[SP] Your Choice
Quote from PCdoc on February 19, 2012, 5:16 pmThat was awesome - I really enjoyed this map.
The whole thing was challenging and entertaining. The custom Exit capsule was very cool.
How in the world soad667 did it with just one cube I'll never know.It took me quite a while to find the Laser. In fact, I saw laser catcher's everywhere but no laser - that was a bit of a mystery. You did a fantastic job on this map.
Here is a video of the last part :[spoiler]txWHZpk1kN4[/spoiler]
That was awesome - I really enjoyed this map.
The whole thing was challenging and entertaining. The custom Exit capsule was very cool.
How in the world soad667 did it with just one cube I'll never know.
It took me quite a while to find the Laser. In fact, I saw laser catcher's everywhere but no laser - that was a bit of a mystery. You did a fantastic job on this map.
Here is a video of the last part :
Quote from Wanderer2021 on February 19, 2012, 7:58 pmThat was definitely a mind bender. Puzzles are complicated in their own, and the end bit is a good "not just yet" moment for the player. Well done.
That was definitely a mind bender. Puzzles are complicated in their own, and the end bit is a good "not just yet" moment for the player. Well done.
Quote from Djinndrache on February 20, 2012, 12:13 amWow, this map is awesome! My blindrun (which I'll upload in a few days) took me more than 23 minutes. This map is interesting, kinda challenging and containing some fuck-you-moments. This is the way I like it!
However, I probably did not use the intended solution at all as I never needed to reverse the funnel for example. But you can validate the intention-ess of my run when it's uploaded. I hope I didn't use too much of the intended solution because everyone knows I tend to use unintended ways
It also smells a little like community roundup in here.
Wow, this map is awesome! My blindrun (which I'll upload in a few days) took me more than 23 minutes. This map is interesting, kinda challenging and containing some fuck-you-moments. This is the way I like it!
However, I probably did not use the intended solution at all as I never needed to reverse the funnel for example. But you can validate the intention-ess of my run when it's uploaded. I hope I didn't use too much of the intended solution because everyone knows I tend to use unintended ways
It also smells a little like community roundup in here.
Portal 2 Playlists: videos 1-200 | videos 201-400 | videos 401-600 | videos 601-800 | videos 801-1000 | videos 1001-1200
Quote from That Greek Guy on February 20, 2012, 1:49 amToo punishing if you make a mistake. i had to quicksave every step.
Clever puzzle though.
Too punishing if you make a mistake. i had to quicksave every step.
Clever puzzle though.
Quote from RogerL on February 20, 2012, 1:40 pmsilic wrote:... however, if my latest modifications have made the map too hard, i may cut back on them.I just played with the latest modifications, and I didn't find it too hard. I enjoyed it quite a bit. The only frustrating part for me was [spoiler]getting the two cubes to fit into one portal at just the right angle without them bumping into each other.[/spoiler]
I think I solved it the intended way but I also never needed to use the reversed funnel.
I just played with the latest modifications, and I didn't find it too hard. I enjoyed it quite a bit. The only frustrating part for me was
I think I solved it the intended way but I also never needed to use the reversed funnel.
Quote from silic on February 20, 2012, 1:45 pmThanks for all the positive feedback! its nice to see people are enjoying the map.
also, no I havent built cubemaps (im lazy, and tbh i need to optimize the map too...) will update it at the weekend.. as to the catapult, i need to update the graphics on this slightly, which will include the clipping, and box stopping which i actually have the wall for already in the map.. its just up on the roof... -.- yay for quick mapping near the end cause i really wanted to release it...
Djinndrache wrote:I probably did not use the intended solution at all as I never needed to reverse the funnel for example.Thats the way i designed the level.. i wanted it challenging to the player, however not so much as to make everyone hate it.. also giving more choices on how to solve one puzzle makes the puzzle easier to solve. so its a fine balance that i need to take onboard.. i may change the puzzle around a little to make it harder and re-release this map with the harder level as an addon.
------
As to the latest update.. i watched my friend play my map last night, and omg i feel dumb on the way he was getting around some puzzles which i wanted the intended route to be hard, but was made stupidly easy... lol
Thanks for all the positive feedback! its nice to see people are enjoying the map.
also, no I havent built cubemaps (im lazy, and tbh i need to optimize the map too...) will update it at the weekend.. as to the catapult, i need to update the graphics on this slightly, which will include the clipping, and box stopping which i actually have the wall for already in the map.. its just up on the roof... -.- yay for quick mapping near the end cause i really wanted to release it...
Thats the way i designed the level.. i wanted it challenging to the player, however not so much as to make everyone hate it.. also giving more choices on how to solve one puzzle makes the puzzle easier to solve. so its a fine balance that i need to take onboard.. i may change the puzzle around a little to make it harder and re-release this map with the harder level as an addon.
------
As to the latest update.. i watched my friend play my map last night, and omg i feel dumb on the way he was getting around some puzzles which i wanted the intended route to be hard, but was made stupidly easy... lol
Withdrawal Symptoms - V2.0.3 (community round-up // 1500 downloads)
Your choice - V2.0 (community round-up // 1000 downloads)
Too Many Variables - V1.0
Work in progress
Project Upgrade
Quote from Senf on February 20, 2012, 3:49 pmGood map. Not too easy, not too hard; you have to think a bit, but not too much. I liked it. More of these maps, please.
Good map. Not too easy, not too hard; you have to think a bit, but not too much. I liked it. More of these maps, please.
Quote from Tullio on February 20, 2012, 3:52 pmCertainly interesting and well-thought, but too complicated take cubes and too easy to destroy due
of little room to move.
It would be better if there was a vat of acid by suicide and start over from the last valid position.However, bravo! Beautiful map
Certainly interesting and well-thought, but too complicated take cubes and too easy to destroy due
of little room to move.
It would be better if there was a vat of acid by suicide and start over from the last valid position.
However, bravo! Beautiful map
Quote from a2912871 on February 20, 2012, 4:16 pmI recorded my run, take some notes silic.
Your map was cool, interesting puzzles and not too hard. I played the first version and got a bit confused with the laser thing with just one cube. I even managed to do it but it took many many tries as it was way too hard and not fun at all so I had to look for another cube somewhere else... I'm glad you fixed it so other people will know for sure they will need another cube. Wheatley lines were fun too, nice touch there!
I recorded my run, take some notes silic.
Your map was cool, interesting puzzles and not too hard. I played the first version and got a bit confused with the laser thing with just one cube. I even managed to do it but it took many many tries as it was way too hard and not fun at all so I had to look for another cube somewhere else... I'm glad you fixed it so other people will know for sure they will need another cube. Wheatley lines were fun too, nice touch there!