzzles,not too difficult but employed some interesting mechanics. My only niggle is in the last chamber,
I enjoyed it very much 5/5.
Quote from Szieve on September 9, 2011, 6:34 pmVery nice map.. A bit on the easier side... at least for me I've seen other maps that took me forever and others found a snap.. I liked the mechanics.. I agree.. [spoiler]crouching to get the cube was a bit lame[/spoiler], but with the difficulty of the rest of the room.. [spoiler]took me forever to get the cube caught in just the right way with the bridge[/spoiler].., I think it was pretty nice.. Had a few problems with lag in a few spots.. first and second rooms.. ironed itself out after a death.. lol I rarely, if ever have that problem, so others with systems that are not quite as high end as mine might experience issues. All in all I'll give it 5/5 Nice job, & keep 'em coning.
Very nice map.. A bit on the easier side... at least for me I've seen other maps that took me forever and others found a snap.. I liked the mechanics.. I agree..
Quote from benvent on September 9, 2011, 6:36 pmEnjoyed the levels. Not to hard not to easy. The only exploit I saw was in the very last room with the exit door.[spoiler]I held the cube to trigger the exit door to open and then quickly dropped and shot a portal inside the door.[/spoiler]Once I saw it was the end I went back out and solved as intended. I replayed the last room to see if there was enough time on the timer to complete without using the portable surface by the exit. There was,but I am sure you knew that already. I did notice a cube glitch that allows you to trigger the laser [spoiler]with only one light bridge in place. I lifted the cube over the light bridge and let go and it balanced on the bridge when the laser was passing through it.[/spoiler] A suggestion to eliminate this would be to trigger both bridges at the same time only if both switches have been activated. Anyway,nice job. Keep up the good work.
Enjoyed the levels. Not to hard not to easy. The only exploit I saw was in the very last room with the exit door.
Quote from OnePortalizedGal on September 9, 2011, 10:27 pmI too was able to use the cube in the last room to trigger the door and then shoot a portal quickly in the wall outside the exit door and walk thru - might want to fix that.
I enjoyed the looks, mechanics and puzzles very much. The length of the map was wonderful. It's nice to download a lengthly map and have so many different puzzles to solve and enjoy. Thanks for all the hard work - keep them coming!
I too was able to use the cube in the last room to trigger the door and then shoot a portal quickly in the wall outside the exit door and walk thru - might want to fix that.
I enjoyed the looks, mechanics and puzzles very much. The length of the map was wonderful. It's nice to download a lengthly map and have so many different puzzles to solve and enjoy. Thanks for all the hard work - keep them coming!
Quote from Saturn on September 10, 2011, 6:17 amGood map, very nicely done. Varied use of the hard-light bridge.
My only issue was in the second part of the last puzzle. I spent most of the time trying to figure out how i'm going to do it with the one laser cube. I really just accidentally stumbled over that second cube dispenser down there. Maybe you should mark it so we know there's another cube to take.
Good map, very nicely done. Varied use of the hard-light bridge.
My only issue was in the second part of the last puzzle. I spent most of the time trying to figure out how i'm going to do it with the one laser cube. I really just accidentally stumbled over that second cube dispenser down there. Maybe you should mark it so we know there's another cube to take.
Quote from Dom44 on September 10, 2011, 7:51 amGreat map, nice puzzles using Light Bridge, laser, and other things, really nice. Surprisingly long also.
Great map, nice puzzles using Light Bridge, laser, and other things, really nice. Surprisingly long also.
My mod for Portal 1: Portal:New Adventure
Quote from club on September 10, 2011, 12:49 pmNice map. Good looking details, nice puzzles. The final chamber was the weak link, but still good enough to make this map a 5 for me. Good job
Nice map. Good looking details, nice puzzles. The final chamber was the weak link, but still good enough to make this map a 5 for me. Good job
Quote from FourthReaper on September 10, 2011, 5:29 pmVery good map you made there. The detail put into it is really good, and with smaller tiles and different wall tiles the clean style got a fresh and neat overhaul. This also helps in orientation a little, that's a good thing.
[spoiler]On a different note, the last chamber was the ugly kid. I just heard Saturn say there was another cube dispenser, wich would have helped me had I known at the time. I just shot through the open door - at those uncanny, unfortunate panels you placed there - whilst the door was closing.[/spoiler]
Despite this most of the - quite sizable - test was pleasing to say the least. Really refined and nicely crafted puzzler. Five store-brand cakes for you.
Very good map you made there. The detail put into it is really good, and with smaller tiles and different wall tiles the clean style got a fresh and neat overhaul. This also helps in orientation a little, that's a good thing.
Despite this most of the - quite sizable - test was pleasing to say the least. Really refined and nicely crafted puzzler. Five store-brand cakes for you.