[SP] Wedged
Quote from Marise on September 13, 2011, 10:53 pmFun map, nice and long. I kept thinking it was the end, but there was more... and more! The pace was good, too. If the puzzles took any longer, then the number of chambers might be a little much. I felt like I was always moving forward, but still had to think.
I'd say you can eliminate the white panels on the other side of the final door. There is enough time to walk through, and they are just creating an exploit.
Fun map, nice and long. I kept thinking it was the end, but there was more... and more! The pace was good, too. If the puzzles took any longer, then the number of chambers might be a little much. I felt like I was always moving forward, but still had to think.
I'd say you can eliminate the white panels on the other side of the final door. There is enough time to walk through, and they are just creating an exploit.
Thanks for over 1,000 downloads: The Cold Shoulder
Quote from satchmo on September 15, 2011, 12:42 amFairly complex puzzles. It must have taken you quite a while to design and playtest.
Great job.
Fairly complex puzzles. It must have taken you quite a while to design and playtest.
Great job.
Vengeance
Olympic
[SP] Interception
Interception PeTI
Herman
Uprise
Unified
Quote from Spam Nugget on September 18, 2011, 5:05 amReally nice puzzles, I like the varied uses of hard light bridges to block cubes.
Also, I found an exploit in the first chamber:[spoiler]You can shoot a portal through the grate with the turrets to the other side of the room, switch the lightbridge to vertical, place another portal at the end of that and just jump through.[/spoiler]
Could probably benefit from some GLaDOS lines and test chamber signs, just to polish it all off.
But all in all, nicely done!
Really nice puzzles, I like the varied uses of hard light bridges to block cubes.
Also, I found an exploit in the first chamber:
Could probably benefit from some GLaDOS lines and test chamber signs, just to polish it all off.
But all in all, nicely done!
I think in terms of boolean variables. Generally, it makes things easier.
Quote from pfalstad on September 20, 2011, 11:27 amGreat map, nice and long with lots of creative puzzles. [spoiler]I didn't see the cube dropper in the last room at first either and spent some time trying to use a turret to press the button (which didn't work). Funny that I went down to the bottom of the pit to look around and still didn't see it the first time.[/spoiler]
Great map, nice and long with lots of creative puzzles.
Quote from MutatedTurret on September 22, 2011, 6:34 pmThanks for the continued feedback everyone!
I've released version 1.1:
Final chamber:
cube dropper is higher, no need to crouch.
added indicator signs for dropper
removed portable walltile behind doorAdded Glados voice clips around whole level.
Thanks for the continued feedback everyone!
I've released version 1.1:
Final chamber:
cube dropper is higher, no need to crouch.
added indicator signs for dropper
removed portable walltile behind door
Added Glados voice clips around whole level.
Quote from Varakir on November 25, 2011, 6:34 amThe map isn't loading for me, I am just trapped in the elevator (I spent about 5 minutes trying to 'think with portals' before I gave up)
Is it something to do with the vmf file in the zip? I tried some googling but couldn't find a solution. Looking forward to playing the map.
edit: I no clipped through the lift in the end, really enjoyed the map - some great creative puzzles.
The map isn't loading for me, I am just trapped in the elevator (I spent about 5 minutes trying to 'think with portals' before I gave up)
Is it something to do with the vmf file in the zip? I tried some googling but couldn't find a solution. Looking forward to playing the map.
edit: I no clipped through the lift in the end, really enjoyed the map - some great creative puzzles.
Quote from MutatedTurret on November 26, 2011, 5:25 pmWere you launching the game directly from the .bsp file or from the console in game?
I've received problems with elevators not moving when launching from .bsps occasionally, but it should load reliably from the console in game.
Were you launching the game directly from the .bsp file or from the console in game?
I've received problems with elevators not moving when launching from .bsps occasionally, but it should load reliably from the console in game.
Quote from Varakir on November 30, 2011, 8:46 pmMutatedTurret wrote:Were you launching the game directly from the .bsp file or from the console in game?
I've received problems with elevators not moving when launching from .bsps occasionally, but it should load reliably from the console in game.I was launching through the console, but this isn't the only map i've had an issue with so it might be local.
I've received problems with elevators not moving when launching from .bsps occasionally, but it should load reliably from the console in game.
I was launching through the console, but this isn't the only map i've had an issue with so it might be local.
Quote from KennKong on March 13, 2012, 7:59 pmMutatedTurret wrote:I've received problems with elevators not moving when launching from .bsps occasionally, but it should load reliably from the console in game.I have this problem occasionally. I'm not a good enough mapper to debug it, but it has something to do with the last map played not exiting properly, and the transition script. Don't use the transition script, and never have that problem.
Now on to the map itself. An A+ effort. I liked everything about it: the looks, the puzzles, the length, and the extras. Easily the most enjoyable map I've played in the last couple of months. 5/5.
I have this problem occasionally. I'm not a good enough mapper to debug it, but it has something to do with the last map played not exiting properly, and the transition script. Don't use the transition script, and never have that problem.
Now on to the map itself. An A+ effort. I liked everything about it: the looks, the puzzles, the length, and the extras. Easily the most enjoyable map I've played in the last couple of months. 5/5.
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Basic Mod for playing .vpk files Needs to be updated for dlc2, but still works[/spoiler]