[SP] Your Choice
Quote from RogerL on March 15, 2012, 11:55 amI found the hard version of ver. 2.0 to be only slightly more difficult. Perhaps because I just replayed the earlier version yesterday, and the solution was fresh in my mind, and I assumed the basic steps were the same, it was just a matter of executing those steps in a different manner. Still, a great map, but not for the faint of heart.
I found the hard version of ver. 2.0 to be only slightly more difficult. Perhaps because I just replayed the earlier version yesterday, and the solution was fresh in my mind, and I assumed the basic steps were the same, it was just a matter of executing those steps in a different manner. Still, a great map, but not for the faint of heart.
Quote from Motanum on March 15, 2012, 7:46 pmI've sent you a private message. Please take a look at it asap. Thanks
I've sent you a private message. Please take a look at it asap. Thanks
Portal Maps - Motanum's Cheating Test [3 map pack and 2nd place winner]
Portal 2 Maps - Slanted Bridge | Main Four | Juggling | Wall Bridge
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Quote from TaiMai on March 17, 2012, 9:54 pmKennKong wrote:One oddity that didn't affect the solution was that one of the laser cubes wasn't solid. I could walk right through it. It may have just been a glitchLet me just say that this is one of my favorite maps ever. Normally I prefer big wide open maps with lots of flinging, and I don't usually like laser puzzles, but Yourchoice is a welcome exception on all fronts. For my taste, the difficulty is just right. Always thought provoking, but never frustration to the level of ragequitting. I just played the hard version and it was a nice way to mix things up. An easy 5/5.
Note that I had the same problem as KennKong. I thought it might be a way to limit your ability in some way, but the second laser cube was normal. I think it must be a bug or glitch.
Let me just say that this is one of my favorite maps ever. Normally I prefer big wide open maps with lots of flinging, and I don't usually like laser puzzles, but Yourchoice is a welcome exception on all fronts. For my taste, the difficulty is just right. Always thought provoking, but never frustration to the level of ragequitting. I just played the hard version and it was a nice way to mix things up. An easy 5/5.
Note that I had the same problem as KennKong. I thought it might be a way to limit your ability in some way, but the second laser cube was normal. I think it must be a bug or glitch.
Quote from silic on March 18, 2012, 12:11 pmTaiMai wrote:Let me just say that this is one of my favorite maps ever. Normally I prefer big wide open maps with lots of flinging, and I don't usually like laser puzzles, but Yourchoice is a welcome exception on all fronts. For my taste, the difficulty is just right. Always thought provoking, but never frustration to the level of ragequitting. I just played the hard version and it was a nice way to mix things up. An easy 5/5.Note that I had the same problem as KennKong. I thought it might be a way to limit your ability in some way, but the second laser cube was normal. I think it must be a bug or glitch.
Thank you for your kind words I enjoy seeing people enjoying the map I've made.
As to this glitch, I have checked everything on the map, and I dont see why this is happening.. Luckily for this map at least you dont have to jump on a redirection cube to get to places, but it is weird this is happening... I have the same issue by the way, so i know what your dealing with.
Note that I had the same problem as KennKong. I thought it might be a way to limit your ability in some way, but the second laser cube was normal. I think it must be a bug or glitch.
Thank you for your kind words I enjoy seeing people enjoying the map I've made.
As to this glitch, I have checked everything on the map, and I dont see why this is happening.. Luckily for this map at least you dont have to jump on a redirection cube to get to places, but it is weird this is happening... I have the same issue by the way, so i know what your dealing with.
Withdrawal Symptoms - V2.0.3 (community round-up // 1500 downloads)
Your choice - V2.0 (community round-up // 1000 downloads)
Too Many Variables - V1.0
Work in progress
Project Upgrade
Quote from RustyDios on March 18, 2012, 2:11 pmOkay this was good fun. This map made me think that in truth, I'm useless at solving puzzles! It took me ages to figure out what I was suppose to be doing. The laser bit was an awesome AHA! moment for me though. Great map. Loved the little ending area...looking forward to more...
Okay this was good fun. This map made me think that in truth, I'm useless at solving puzzles! It took me ages to figure out what I was suppose to be doing. The laser bit was an awesome AHA! moment for me though. Great map. Loved the little ending area...looking forward to more...
Quote from silic on March 19, 2012, 2:35 pmAs promised,
LrNhg_bZKys
http://www.youtube.com/watch?v=LrNhg_bZ ... e=youtu.beThe above link is the intended solution to both levels (the harder level only decreases some of the commonly used methods of completion, which makes the player have to rethink their strategy)
This method can be applied to both levels, taking out a few steps for the easier version.
Hope you enjoyed this map! And im looking to create some more very soon!
As promised,
LrNhg_bZKys
http://www.youtube.com/watch?v=LrNhg_bZ ... e=youtu.be
The above link is the intended solution to both levels (the harder level only decreases some of the commonly used methods of completion, which makes the player have to rethink their strategy)
This method can be applied to both levels, taking out a few steps for the easier version.
Hope you enjoyed this map! And im looking to create some more very soon!
Withdrawal Symptoms - V2.0.3 (community round-up // 1500 downloads)
Your choice - V2.0 (community round-up // 1000 downloads)
Too Many Variables - V1.0
Work in progress
Project Upgrade
Quote from andrewmyles on April 5, 2013, 4:15 pmHmmmm... Your "intended" version seems way to complicated, as the few people in the previous posts mentioned, the [spoiler]reverse funnel is unnecessary[/spoiler]. I'm also genuinely surprised that I haven't thought to [spoiler]use the funnel to get to the button where you need to place cube to activate lasers[/spoiler]. I used the [spoiler]other cube to climb on top of it[/spoiler]. I also did not use [spoiler]the vertical funnel to hop onto the horizontal ones (around 6:22)[/spoiler]. Instead, [spoiler](and this is gonna sound weird) I managed to create a portal that did not transmit the funnel - is it a glitch? - and thanks to that I moved to the wall covering the button, then I hopped into the new funnels.[/spoiler]
It is funny to see how different people think, though
That was a very enjoyable, entertaining, and, as the discussion shows, very non-linear map. I'd like to play more of your maps!
Hmmmm... Your "intended" version seems way to complicated, as the few people in the previous posts mentioned, the
It is funny to see how different people think, though
That was a very enjoyable, entertaining, and, as the discussion shows, very non-linear map. I'd like to play more of your maps!
Quote from username2 on July 8, 2014, 2:07 pmgreat map. [spoiler]the final part is unique... i thought i had to switch the lazer quickly, but i wasnt quick enough, got frustrated and searched for the solution. it turned out to be different. i didnt realize i should put portals on the blue/orange dots there.?[/spoiler] anyways, great job! im gonna try ver.2 now
great map.
Quote from kyleprotecX on July 24, 2014, 6:45 amWhen i first played it i got so frustrated But after working out a few things i got there in the end Thanks for creating the map
When i first played it i got so frustrated But after working out a few things i got there in the end Thanks for creating the map