Please or Register to create posts and topics.

[SP] Your Choice

Page 1 of 4Next

PLEASE READ THE FORUM TOPIC FOR INFORMATION ABOUT THIS MAP.

SIZE: MEDIUM
DIFFICULTY: HARD

Walk through of harder version (Can be used to solve easier version)
http://youtu.be/LrNhg_bZKys

File Name: Your Choice v2.0.rar
File Size: 1.69?MiB
Your Choice

Released content
Withdrawal Symptoms - V2.0.3 (community round-up // 1500 downloads)
Your choice - V2.0 (community round-up // 1000 downloads)
Too Many Variables - V1.0

Work in progress
Project Upgrade

Nice map, just finished it. With careful planning i wouldn't say i found it that hard. At first it got me a bit frustrated cause i didn't even notice

Spoiler
Sorry, only logged-in users can see spoilers.

At the part

Spoiler
Sorry, only logged-in users can see spoilers.

Oh, and one last thing, not sure if its about your map or the game just glitched. When i tried to pass a cube through a portal, the cube started shaking a bit and just vanished, not fizzled or anything.

Spoiler
Sorry, only logged-in users can see spoilers.

Except these issues, i found it quite enjoyable. Thanks for making it. ;)

#1

Spoiler
Sorry, only logged-in users can see spoilers.

#2
Spoiler
Sorry, only logged-in users can see spoilers.

#3 - i dont think thats a glitch with the map? Im not even sure how its happened.. ive just spent the last 5 minuites trying to re-create and failing... :/

Released content
Withdrawal Symptoms - V2.0.3 (community round-up // 1500 downloads)
Your choice - V2.0 (community round-up // 1000 downloads)
Too Many Variables - V1.0

Work in progress
Project Upgrade

I solved it using both laser cubes. I dont think I opened the final door to the exit elevator as intended though.

Spoiler
Sorry, only logged-in users can see spoilers.

Edit: I went back and did the last part without losing my portals and didnt have to steal the cube to get to the exit.

"I am not a Marshmallow"

Yeah, about #3, it was probably Portal2 going wild. Couldn't recreate it myself neither.

About #1, i don't mind "alternative solutions" as long as they don't have to do with glitches or huge shortcuts. It's not that bad here at all, so keeping it in wouldn't hurt.

benvent wrote:
I solved it using both laser cubes. I dont think I opened the final door to the exit elevator as intended though.
Spoiler
Sorry, only logged-in users can see spoilers.

"Yes, you 'solved' it, but I'm wondering if there are a number of ways to solve them and you're picking all the worst ways." - Wheatly....

need to do some modifications it seems... lol

Released content
Withdrawal Symptoms - V2.0.3 (community round-up // 1500 downloads)
Your choice - V2.0 (community round-up // 1000 downloads)
Too Many Variables - V1.0

Work in progress
Project Upgrade

Well let me start off by saying that I really enjoyed this. It flowed smoothly, but there was alot of work to do to get to the solution. Map looks great, puzzles were thought provoking - normally I don't like laser puzzles, but I did enjoy this. Wheatly humor was a plus. The only beef I have is at the end:

Spoiler
Sorry, only logged-in users can see spoilers.
Your hard work did pay off - 5/5. Thanks for making!

just updated it, hopefully its not tooooo hard now.

Updated to v1.0.1
- Installed a new wall to hopefully make getting first cube harder
- installed some new shiny hinters, to say where to get cubes from
- cut the timer from 2 seconds to 1.6 seconds, hopefully stopping using just 1 cube to get the exit door opened
- removed glitch where you could cheat having just one cube to get all the way to exit
- added new part to get second cube, increasing difficulty of getting this cube by a fair amount. Was origonal idea on how to get the cube before i realised that you could cheat my method and get around it easier.... now.. back to my method and my method only >:)

Thanks for the response,
OnePortalizedGal

Spoiler
Sorry, only logged-in users can see spoilers.

Note: I do not want this to be so hard that noone can complete it. hence i used hinters in the map to

Spoiler
Sorry, only logged-in users can see spoilers.
... however, if my latest modifications have made the map too hard, i may cut back on them.

Released content
Withdrawal Symptoms - V2.0.3 (community round-up // 1500 downloads)
Your choice - V2.0 (community round-up // 1000 downloads)
Too Many Variables - V1.0

Work in progress
Project Upgrade

I like the balanced difficulty level, it flowed well. It seems like there were multiple ways to do some of the smaller steps, but nothing huge was skipped easily, so a little freedom was nice.

Aesthetics could have been more detailed. Did you build cubemaps? The faithplate and "elevator" seemed to be lacking them. Oh, and you could shove objects down through the space below the faithplate.

One bit I didn't like was the touchy angles for getting the 2nd laser cube. After tweaking it to open the door I discovered it wasn't going to hit the receiver through the fizzler, and had to go back again until I got it just right.
I too was a bit confused by the one-way fizzler. It seems like it could just be a normal fizzler, or put it slightly high so you can't go in but can get out.
Overall it was enjoyable.

Ohh, you just updated it, now I have to play it again.

Picture that. In your dreams.
Maps:
SP MonoPortal | Lesson 0
WIP: LaserLock Preview Images

What can I say, awesome map Silic!

I solved the map just like benvent did, by aiming a cube at the last catcher while strolling through the door. The last part was evil!

Still, I liked so many concepts in this map, like having to sacrifice one cube and call it back later to get the first redirection cube. :thumbup:

I don't usually download completely clean test chambers (prejudice mostly) but I'm really glad I downloaded this one. Keep 'em coming!

ImageImageImageImageImageImage
Maps in Development:
[spoiler]- Penrose 04 (on hold)[/spoiler]
Page 1 of 4Next