[SP] Wedged
Quote from MutatedTurret on September 10, 2011, 7:02 pmThanks for the feedback all.
I'll take opinions about crouching to get under the cube dropper, thought it'd be a random tidbit but just turned out to be pointless work, probably needs to go in hand with something.
I think I was planning to put some signs to point toward the dropper, but forgot, amidst all the other testing I was doing.Regards to the actual puzzle itself, it was a recycled idea from a previous project attempt (which I decided wasn't going anywhere)
I'm not sure what I can do to prevent the player from just ignoring it without over complicating, as I didn't test this as meticulously.Overall the large stretched out size comes from the puzzles being presented in neat subsections, I'm sure to recycle this cube clamping method in more complex puzzles.
Thanks for the feedback all.
I'll take opinions about crouching to get under the cube dropper, thought it'd be a random tidbit but just turned out to be pointless work, probably needs to go in hand with something.
I think I was planning to put some signs to point toward the dropper, but forgot, amidst all the other testing I was doing.
Regards to the actual puzzle itself, it was a recycled idea from a previous project attempt (which I decided wasn't going anywhere)
I'm not sure what I can do to prevent the player from just ignoring it without over complicating, as I didn't test this as meticulously.
Overall the large stretched out size comes from the puzzles being presented in neat subsections, I'm sure to recycle this cube clamping method in more complex puzzles.
Quote from andyb on September 10, 2011, 9:02 pmWas a damn fine map.For the low dropper...you could set that up as a puzzle itself.Not sure how but you already got light bridges so continue the theme that way and make the dropper area where it is now just an entrance into another chamber to find a cube
Was a damn fine map.For the low dropper...you could set that up as a puzzle itself.Not sure how but you already got light bridges so continue the theme that way and make the dropper area where it is now just an entrance into another chamber to find a cube
Quote from Random on September 11, 2011, 12:52 amThis was a fun map with interesting uses of the light bridge. The Clean style was done attractively as well.
The first thing that bugged me a little was that there was no indication in the second-to-last room that [spoiler]the doors would stay open after the lasers were deactivated. It wasn't too difficult to figure out after experimenting, but since they don't behave that that in the main game I spent a minute or so wondering how I could keep the second door open while being able to walk through it.[/spoiler]
And yes, the final room really needs a little work. It's a shame, because it's a neat puzzle when you know where everything is. You have no idea of the crazy things I was trying before I came here to look. Just a few signs indicating to a cube dropper at the bottom of the pit would work, or put it in a more open spot. Or it could be a good idea to incorporate grabbing it into another puzzle. I think you could maybe have that horizontal bridge run into a portal surface (as long as you don't allow it line up with the laser) and use that to complete a side task to get the second cube.Other than that, very good, and I would recommend it.
This was a fun map with interesting uses of the light bridge. The Clean style was done attractively as well.
The first thing that bugged me a little was that there was no indication in the second-to-last room that
And yes, the final room really needs a little work. It's a shame, because it's a neat puzzle when you know where everything is. You have no idea of the crazy things I was trying before I came here to look. Just a few signs indicating to a cube dropper at the bottom of the pit would work, or put it in a more open spot. Or it could be a good idea to incorporate grabbing it into another puzzle. I think you could maybe have that horizontal bridge run into a portal surface (as long as you don't allow it line up with the laser) and use that to complete a side task to get the second cube.
Other than that, very good, and I would recommend it.
Quote from xdiesp on September 11, 2011, 2:55 amMasterpiece of simplicity and style, like a sprawling maze split in smaller episodes with a fast moving approach. Let me elaborate, the progression through the chambers is linear but the whole structure is so complex and uninterrupted that it feels different than a chain of sealed rooms - more like a big monster level, graciously split in parts.
That said, professional and inspired Clean style with quick (but very vanilla) puzzles. As soon as I saw the sideways receptacle, I immediately recognized you from Compact Compression Play it!
Masterpiece of simplicity and style, like a sprawling maze split in smaller episodes with a fast moving approach. Let me elaborate, the progression through the chambers is linear but the whole structure is so complex and uninterrupted that it feels different than a chain of sealed rooms - more like a big monster level, graciously split in parts.
That said, professional and inspired Clean style with quick (but very vanilla) puzzles. As soon as I saw the sideways receptacle, I immediately recognized you from Compact Compression Play it!
Quote from ChickenMobile on September 11, 2011, 10:50 amThis was great! All the puzzles were really good (and somewhat crafty) plus it looked great! Although most puzzles reused the same 'light-bridge cube-button' concept, you made us use it in so many different ways, plus the toggle-direction light-bridge made some cool turret puzzles.
Well done making the puzzle with the laser cube being blocked by the light-bride. It's one of those concepts that not many people come up with and works really well.
Great use of white space and observation rooms, the walls were not the same or boring, and lighting was spot on (as in I didn't notice anything bad ).
The last puzzle I didn't even know there was a second cube and I totally missed the concept, but I still will rate it 5/5. Congrats.
This was great! All the puzzles were really good (and somewhat crafty) plus it looked great! Although most puzzles reused the same 'light-bridge cube-button' concept, you made us use it in so many different ways, plus the toggle-direction light-bridge made some cool turret puzzles.
Well done making the puzzle with the laser cube being blocked by the light-bride. It's one of those concepts that not many people come up with and works really well.
Great use of white space and observation rooms, the walls were not the same or boring, and lighting was spot on (as in I didn't notice anything bad ).
The last puzzle I didn't even know there was a second cube and I totally missed the concept, but I still will rate it 5/5. Congrats.
Quote from quatrus on September 11, 2011, 9:08 pmVery creative map.
I got stuck where the portal funnel goes across the goo, I couldn't jump up to the top shelf and mistake - put both portals back on wall near funnel - oops...
Add lighting or something down in pit in last chamber - so that easier to see there is an opening at the bottom. Using two light bridges to balance the cube was novel, but like the others I first shot through the momentarily opened door.
Well done, thanks for creating.
Very creative map.
I got stuck where the portal funnel goes across the goo, I couldn't jump up to the top shelf and mistake - put both portals back on wall near funnel - oops...
Add lighting or something down in pit in last chamber - so that easier to see there is an opening at the bottom. Using two light bridges to balance the cube was novel, but like the others I first shot through the momentarily opened door.
Well done, thanks for creating.
Quote from moorawr on September 12, 2011, 3:50 amGood map - I thought the first room where you could change the orientation of the light bridge was pretty neat.
For the last room, I didn't even know there was a second cube dispenser until I read the forums. Although I understood the concept [spoiler](use two light bridges to balance the cube), I simply used the light bridge from the room where you get the first cube from, and hit the button that activates the timed light bridge from behind.[/spoiler]
Good map - I thought the first room where you could change the orientation of the light bridge was pretty neat.
For the last room, I didn't even know there was a second cube dispenser until I read the forums. Although I understood the concept
Quote from brianuuu on September 12, 2011, 7:55 amNice map, but two glitches are found, 2:24 and 6:37
LC4RRvdyO5M
Nice map, but two glitches are found, 2:24 and 6:37
LC4RRvdyO5M
Quote from CH3ll on September 12, 2011, 2:17 pmVery nicely done! You cought the feeling of GlaDos' testingchambers. Maybe you could insert a few comments of her, that would really highrise it.
The only thing striking was at the last chamber. [spoiler]I was able to activate the door and place a portal outside. As I went through and recognized the end, I solved the puzzle.[/spoiler]
But all in all, it is a really 5 Star map.
--------------------------------------------
Congratulations: You earned a
Very nicely done! You cought the feeling of GlaDos' testingchambers. Maybe you could insert a few comments of her, that would really highrise it.
The only thing striking was at the last chamber.
But all in all, it is a really 5 Star map.
--------------------------------------------
Congratulations: You earned a
Quote from Djinndrache on September 13, 2011, 8:33 amI'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:lOQ7kn-ZPL0
(Link: http://www.youtube.com/watch?v=lOQ7kn-ZPL0)Also note the video description for more feedback and my signature for additional project information.
I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:
lOQ7kn-ZPL0
(Link: http://www.youtube.com/watch?v=lOQ7kn-ZPL0)
Also note the video description for more feedback and my signature for additional project information.
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