[SP] Your Choice
Quote from silic on February 20, 2012, 6:26 pmIts funny.. the way you went about doing that level has made me think of the mistakes i made, and how to improve the previous level to make it harder >:3
Thanks for the tips
Its funny.. the way you went about doing that level has made me think of the mistakes i made, and how to improve the previous level to make it harder >:3
Thanks for the tips
Withdrawal Symptoms - V2.0.3 (community round-up // 1500 downloads)
Your choice - V2.0 (community round-up // 1000 downloads)
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Quote from PortalCombat on February 22, 2012, 9:03 amoh man... nice map!
took me about ~25 minutes to solve it.And yeah, the last part, when you think it's over... really? naaaaahhhh
awesome moment!I had a lot of fun with this map, and it really deserves 5/5 stars.
- good looking
- well planed puzzles
- very awesome wheatley "jokes"
oh man... nice map!
took me about ~25 minutes to solve it.
And yeah, the last part, when you think it's over... really? naaaaahhhh
awesome moment!
I had a lot of fun with this map, and it really deserves 5/5 stars.
- good looking
- well planed puzzles
- very awesome wheatley "jokes"
Quote from Djinndrache on February 23, 2012, 5:30 amsilic wrote:As to the latest update.. i watched my friend play my map last night, and omg i feel dumb on the way he was getting around some puzzles which i wanted the intended route to be hard, but was made stupidly easy... lolMaybe you'll find some more moments like this in my blindrun which is finally uploaded
gZN-6Yk1z3I
(Link: http://www.youtube.com/watch?v=gZN-6Yk1z3I)
Maybe you'll find some more moments like this in my blindrun which is finally uploaded
gZN-6Yk1z3I
(Link: http://www.youtube.com/watch?v=gZN-6Yk1z3I)
Portal 2 Playlists: videos 1-200 | videos 201-400 | videos 401-600 | videos 601-800 | videos 801-1000 | videos 1001-1200
Quote from macko68 on February 23, 2012, 5:15 pmSilic another excellent map after very good last three chambers from your first effort. Well designed with balanced level of difficulty provides enjoyable gameplay. Some interesting ideas and memorable ending (for this alone would give you 5:). I think your mapping might be perceived as a bridge between easy and difficult maps. I really like the way you are evolving. I think that in near future we can expect really great things from you. Waiting eagerly for your next release. Thaaanks !
Silic another excellent map after very good last three chambers from your first effort. Well designed with balanced level of difficulty provides enjoyable gameplay. Some interesting ideas and memorable ending (for this alone would give you 5:). I think your mapping might be perceived as a bridge between easy and difficult maps. I really like the way you are evolving. I think that in near future we can expect really great things from you. Waiting eagerly for your next release. Thaaanks !
Quote from sicklebrick on February 27, 2012, 4:46 pmThanks man, really enjoyed that map. There were a few ways to get things done, but it still had me scratching my head long enough to be fun without infuriating!
Few things:
[spoiler]At the cube step part, i'm not sure if you're meant to use the funnel, place 2 portals quickly before you land from the faith plate or just chuck the cube over. It all works I guess!
Oh, and at the laser recepticle bit, if you place a cube near the fizzler, facing back at the first receptacle, then stand inside the 'v' shape (that the laser now makes), you can spin fast enough to disable the fizzler
What's the orange funnel for?[/spoiler]
At the second last door I [spoiler]threw my cube through, and got stuck[/spoiler], but it was fun enough to have another go
5/5!
Thanks man, really enjoyed that map. There were a few ways to get things done, but it still had me scratching my head long enough to be fun without infuriating!
Few things:
At the second last door I
5/5!
Quote from KennKong on February 28, 2012, 5:45 amAfter spending days struggling through grayarea's and Jonatan's recent creations, I was better prepared for this one. I was able to pull this off without any ninja moves, which is good because I'm more of a boxer: just keep pounding away until the final bell. The puzzles kept me busy for 45 minutes, most of that at the exit. I was stuck for quite a while until I decided to be brave and try [spoiler]snatching the cube through the door[/spoiler].
One oddity that didn't affect the solution was that one of the laser cubes wasn't solid. I could walk right through it. It may have just been a glitch, I'll play it again tomorrow and see.
Overall, the looks were acceptable, if bland, and the puzzles were moderately challenging, with multiple ways to solve some of them. Good job! I am going to dock you one point for making me handle cubes in tight spaces with lasers. Seriously, folks, what's the deal with putting lasers right next to walls? 4/5 from me.
After spending days struggling through grayarea's and Jonatan's recent creations, I was better prepared for this one. I was able to pull this off without any ninja moves, which is good because I'm more of a boxer: just keep pounding away until the final bell. The puzzles kept me busy for 45 minutes, most of that at the exit. I was stuck for quite a while until I decided to be brave and try
One oddity that didn't affect the solution was that one of the laser cubes wasn't solid. I could walk right through it. It may have just been a glitch, I'll play it again tomorrow and see.
Overall, the looks were acceptable, if bland, and the puzzles were moderately challenging, with multiple ways to solve some of them. Good job! I am going to dock you one point for making me handle cubes in tight spaces with lasers. Seriously, folks, what's the deal with putting lasers right next to walls? 4/5 from me.
[spoiler]My YouTube Channel: Please subscribe!
My Steam Workshop Check out my collections for some good maps
Basic Mod for playing .vpk files Needs to be updated for dlc2, but still works[/spoiler]
Quote from zivi7 on March 11, 2012, 7:12 pmGreat map! I started absolutely stumped by all the fizzlers, wondering where the hell to start, before making progress step by step, rewarded by new Wheatley lines.
A negative aspect is that you have to quicksave a lot if you don't want to start all over after accidently ramming a cube into the fizzlers in this rather narrow map.
The first exit door was too hard for me though. [spoiler]I'd never thought that two cubes would fit next too each other. Instead I was trying to stack both cubes up - but of course they collided out of the fling every time.[/spoiler]
Great map! I started absolutely stumped by all the fizzlers, wondering where the hell to start, before making progress step by step, rewarded by new Wheatley lines.
A negative aspect is that you have to quicksave a lot if you don't want to start all over after accidently ramming a cube into the fizzlers in this rather narrow map.
The first exit door was too hard for me though.
Quote from Ruien on March 14, 2012, 5:49 amGreat map yet again silic! Do you have an intended solution somewhere? I felt it was just a bit on the easy side and it may be due to my "picking all the worst solutions" too. I never needed the reverse funnel, for example.
Great map yet again silic! Do you have an intended solution somewhere? I felt it was just a bit on the easy side and it may be due to my "picking all the worst solutions" too. I never needed the reverse funnel, for example.
Quote from silic on March 14, 2012, 2:10 pmIve been fairly busy in life at the mo, plus with my recent failure (which ohh you guys are going to be happy with the rectification) I completely forgot about the update i was suppose to release for this map!
The update includes a harder second version of the map, taking away some of the unintended solutions and forcing the player to do some more interesting solutions.
Now to Questons / comments:
Quote:A negative aspect is that you have to quicksave a lot if you don't want to start all over after accidently ramming a cube into the fizzlers in this rather narrow map.I have learnt to play the game without using quick saves. All my solutions are designed to be tricky to carry out, however not impossible.. impatience in a hinderance on this map. Sometimes repeating the same step 2 or 3 times to get the solution is not a bad thing to do [spoiler]Take the small cramped laser room, ive since learned you can do it in 1 hit, however my origonal idea was to make the player have to repeat themselves 2 or 3 times to get the cube out of the room, progressing the cube further towards the door (hence the portal out).. however, i ended up making it possible to do it in less steps if you like using quick saves or the like[/spoiler]
Quote:Do you have an intended solution somewhere?I do ruien, however i am not releasing the solution just yet, as the harder version as such is technically using some of the intended solutions (which i dont want to give out just yet)
cheers for your support though on this map! Much appreciated
Current release : V2.0
Please mention any issues which are with any of the maps, as sometimes glitches or bugs can make their way thorough my relatively high standard filter....
Ive been fairly busy in life at the mo, plus with my recent failure (which ohh you guys are going to be happy with the rectification) I completely forgot about the update i was suppose to release for this map!
The update includes a harder second version of the map, taking away some of the unintended solutions and forcing the player to do some more interesting solutions.
Now to Questons / comments:
I have learnt to play the game without using quick saves. All my solutions are designed to be tricky to carry out, however not impossible.. impatience in a hinderance on this map. Sometimes repeating the same step 2 or 3 times to get the solution is not a bad thing to do
I do ruien, however i am not releasing the solution just yet, as the harder version as such is technically using some of the intended solutions (which i dont want to give out just yet)
cheers for your support though on this map! Much appreciated
Current release : V2.0
Please mention any issues which are with any of the maps, as sometimes glitches or bugs can make their way thorough my relatively high standard filter....
Withdrawal Symptoms - V2.0.3 (community round-up // 1500 downloads)
Your choice - V2.0 (community round-up // 1000 downloads)
Too Many Variables - V1.0
Work in progress
Project Upgrade